This mod is to provide better communication for Close Air Support or Air Support missions
Laser Designator Effect
- should compat with most of the aircraft mods
-
- Helicopter Aiming HUD
- For Aim Assist (Compat Vanilla ,Enhanced Littlebird ,and RHSUSAF UH-60)
- TGP and Gunner Feeds(Equip AV Terminal)
-
- 3D Friendly Tracker
- 3D Compass
- 3D Map Icon
- Human tracker (in Thermal Mode , Thermal Improve compatible) (FPS Impact)
- 3D LandMark Icon
- Touch Marker [for TGP Viewers and Current Turret] [Default Key: M {Toggle Mouse Cursor}]
- Should compat with the Most of the vehicles from the other mods
- provide directional awareness
-
to AI crew only
Unit Trait System (JTAC Role)
[via ACE action , Vanilla Command Tab]
TAC View (AV Terminal)
- Player POS
- Dark mode
- Show All connectable Air vehicles
- Waypoints
- Targeting POS from Current Connected Vehicle
- Add "Live Camera Feed" FOV
etc
-
- Demo Video
- Avaliable for Player or AI (Plane and V-44X GunShip USAF AC-130U only if it’s AI)
- Task Receiver (for Player aircrafts)
- Brevity Codes for lookup
- Crew List
- Crew Info details
- Radio Rack List (compat with TFAR , ACRE2 Require ACE)
-
- More modernized UI Looking
- More convenient controls for cTab
- Add Task Builder Compat
- Add "Map DarkMode" + "Enhanced Map" + "Enhanced GPS" Compat for cTab
- Add Air Vehicle "Live Feeds" + "Turret Control"
- Add "Check List" + "Weapon Descriptions"
- Add Current Task info on Current connected vehicle
- Make Android Phone able to dispaly current UIs Other than BFT
- Change "F5" Hot key into "open Task Builder"
- Add more Functionalities for Tablet BFT
- Add Turret FOV on TAD
-
- TF_Ghost_1_4_1: https://steamcommunity.com/sharedfiles/filedetails/?id=871504836
- Devastator: https://steamcommunity.com/sharedfiles/filedetails/?id=2189592034
- Sch. J.GrueArbre: https://steamcommunity.com/sharedfiles/filedetails/?id=2262006564
- Fredipedia: https://steamcommunity.com/sharedfiles/filedetails/?id=2511318948
class CfgVehicles
{
class Your_Aircraft
{
LaserDesignator_Offset[] = {0,0,0}; //{X,Y,Z} Pilot camera (LaserDesignator)
class Turrets
{
class Turret_01
{
Detached_Optic = 0; // {0,1} Use calculation instead of AttachTo Bone (TGP View)
LaserDesignator_Offset[] = {0,0,0}; //{X,Y,Z} Turret
//-Turret Gunner Actions
Laser_Offset[] = {0,0,0}; //-{X,Y,Z}
SpotLight_Offset[] = {0,0,0}; //-{X,Y,Z}
LightFromLOD=0;//-{0,1}attach light to "memoryPointGunnerOptics" instead of default "{0,0.5,-0.35}"
Laser_Memory = "Memory_point";//-or the offset would be "{0,0,0}" (Ground Vehicle Default is "{-0.2,0,-0.1}")
Light_Memory = "Memory_point";//-or would be the offset of [memoryPointGunnerOptics]
};
};
};
};