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java.lang.IllegalStateException: GLFW error before init: [0x1000C]Wayland: The platform does not provide the window position #65
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I've searched for some solutions on the Internet. void _glfwGetWindowPosWayland(_GLFWwindow* window, int* xpos, int* ypos); |
i also got the same problem. is there an update? |
I solved the problem, I just had to change the launcher from Multimc to Prism Launcher |
Using Prism Launcher under Flatpak with NVIDIA, I've gotten the same "The platform does not provide the window position" error. Game version 1.20.1, using ForgeML. Modpack being ATM9 to the skys. Obviously using Wayland. I've followed this workaround and rebuilt GLFW using these parameters to ensure Wayland-only. Launching with the native GLFW path set to Following an NVIDIA update since I forgot to update before testing, I've attempted to run the game without the rebuilt GLFW and the same error occurs. Running the game with the rebuilt GLFW didn't work due to a different error related to a lack of OpenGL context, likely because I reused the same minecraft install via symlink. At this point I've kinda given up. As much as I'd rather use Flatpak, I installed I am under the assumption that the issue could be related to the Flatpak permission settings or other faults related to the Flatpak version. |
neoforged/NeoForge#657 (comment) |
This error occurpted when I tried to play ATM9 on wayland, I do all things the README.MD described, but they did not work
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