From 3c7afb7c2fd868d76909f7905f7499261919ebb9 Mon Sep 17 00:00:00 2001
From: Ben Horton <51117782+1ForeverHD@users.noreply.github.com>
Date: Tue, 24 May 2022 16:46:18 +0100
Subject: [PATCH] Update README.md
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README.md | 22 +---------------------
1 file changed, 1 insertion(+), 21 deletions(-)
diff --git a/README.md b/README.md
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-![image](https://user-images.githubusercontent.com/67112172/117584922-ea8f2a00-b0cc-11eb-891b-6265f599943f.png)
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-
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- ## 📖 [Documentation](https://1foreverhd.github.io/TopbarPlus/) | 🌊 [Playground](https://www.roblox.com/games/6199274521/TopbarPlus-Playground)
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-
-
-**TopbarPlus** is a module enabling the construction of dynamic topbar icons. These icons can be enhanced with features and methods, like themes, dropdowns and menus, to expand upon their appearance and behaviour.
-
-TopbarPlus fully supports PC, Mobile, Tablet and Console, and comes with internal features such as 'overflows' to ensure icons remain within suitable bounds.
-
-Creating an icon is as simple as:
-```lua
--- Within a LocalScript in StarterPlayerScripts and assuming TopbarPlus is placed in ReplicatedStorage
-
-local Icon = require(game:GetService("ReplicatedStorage").Icon)
-local icon = Icon.new()
-```
-
-**Ready to get started?** Check out the **[docs here](https://1foreverhd.github.io/TopbarPlus/)** or see what it's like in the **[playground](https://www.roblox.com/games/6199274521/TopbarPlus-Playground)**!
+https://1foreverhd.github.io/TopbarPlus/