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config.cpp
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class CfgPatches
{
class AVDAVFX
{
units[]={};
weapons[]={};
requiredVersion=2;
requiredAddons[]=
{
#if __has_include("\FIR_AirWeaponSystem_US_cfg\config.bin")
"FIR_AirWeaponSystem_US",
#endif
//Super Hornet
#if __has_include("\js_jc_fa18\config.bin")
"JS_JC_FA18",
#endif
"A3_Air_F",
"A3_Data_F",
"A3_Data_F_Jets",
"A3_Data_F_Sams",
"A3_Weapons_F",
"A3_Weapons_F_Jets",
"A3_Weapons_F_Sams",
"A3_Data_F_ParticleEffects",
"A3_Air_F_Beta_Heli_Transport_01",
"A3_Air_F_Heli_Heli_Transport_03",
"A3_Air_F_EPC_Plane_CAS_01",
"A3_Air_F_Jets_Plane_Fighter_01",
"A3_Air_F_Jets_Plane_Fighter_02",
"A3_Air_F_Jets_Plane_Fighter_04",
"A3_Functions_F",
"A3_Functions_F_Jets",
"A3_Structures_F_Enoch_VR_Helpers"
};
};
};
class DefaultEventHandlers;
class Extended_PreInit_EventHandlers
{
class AAE_EH
{
init = "call compile preprocessFileLineNumbers 'MG8\AVDAVFX\XEH_preInit.sqf'";
};
};
class Extended_PostInit_EventHandlers
{
class AAE_EH
{
init = "call compile preprocessFileLineNumbers 'MG8\AVDAVFX\XEH_postInit.sqf'";
};
};
class CfgVehicles
{
class AllVehicles;
class Air: AllVehicles
{
Aircraft_WingSpan = 14;
AAE_Have_AB = 0;
class Eventhandlers: DefaultEventHandlers {};
#include "Configs\AAE_Settings.hpp"
};
class Plane: Air {};
class Plane_Base_F: Plane {};
class UAV;
//Vapor Effects
#include "Wing_Effect\Jet_Configs.hpp"
//Plane MODs
#include "Configs\CfgVehicles.hpp"
//Helis
class Helicopter_Base_H;
#include "Configs\Skins.hpp"
#include "Configs\Heli_Settings.hpp"
///////////////////////////After Burner///////////////////////////////
class Reflector_Base_F;
class Reflector_Cone_01_base_F: Reflector_Base_F
{
class Reflectors
{
class Light_1;
class Light_1_Flare;
};
};
class AAE_AfterBurner_Reflector: Reflector_Cone_01_base_F
{
scope = 1;
scopeCurator = 0;
displayName = "After Burner (Advance Aero Effects)";
class Reflectors: Reflectors
{
class Light_1: Light_1
{
color[] = {0.8,0.2,0};
ambient[] = {0.8,0.2,0};
intensity = 5000;
innerAngle = 0;
outerAngle = 120;
coneFadeCoef = 3;
class Attenuation
{
start = 0;
constant = 0;
linear = 5;
quadratic = 1;
hardLimitStart = 0.1;
hardLimitEnd = 10;
};
};
class Light_2: Light_1_Flare
{
useFlare = 0;
color[] = {0.07,0.06,1};
ambient[] = {0.07,0.06,1};
intensity = 60000;
innerAngle = 5;
outerAngle = 60;
coneFadeCoef = 8;
class Attenuation
{
start = 0.2;
constant = 0;
linear = 5;
quadratic = 1;
hardLimitStart = 0.1;
hardLimitEnd = 3;
};
};
};
};
class AAE_AfterBurner_Reflector_Flare: AAE_AfterBurner_Reflector
{
displayName = "After Burner Flare (Advance Aero Effects)";
class Reflectors: Reflectors
{
class Light_1_Flare: Light_1_Flare
{
color[]={1,0.58,0.16};
ambient[]={1,0.58,0.16};
diffuse[]={1,0.58,0.16};
intensity = 70;
innerAngle = 60;
outerAngle = 120;
coneFadeCoef = 4;
useFlare = 1;
flareSize = 5;
flareMaxDistance = 20000;
drawLight=1;
dayLight=1;
brightness=2;
class Attenuation
{
start = 0;
constant = 0;
linear = 1;
quadratic = 1;
hardLimitStart = 0.01;
hardLimitEnd = 0.01;
};
};
};
};
};
////////////////////////////////////
class CfgMagazines
{
class VehicleMagazine;
class magazine_Missile_AMRAAM_C_x1: VehicleMagazine
{
initSpeedY = -10;
};
class magazine_Missile_AMRAAM_D_x1: VehicleMagazine
{
initSpeedY = -10;
};
};
////////////////////////////////////
//CfgFunctions
#include "Configs\CfgFunctions.hpp"
//CfgWeapons
#include "Configs\CfgWeapons.hpp"
//CfgAmmo
#include "Configs\CfgAmmo.hpp"
//CfgCloudlets
#include "Configs\CfgCloudlets.hpp"
//Effects
#include "Effects.hpp"
//Sound Effects
#include "Configs\CfgSounds.hpp"