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preview.hpp
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#pragma once
#include "32blit.hpp"
#include "palette.hpp"
#include "editor.hpp"
#include "mouse.hpp"
#include "control-icons.hpp"
class Preview {
public:
Preview(blit::Point draw_offset, Editor *editor);
void render(uint32_t time, Mouse *mouse);
int update(uint32_t time, Mouse *mouse);
std::vector<UIcon> tool_icons = {
UIcon{0, "lock", 12},
UIcon{1, "play/pause", 14},
UIcon{2, "speed", 13},
UIcon{3, "nudge", 11},
};
private:
blit::Size bounds = blit::Size(128, 50);
Editor *editor;
blit::Point draw_offset;
bool has_focus = false;
bool locked = false;
bool paused = false;
int speed = 1;
// Values copied from the editor to support locking
blit::Size sprite_size = blit::Size(1, 1);
blit::Point current_pixel = blit::Point(0, 0);
blit::Point current_sprite = blit::Point(0, 0);
blit::Point current_sprite_offset = current_sprite * 8;
blit::Size sprite_size_pixels = sprite_size * 8;
// end le values
blit::Size anim_sprite_size = blit::Size(1, 1);
blit::Size anim_sprite_size_pixels = anim_sprite_size * 8;
blit::Point anim_start = blit::Point(0, 0);
blit::Point anim_end = blit::Point(15, 0);
void outline_rect(blit::Rect cursor);
void render_preview(uint32_t time);
};