From d46e14a9adeb315389ce98590601e82ec9e548a5 Mon Sep 17 00:00:00 2001
From: LengthenedGradient
<109800352+LengthenedGradient@users.noreply.github.com>
Date: Sun, 7 Apr 2024 12:32:11 -0400
Subject: [PATCH] Added Spaces For Annotations
Probably should start using this convention across the files (also similar to the deprecated??? annotations from before)
---
lua/acf/core/classes/object.lua | 30 ++--
lua/acf/core/utilities/util_sv.lua | 163 +++++++++---------
.../core/custom/acffunctions.lua | 6 +-
3 files changed, 98 insertions(+), 101 deletions(-)
diff --git a/lua/acf/core/classes/object.lua b/lua/acf/core/classes/object.lua
index 3c04c06ea..172005bdc 100644
--- a/lua/acf/core/classes/object.lua
+++ b/lua/acf/core/classes/object.lua
@@ -6,10 +6,10 @@ local Classes = ACF.Classes
local Stored = {}
local Queued = {}
----Creates a new instance of the provided class
----If The class has an "OnCalled" method defined, it will run that.
----@param Class table The class to create an instance of
----@return table # The newly created instance
+--- Creates a new instance of the provided class
+--- If The class has an "OnCalled" method defined, it will run that.
+--- @param Class table The class to create an instance of
+--- @return table # The newly created instance
local function CreateInstance(Class)
local New = {}
@@ -23,9 +23,9 @@ local function CreateInstance(Class)
return New
end
----Used to queue classes that are waiting for their base classes to be loaded
----@param ID string The id of the classs to queue
----@param Base table The base class
+--- Used to queue classes that are waiting for their base classes to be loaded
+--- @param ID string The id of the classs to queue
+--- @param Base table The base class
local function QueueBaseClass(ID, Base)
if not Queued[Base] then
Queued[Base] = { [ID] = true }
@@ -34,9 +34,9 @@ local function QueueBaseClass(ID, Base)
end
end
----Updates/Initializes a metatable for a class and "parents" it to a base class
----@param Class table The class to be initialized/updated
----@param Base string The base class of the provided class
+--- Updates/Initializes a metatable for a class and "parents" it to a base class
+--- @param Class table The class to be initialized/updated
+--- @param Base string The base class of the provided class
local function AttachMetaTable(Class, Base)
local OldMeta = getmetatable(Class) or {}
@@ -70,11 +70,11 @@ local function AttachMetaTable(Class, Base)
end)
end
----Creates a new object with the given ID, as a subclass of the Base class provided
----@param ID string The ID of the new sub class to add
----@param Base string The ID of the base class the sub class will inherit from
----@param Destiny table A table that the new object will be indexed into, with the ID as key
----@return table # The created class
+--- Creates a new object with the given ID, as a subclass of the Base class provided
+--- @param ID string The ID of the new sub class to add
+--- @param Base string The ID of the base class the sub class will inherit from
+--- @param Destiny table A table that the new object will be indexed into, with the ID as key
+--- @return table # The created class
function Classes.AddObject(ID, Base, Destiny)
if not isstring(ID) then return end
if not istable(Destiny) then return end
diff --git a/lua/acf/core/utilities/util_sv.lua b/lua/acf/core/utilities/util_sv.lua
index d0b053474..a7a7d5156 100644
--- a/lua/acf/core/utilities/util_sv.lua
+++ b/lua/acf/core/utilities/util_sv.lua
@@ -42,13 +42,13 @@ do -- HTTP Request
end
end
- ---Sends a Fetch request, to the given url, with the given headers.
- ---For further elaboration, please read this function's definition and SuccessfulRequest.
- ---To better understand the inputs, please check: https://wiki.facepunch.com/gmod/http.Fetch.
- ---@param Link string The http endpoint to send a fetch request to.
- ---@param Headers table Headers to use in the http request
- ---@param OnSuccess fun(Body:string,Data:table)
- ---@param OnFailure fun(Error:string)
+ --- Sends a Fetch request, to the given url, with the given headers.
+ --- For further elaboration, please read this function's definition and SuccessfulRequest.
+ --- To better understand the inputs, please check: https://wiki.facepunch.com/gmod/http.Fetch.
+ --- @param Link string The http endpoint to send a fetch request to.
+ --- @param Headers table Headers to use in the http request
+ --- @param OnSuccess fun(Body:string,Data:table)
+ --- @param OnFailure fun(Error:string)
function ACF.StartRequest(Link, OnSuccess, OnFailure, Headers)
if not isstring(Link) then return end
if not isfunction(OnSuccess) then OnSuccess = nil end
@@ -220,10 +220,10 @@ do
end
------------------------------------------------------------------------
- ---Saves the physical properties/constraints/etc of an entity to the "Entities" table.
- ---Should be used before calling Update functions on acf entities. Call RestoreEntity after.
- ---Necessary because some components will update their physics object on update (e.g. ammo crates/scaleable guns)
- ---@param Entity table The entity to index
+ --- Saves the physical properties/constraints/etc of an entity to the "Entities" table.
+ --- Should be used before calling Update functions on acf entities. Call RestoreEntity after.
+ --- Necessary because some components will update their physics object on update (e.g. ammo crates/scaleable guns)
+ --- @param Entity table The entity to index
function ACF.SaveEntity(Entity)
if not IsValid(Entity) then return end
@@ -248,9 +248,9 @@ do
end)
end
- ---Sets the properties/constraints/etc of an entity from the "Entities" table.
- ---Should be used after calling Update functions on acf entities.
- ---@param Entity table - The entity to restore
+ --- Sets the properties/constraints/etc of an entity from the "Entities" table.
+ --- Should be used after calling Update functions on acf entities.
+ --- @param Entity table - The entity to restore
function ACF.RestoreEntity(Entity)
if not IsValid(Entity) then return end
if not Entities[Entity] then return end
@@ -294,12 +294,11 @@ do -- Entity linking
]]--
local EntityLink = {}
- ---Returns links to the entry
- ---@param Entity table The entity to check
- ---@param VarName string The field of the entity that stores link sources (e.g. "Entity.FuelTanks" for engines)
- ---@param SingleEntry boolean | nil Whether the entity supports a single source link or multiple
- ---@return table
# A table whose keys are the link source entities and whose values are all true
- ---@see EntityLink
+ --- Returns links to the entry
+ --- @param Entity table The entity to check
+ --- @param VarName string The field of the entity that stores link sources (e.g. "Entity.FuelTanks" for engines)
+ --- @param SingleEntry boolean | nil Whether the entity supports a single source link or multiple
+ --- @return table # A table whose keys are the link source entities and whose values are all true
local function GetEntityLinks(Entity, VarName, SingleEntry)
if not Entity[VarName] then return {} end
@@ -316,14 +315,13 @@ do -- Entity linking
return Result
end
- ---If your entity can link/unlink other entities, you should use this
- ---Registers that all entities of this class have a field which refers to its link source(s)
- ---Certain E2/SF functions require this in order to function (e.g. getting linked wheels of a gearbox)
- ---Example usage: ACF.RegisterLinkSource("acf_engine", "FuelTanks")
- ---@param Class string The name of the class
- ---@param VarName string The field referencing one of the class' link source(s)
- ---@param SingleEntry boolean | nil Whether the entity supports a single source link or multiple
- ---@see EntityLink
+ --- If your entity can link/unlink other entities, you should use this
+ --- Registers that all entities of this class have a field which refers to its link source(s)
+ --- Certain E2/SF functions require this in order to function (e.g. getting linked wheels of a gearbox)
+ --- Example usage: ACF.RegisterLinkSource("acf_engine", "FuelTanks")
+ --- @param Class string The name of the class
+ --- @param VarName string The field referencing one of the class' link source(s)
+ --- @param SingleEntry boolean | nil Whether the entity supports a single source link or multiple
function ACF.RegisterLinkSource(Class, VarName, SingleEntry)
local Data = EntityLink[Class]
@@ -340,10 +338,9 @@ do -- Entity linking
end
end
- ---Returns all the link source callables for this entity
- ---@param Class string The name of the class
- ---@return table # All the relevant link source callables
- ---@see EntityLink on how the callables work
+ --- Returns all the link source callables for this entity
+ --- @param Class string The name of the class
+ --- @return table # All the relevant link source callables
function ACF.GetAllLinkSources(Class)
if not EntityLink[Class] then return {} end
@@ -356,19 +353,19 @@ do -- Entity linking
return Result
end
- ---Returns the link source callable of a given class and VarName
- ---@param Class string The name of the class
- ---@param VarName string The varname for the given class
- ---@return fun(Entity:table):table # The link source callable
+ --- Returns the link source callable of a given class and VarName
+ --- @param Class string The name of the class
+ --- @param VarName string The varname for the given class
+ --- @return fun(Entity:table):table # The link source callable
function ACF.GetLinkSource(Class, VarName)
if not EntityLink[Class] then return end
return EntityLink[Class][VarName]
end
- ---Returns a table of entities linked to the given entity.
- ---@param Entity The entity to get links from
- ---@return table # A table mapping entities to true.
+ --- Returns a table of entities linked to the given entity.
+ --- @param Entity The entity to get links from
+ --- @return table # A table mapping entities to true.
function ACF.GetLinkedEntities(Entity)
if not IsValid(Entity) then return {} end
@@ -405,10 +402,10 @@ do -- Entity linking
]]--
local ClassLink = { Link = {}, Unlink = {} }
- ---Registers a link or unlink between two classes and how to handle them.
- ---@param Class1 string The first class in the link
- ---@param Class2 string The other class in the link
- ---@param Function fun(Entity1:table,Entity2:table)
+ --- Registers a link or unlink between two classes and how to handle them.
+ --- @param Class1 string The first class in the link
+ --- @param Class2 string The other class in the link
+ --- @param Function fun(Entity1:table,Entity2:table)
local function RegisterNewLink(Action, Class1, Class2, Function)
if not isfunction(Function) then return end
@@ -444,36 +441,36 @@ do -- Entity linking
end
end
- ---Registers that two classes can be linked, and how to handle entitities of their class being linked.
- ---@param Class1 string The first class in the link
- ---@param Class2 string The other class in the link
- ---@param Function fun(Entity1:table,Entity2:table)
+ --- Registers that two classes can be linked, and how to handle entitities of their class being linked.
+ --- @param Class1 string The first class in the link
+ --- @param Class2 string The other class in the link
+ --- @param Function fun(Entity1:table,Entity2:table)
function ACF.RegisterClassLink(Class1, Class2, Function)
RegisterNewLink("Link", Class1, Class2, Function)
end
- ---Returns the callback defined previously by "RegisterClassLink", between Class1 and Class2
- ---@param Class1 string The first class in the link
- ---@param Class2 string The other class in the link
- ---@param Function fun(Entity1:table,Entity2:table)
+ --- Returns the callback defined previously by "RegisterClassLink", between Class1 and Class2
+ --- @param Class1 string The first class in the link
+ --- @param Class2 string The other class in the link
+ --- @param Function fun(Entity1:table,Entity2:table)
function ACF.GetClassLink(Class1, Class2)
if not ClassLink.Link[Class1] then return end
return ClassLink.Link[Class1][Class2]
end
- ---Registers that two classes can be unlinked, and how to handle entitities of their class being unlinked.
- ---@param Class1 string The first class in the link
- ---@param Class2 string The other class in the link
- ---@param Function fun(Entity1:table,Entity2:table)
+ --- Registers that two classes can be unlinked, and how to handle entitities of their class being unlinked.
+ --- @param Class1 string The first class in the link
+ --- @param Class2 string The other class in the link
+ --- @param Function fun(Entity1:table,Entity2:table)
function ACF.RegisterClassUnlink(Class1, Class2, Function)
RegisterNewLink("Unlink", Class1, Class2, Function)
end
- ---Returns the callback defined previously by "RegisterClassUnlink", between Class1 and Class2
- ---@param Class1 string The first class in the link
- ---@param Class2 string The other class in the link
- ---@param Function fun(Entity1:table,Entity2:table)
+ --- Returns the callback defined previously by "RegisterClassUnlink", between Class1 and Class2
+ --- @param Class1 string The first class in the link
+ --- @param Class2 string The other class in the link
+ --- @param Function fun(Entity1:table,Entity2:table)
function ACF.GetClassUnlink(Class1, Class2)
if not ClassLink.Unlink[Class1] then return end
@@ -493,9 +490,9 @@ do -- Entity inputs
]]--
local Inputs = {}
- ---Returns the table mapping a class' inputs to a function that handles them
- ---@param Class string The class to get data from
- ---@return table # A table of input names to functions that handle them
+ --- Returns the table mapping a class' inputs to a function that handles them
+ --- @param Class string The class to get data from
+ --- @return table # A table of input names to functions that handle them
local function GetClass(Class)
if not Inputs[Class] then
Inputs[Class] = {}
@@ -504,10 +501,10 @@ do -- Entity inputs
return Inputs[Class]
end
- ---For a given class, add an input action for when an input is triggered
- ---@param Class string The class to apply to
- ---@param Name string The wire input to trigger on
- ---@param Action fun(Entity:table,Value:any) The function that gets called when the wire input is triggered
+ --- For a given class, add an input action for when an input is triggered
+ --- @param Class string The class to apply to
+ --- @param Name string The wire input to trigger on
+ --- @param Action fun(Entity:table,Value:any) The function that gets called when the wire input is triggered
function ACF.AddInputAction(Class, Name, Action)
if not Class then return end
if not Name then return end
@@ -518,10 +515,10 @@ do -- Entity inputs
Data[Name] = Action
end
- ---Returns the callback defined previously by "AddInputAction", for the given class and wire input name.
