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I'm not sure about this, but when testing topbarplus on my game, I've run into an increase in threads and LuauHeap memory usage of the script running all the topbarplus icons. In the test place, I tried spamming buttons and creating snapshots periodically, and I noticed a huge increase in threads + the "EXAMPLES" script increasing in size (and not going down).
In the graph section of Luauheap, the "array" part of the registry increases.
Over each snapshot, the size of EXAMPLES and the size of each thread keep increasing and not coming back down. I'm a little worried that this would cause/contribute to a memory leak in my game, so I'm just wondering is there a memory leak in topbarplus or is this just how it's supposed to be?
The text was updated successfully, but these errors were encountered:
I'm not sure about this, but when testing topbarplus on my game, I've run into an increase in threads and LuauHeap memory usage of the script running all the topbarplus icons. In the test place, I tried spamming buttons and creating snapshots periodically, and I noticed a huge increase in threads + the "EXAMPLES" script increasing in size (and not going down).
In the graph section of Luauheap, the "array" part of the registry increases.
Over each snapshot, the size of EXAMPLES and the size of each thread keep increasing and not coming back down. I'm a little worried that this would cause/contribute to a memory leak in my game, so I'm just wondering is there a memory leak in topbarplus or is this just how it's supposed to be?
The text was updated successfully, but these errors were encountered: