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main.js
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const electron = require('electron')
// Set up autoupdater
const autoUpdater = require("electron-updater").autoUpdater
autoUpdater.checkForUpdatesAndNotify(); // check for updates on startup
//Include other libs
const path = require('path');
// Module to control application life.
const app = electron.app
const {ipcMain} = require('electron')
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
//Adds the main Menu to our app
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
let secondWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({titleBarStyle: 'hidden',
width: 1281,
height: 800,
minWidth: 1281,
minHeight: 800,
backgroundColor: '#312450',
show: false,
icon: path.join(__dirname, 'build/64x64.png')
})
// and load the index.html of the app.
mainWindow.loadURL(`file://${__dirname}/index.html`)
// Open the DevTools.
//mainWindow.webContents.openDevTools()
// Show the mainwindow when it is loaded and ready to show
mainWindow.once('ready-to-show', () => {
mainWindow.show()
})
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
secondWindow = new BrowserWindow({frame: false,
width: 800,
height: 600,
minWidth: 800,
minHeight: 600,
backgroundColor: '#312450',
show: false,
icon: path.join(__dirname, 'build/64x64.png'),
parent: mainWindow
})
secondWindow.loadURL(`file://${__dirname}/windows/ipcwindow.html`)
require('./menu/mainmenu')
}
ipcMain.on('open-second-window', (event, arg)=> {
secondWindow.show()
})
ipcMain.on('close-second-window', (event, arg)=> {
secondWindow.hide()
})
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
var SteamApi = require('steam-api');
// User Settings
const settings = require('electron-settings');
app.on('ready', () => {
// Configure defaults
if (!settings.has('theme')){
settings.set('theme', 'default');
}
// Update Steam API key when its changed in app
settings.watch('providers.steam.api_key', (newValue, oldValue) => {
process.env.STEAM_API_KEY = newValue;
console.log("Steam API Key: " + settings.get('providers.steam.api_key'));
});
// User key changed? Re-roll globals
settings.watch('providers.steam.api_key', (newValue, oldValue) => {
});
console.log("Current Theme: " + settings.get('theme'));
console.log("Steam API Key: " + settings.get('providers.steam.api_key'));
console.log("Steam API ID: " + settings.get('providers.steam.id'));
if (settings.has('providers.steam.api_key') && settings.has('providers.steam.id')){
const SteamApi = require('./providers/steam.js');
var api = new SteamApi(settings.get('providers.steam.api_key'))
api.User_GetPlayerSummaries(settings.get('providers.steam.id'))
}
});