- ---@param Class string The class to retrieve from
- ---@param Name string The wire input retrieve from
- ---@return fun(Entity:table,Value:any)
+ --- Returns the callback defined previously by "AddInputAction", for the given class and wire input name.
+ --- @param Class string The class to retrieve from
+ --- @param Name string The wire input retrieve from
+ --- @return fun(Entity:table,Value:any)
function ACF.GetInputAction(Class, Name)
if not Class then return end
if not Name then return end
@@ -531,9 +528,9 @@ do -- Entity inputs
return Data[Name]
end
- ---For a given class, returns a table of wire input names mapped to their handlers, defined previously by "AddInputAction".
- ---@param Class string The class to retrieve from
- ---@return table
+ --- For a given class, returns a table of wire input names mapped to their handlers, defined previously by "AddInputAction".
+ --- @param Class string The class to retrieve from
+ --- @return table
function ACF.GetInputActions(Class)
if not Class then return end
@@ -556,10 +553,10 @@ do -- Extra overlay text
]]--
local Classes = {}
- ---Registers a function that provides text for the overlay, with a given Identifier, for a given class.
- ---@param ClassName string Name of the class to register for
- ---@param Identifier string The identitifer to assosciate the function with
- ---@param Function fun(Entity:table):string A function which takes the entity and returns some text for the identifier
+ --- Registers a function that provides text for the overlay, with a given Identifier, for a given class.
+ --- @param ClassName string Name of the class to register for
+ --- @param Identifier string The identitifer to assosciate the function with
+ --- @param Function fun(Entity:table):string A function which takes the entity and returns some text for the identifier
function ACF.RegisterOverlayText(ClassName, Identifier, Function)
if not isstring(ClassName) then return end
if Identifier == nil then return end
@@ -576,9 +573,9 @@ do -- Extra overlay text
end
end
- ---Removes a overlay callback defined previously by "RegisterOverlayText"
- ---@param ClassName string Name of the class to affect
- ---@param Identifier string The identitifer of the function to be removed
+ --- Removes a overlay callback defined previously by "RegisterOverlayText"
+ --- @param ClassName string Name of the class to affect
+ --- @param Identifier string The identitifer of the function to be removed
function ACF.RemoveOverlayText(ClassName, Identifier)
if not isstring(ClassName) then return end
if Identifier == nil then return end
@@ -590,9 +587,9 @@ do -- Extra overlay text
Class[Identifier] = nil
end
- ---Given an entity, returns its overlay text, made by concatinating the overlay functions for its class
- ---@param Entity table The entity to generate overlay text for
- ---@return string # The overlay text for this entity
+ --- Given an entity, returns its overlay text, made by concatinating the overlay functions for its class
+ --- @param Entity table The entity to generate overlay text for
+ --- @return string # The overlay text for this entity
function ACF.GetOverlayText(Entity)
local Class = Classes[Entity:GetClass()]
diff --git a/lua/entities/gmod_wire_expression2/core/custom/acffunctions.lua b/lua/entities/gmod_wire_expression2/core/custom/acffunctions.lua
index d524aafb8..f4c40ec45 100644
--- a/lua/entities/gmod_wire_expression2/core/custom/acffunctions.lua
+++ b/lua/entities/gmod_wire_expression2/core/custom/acffunctions.lua
@@ -39,9 +39,9 @@ local function GetReloadTime(Entity)
return (Unloading or NewLoad) and Entity.MagReload or Entity.ReloadTime or 0
end
----Returns a table of all the linked wheels of a given entity (usually gearbox?)
----@param Target table Entity to get linked entities from
----@return table Linked The linked entities
+--- Returns a table of all the linked wheels of a given entity (usually gearbox?)
+--- @param Target table Entity to get linked entities from
+--- @return table Linked The linked entities
local function GetLinkedWheels(Target)
local Queued = { [Target] = true }
local Checked = {}