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config.cpp
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class CfgPatches
{
class TWA_SonCore_C
{
units[]={"TWA_CAS_Module","TWA_CAS_Module_Gun_Lo","TWA_CAS_Module_Gun_Hi","TWA_CAS_Module_Rocket","TWA_CAS_Module_RipBomb"};
weapons[]={};
requiredVersion=2;
requiredAddons[]=
{
"A3_Modules_F_Curator_CAS",
"A3_Sounds_F_Jets",
"A3_Weapons_F"
};
};
};
class DefaultEventHandlers;
class Extended_PreInit_EventHandlers
{
class Volconller_PreInit
{
init = "call compile preprocessFileLineNumbers 'MG8\TWA_SonCore\Volconller\XEH_preInit.sqf'";
};
};
class Extended_PostInit_EventHandlers
{
class Volconller_PostInit
{
init="call compile preprocessFileLineNumbers 'MG8\TWA_SonCore\Volconller\XEH_postInit.sqf'";
};
};
class TWA_HELI_SoundSet_BASE
{
Soundsets[] = {
"Empty_SoundSet",
"HeliFX_TransmissionDamage_Int_phase1_SoundSet_Base",
"HeliFX_TransmissionDamage_Int_phase2_SoundSet_Base",
"HeliFX_Alarm_Damage_Int_SoundSet_Base",
"HeliFX_Alarm_RotorLow_Int_SoundSet_Base",
"HeliFX_ScrubLand_Int_SoundSet_Base",
"HeliFX_ScrubBuilding_Int_SoundSet_Base",
"HeliFX_ScrubTree_Ext_SoundSet_Base",
"HeliFX_Rain_Int_SoundSet_Base",
"HeliFX_Wind_Int_SoundSet_Base",
"HeliFX_WindLateralInt_SoundSet_Base",
"HeliFX_TransmissionDamage_Ext_phase1_SoundSet_Base",
"HeliFX_TransmissionDamage_Ext_phase2_SoundSet_Base",
"HeliFX_ScrubTree_Ext_SoundSet_Base",
"HeliFX_Rain_Ext_SoundSet_Base",
"HeliFX_Wind_Close_Ext_SoundSet_Base"
};
};
class TWA_JET_SoundSet_BASE
{
Soundsets[] = {
"Empty_SoundSet",
"Int_gForce_SoundSet",
"Int_gForce_Wind_SoundSet",
"JetFX_scrubLandInt_SoundSet_Base",
"JetFX_RainInt_SoundSet_Base",
"JetFX_WindInt_SoundSet_Base",
"JetFX_GStress_SoundSet_Base",
"JetFX_SpeedStress_SoundSet_Base"
};
};
//CAS Modules
class CfgVehicles
{
#include "Configs\Modules.hpp"
#include "Compat.hpp"
};
//Shaders
class CfgSoundShaders
{
#include "Configs\CfgSoundShaders.hpp"
};
//SoundSets
class CfgSoundSets
{
#include "Configs\CfgSoundSets.hpp"
};
//Sounds
class CfgSounds
{
#include "Configs\CfgSounds.hpp"
};
//Others
#include "Configs\Others.hpp"
//CfgWeapons
#include "Configs\CfgWeapons.hpp"
//UI
#include "Configs\UI.hpp"
//Functions
#include "Configs\CfgFunctions.hpp"
class CfgFactionClasses
{
class Aaren_Modules
{
displayName = "Aaren's Modules";
priority = 8;
side = 1;
};
};