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EditorArea: Duality editor or support librariesFeatureIt doesn't exist yet, but I want itNice2HaveBeneficial, but only very slightly soTilemapsArea: Tilemaps core / editor pluginsUsabilityRelated to API and UI usability
Accidentally painting a few tiles more than intended happens a lot. It would be awesome if that could be fixed without undoing everything and without one or multiple palette selections: Instead, painting via right-click could "erase" the previously painted tiles by replacing them with the tiles they were painted on top of.
Analysis
Keep a record of all tile painted tiles since the last source change, target change or tool selection.
On right-click, use this buffer to paint the old tiles back.
If the buffer is empty (completely, not on the current position), paint the default empty tile of the tileset.
The text was updated successfully, but these errors were encountered:
ilexp
added
Feature
It doesn't exist yet, but I want it
Editor
Area: Duality editor or support libraries
Usability
Related to API and UI usability
Nice2Have
Beneficial, but only very slightly so
Plugin
Area: Misc. core / editor plugins
labels
Jul 7, 2019
I have a few questions about the desired behaviour of this feature.
Should right clicking "erase" only the hovered tile, or the entire brush shape?
Should we be able to right click and drag to erase as we would with the brush tool?
What exactly is meant by source change and target change? Does this mean tileset and tilemap change?
I think having complex functionality for this would point to using a new tool. Maybe the tool could be triggered on right click? A problem there would be the preview wouldn't know whether we were erasing or using the selected tool.
Should right clicking "erase" only the hovered tile, or the entire brush shape?
I'm thinking the entire brush shape.
Should we be able to right click and drag to erase as we would with the brush tool?
Yep, exactly like the brush tool. Overall, the analogy I have in mind is that it's the same brush, but with different colors, so it would behave the same as well.
I think having complex functionality for this would point to using a new tool. Maybe the tool could be triggered on right click?
That would be another option. For simplicity's sake I'd probably go with some behavior integrated in the brush tool itself though - it would also allow right-click to be used context aware per tool, rather than being blocked for all of them.
What exactly is meant by source change and target change? Does this mean tileset and tilemap change?
Source change: I'm selecting different tiles from the palette, pick a tilemap area to copy from, or a different source is assigned via code. Target change: I'm painting on a different tilemap than before.
EditorArea: Duality editor or support librariesFeatureIt doesn't exist yet, but I want itNice2HaveBeneficial, but only very slightly soTilemapsArea: Tilemaps core / editor pluginsUsabilityRelated to API and UI usability
Summary
Accidentally painting a few tiles more than intended happens a lot. It would be awesome if that could be fixed without undoing everything and without one or multiple palette selections: Instead, painting via right-click could "erase" the previously painted tiles by replacing them with the tiles they were painted on top of.
Analysis
The text was updated successfully, but these errors were encountered: