From d72c2eb125f79a59b6dce015ed2f3722dbf5a17c Mon Sep 17 00:00:00 2001 From: Travis Date: Wed, 15 Jul 2020 01:07:40 -0600 Subject: [PATCH] Fixed misspellings in a few summaries. (#874) --- Source/Core/Duality/Components/Transform.cs | 22 ++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/Source/Core/Duality/Components/Transform.cs b/Source/Core/Duality/Components/Transform.cs index 34e317dbe..4289aafb7 100644 --- a/Source/Core/Duality/Components/Transform.cs +++ b/Source/Core/Duality/Components/Transform.cs @@ -319,7 +319,7 @@ public Vector2 GetLocalVector(Vector2 world) } /// - /// Moves the object by the given local offset. This will be treates as movement, rather than teleportation. + /// Moves the object by the given local offset. This will be treated as movement, rather than teleportation. /// /// public void MoveByLocal(Vector3 value) @@ -328,7 +328,7 @@ public void MoveByLocal(Vector3 value) this.UpdateAbs(); } /// - /// Moves the object by the given local offset. This will be treates as movement, rather than teleportation. + /// Moves the object by the given local offset. This will be treated as movement, rather than teleportation. /// /// public void MoveByLocal(Vector2 value) @@ -336,7 +336,7 @@ public void MoveByLocal(Vector2 value) this.MoveByLocal(new Vector3(value)); } /// - /// Moves the object by given world offset. This will be treates as movement, rather than teleportation. + /// Moves the object by given world offset. This will be treated as movement, rather than teleportation. /// /// public void MoveBy(Vector3 value) @@ -359,7 +359,7 @@ public void MoveBy(Vector3 value) this.UpdateAbsChild(); } /// - /// Moves the object by given world offset. This will be treates as movement, rather than teleportation. + /// Moves the object by given world offset. This will be treated as movement, rather than teleportation. /// /// public void MoveBy(Vector2 value) @@ -367,7 +367,7 @@ public void MoveBy(Vector2 value) this.MoveBy(new Vector3(value)); } /// - /// Moves the object to the given position in local space of its parent object. This will be treates as movement, rather than teleportation. + /// Moves the object to the given position in local space of its parent object. This will be treated as movement, rather than teleportation. /// /// public void MoveToLocal(Vector3 value) @@ -376,7 +376,7 @@ public void MoveToLocal(Vector3 value) } /// /// Moves the object to the given position in local space of its parent object, leaving the Z coordinate unchanged. - /// This will be treates as movement, rather than teleportation. + /// This will be treated as movement, rather than teleportation. /// /// public void MoveToLocal(Vector2 value) @@ -384,7 +384,7 @@ public void MoveToLocal(Vector2 value) this.MoveToLocal(new Vector3(value, this.pos.Z)); } /// - /// Moves the object to the given world position. This will be treates as movement, rather than teleportation. + /// Moves the object to the given world position. This will be treated as movement, rather than teleportation. /// /// public void MoveTo(Vector3 value) @@ -393,7 +393,7 @@ public void MoveTo(Vector3 value) } /// /// Moves the object to the given world position, leaving the Z coordinate unchanged. - /// This will be treates as movement, rather than teleportation. + /// This will be treated as movement, rather than teleportation. /// /// public void MoveTo(Vector2 value) @@ -401,7 +401,7 @@ public void MoveTo(Vector2 value) this.MoveTo(new Vector3(value, this.posAbs.Z)); } /// - /// Turns the object by the given radian angle. This will be treates as movement, rather than teleportation. + /// Turns the object by the given radian angle. This will be treated as movement, rather than teleportation. /// /// public void TurnBy(float value) @@ -410,7 +410,7 @@ public void TurnBy(float value) this.UpdateAbs(); } /// - /// Turns the object to the given radian angle in local space of its parent object. This will be treates as movement, rather than teleportation. + /// Turns the object to the given radian angle in local space of its parent object. This will be treated as movement, rather than teleportation. /// /// public void TurnToLocal(float value) @@ -418,7 +418,7 @@ public void TurnToLocal(float value) this.TurnBy(MathF.TurnDir(this.angle, value) * MathF.CircularDist(value, this.angle)); } /// - /// Turns the object to the given world space radian angle. This will be treates as movement, rather than teleportation. + /// Turns the object to the given world space radian angle. This will be treated as movement, rather than teleportation. /// /// public void TurnTo(float value)