From d683d392caff8a25ac20206f9dbd115ed1569d9e Mon Sep 17 00:00:00 2001 From: thecraftianman <64441307+thecraftianman@users.noreply.github.com> Date: Mon, 27 Nov 2023 13:07:23 -0500 Subject: [PATCH] Undo mass change (for now) Either the autoloader physobj needs to be updated or a new, similarly consistent method of determining weapon mass needs to be worked out; see https://discord.com/channels/654142834030542878/874391629891526787/1167548702286675998 --- lua/acf/entities/weapons/autoloader.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lua/acf/entities/weapons/autoloader.lua b/lua/acf/entities/weapons/autoloader.lua index 7c0845212..605931d6c 100644 --- a/lua/acf/entities/weapons/autoloader.lua +++ b/lua/acf/entities/weapons/autoloader.lua @@ -9,7 +9,7 @@ Weapons.Register("AL", { Sound = "acf_base/weapons/autoloader.mp3", MuzzleFlash = "cannon_muzzleflash_noscale", IsScalable = true, - Mass = 2985, + Mass = 5630, Spread = 0.08, MagSize = 10, Round = {