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Main.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Diagnostics;
using System.Security.Cryptography;
using System.Threading;
using TexasHoldemServer.Network.ProtocolWork;
using Timer = System.Windows.Forms.Timer;
namespace TexasHoldemServer
{
public partial class Main : Form
{
int m_MaxLogCount = 100;
//ServerBase m_Server = new ServerBase();
TexasHoldemServer m_Server = new TexasHoldemServer();
ServerEventMgr m_EvtMgr = new ServerEventMgr();
Timer m_Timer = new Timer();
Timer m_RestartAcceptTimer = new Timer();
ServerUserDataWork m_UserWork = new ServerUserDataWork();
ServerRoomDataWork m_RoomWork = new ServerRoomDataWork();
ServerGameDataWork m_GameWork = new ServerGameDataWork();
//int m_ServerPort=8899;
//int m_ServerPort = 12300;
//int m_ServerPort = 12300;
int m_ServerPort = 13300;
public Main()
{
InitializeComponent();
m_Server.SetEventListener(m_EvtMgr);
m_EvtMgr.OnConnectClient += ConnectClient;
m_EvtMgr.OnDisconnectClient += DisconnectClient;
m_EvtMgr.OnLogString += RecvServerLog;
ServerProtocolWork.SetServer(m_Server);
/*m_EvtMgr.OnRecvData.Add(m_UserWork.RecvWork);
m_EvtMgr.OnRecvData.Add(m_RoomWork.RecvWork);
m_EvtMgr.OnRecvData.Add(m_GameWork.RecvWork);*/
m_EvtMgr.AddRecvWork(m_UserWork);
m_EvtMgr.AddRecvWork(m_RoomWork);
m_EvtMgr.AddRecvWork(m_GameWork);
m_Timer.Interval = 100;
m_Timer.Tick += TickWork;
m_Timer.Start();
m_RestartAcceptTimer.Interval = 60000;
//m_RestartAcceptTimer.Interval = 6;
m_RestartAcceptTimer.Tick += RestartAcceptWork;
m_RestartAcceptTimer.Start();
/*Stopwatch s = new Stopwatch();
long tt = s.ElapsedMilliseconds;
s.Start();
s.Stop();
s.Reset();
s.Start();
s.Stop();*/
DB db = DB.CreateDB("Connect Test");
if (db == null)
{
AddServerLog("Database open fail");
}
else
{
AddServerLog("Database open success");
Debug.WriteLine("database open");
db.DisconnectDatabase();
}
/*if (DB.Instance.ConnectDatabase() == false)
{
AddServerLog("Database open fail");
}
else
{
AddServerLog("Database open success");
}
double v = DB.Instance.GetCommission();*/
/*
byte[] cards = new byte[8] { 0x03, 0x13, 0x15, 0x16, 0x17, 0x19, 0x45, 0x55 };
CardData d = new CardData();
byte[] re = new byte[5];
d.GetScore(cards, ref re);
DB db = DB.Instance;
//db.AddDepositRequest(7, 100000);
DB.BonusData data = db.CheckBonusMoney(0x01000000);
int a = 0;
//*/
}
private void StartServer_Click(object sender, EventArgs e)
{
if(m_Server.IsStartServer)
{
m_Server.StopServer();
AddServerLog("Stop server");
StartServer.Text = "StartServer";
//m_Timer.Stop();
}
else
{
if (m_Server.StartServer(m_ServerPort) == true)
{
StartWebsocketServer();
}
else
{
AddServerLog("Server start failed");
}
}
}
void StartWebsocketServer()
{
m_Server.InitServer();
AddServerLog("Server start - port:" + m_ServerPort);
StartServer.Text = "StopServer";
ServerIPAddressLabel.Text = "Server IP Address : " + m_Server.LocalIPAddress + ":" + m_ServerPort;
//m_Timer.Start();
}
private void RestartAcceptWork(object sender, EventArgs evt)
{
try
{
m_Server.RestartAcceptSocket();
}
catch(Exception e)
{
LogMessageManager.AddLogMessage("Accept error - "+e.ToString(), true);
}
}
private void TickWork(object sender, EventArgs e)
{
try
{
m_EvtMgr.Update();
while (true)
{
string str = LogMessageManager.GetLogMessage();
if (str == null)
break;
AddServerLog(str);
}
//m_Server.RoomUpdate();
m_Server.Update();
//m_Server.RestartAcceptSocket();
}
catch(Exception ex)
{
LogMessageManager.AddLogMessage("TickWork error - "+ex.ToString(), true);
}
}
public void AddServerLog(string str)
{
DateTime dt = DateTime.Now;
ServerLog.Items.Insert(0, dt.ToString("yyyy/MM/dd - HH:mm:ss") + " - " + str);
if (ServerLog.Items.Count > m_MaxLogCount)
{
ServerLog.Items.RemoveAt(ServerLog.Items.Count - 1);
}
}
void ConnectClient(RecvDataWork r)
{
LogMessageManager.AddLogMessage("Connect Client : " + r.client.endPoint.ToString(), true);
//AddServerLog("Connect Client : " + r.client.endPoint.ToString());
string key0 = Encoding.UTF8.GetString (r.client.buffer);
// Debug.WriteLine("header:"+key0);
if (!key0.Contains("WebSocket-Key:"))
return;
key0 = key0.Replace("ey:", "`");
key0=key0.Split('`')[1] ; // dGhlIHNhbXBsZSBub25jZQ== \r\n .......
key0=key0.Replace("\r", "").Split('\n')[0]; // dGhlIHNhbXBsZSBub25jZQ==
string key=key0.Trim();
Debug.WriteLine("key:"+key);
// key should now equal 1pnNu4xgnBqw+tS5LrrLSw==
var test1 = AcceptKey(ref key);
var newLine = "\r\n";
var response = "HTTP/1.1 101 Switching Protocols" + newLine
+ "Upgrade: websocket" + newLine
+ "Connection: Upgrade" + newLine
+ "Sec-WebSocket-Accept: " + test1 + newLine + newLine
//+ "Sec-WebSocket-Protocol: chat, superchat" + newLine
//+ "Sec-WebSocket-Version: 13" + newLine
;
// which one should I use? none of them fires the onopen method
r.client.workSocket.Send(Encoding.UTF8.GetBytes(response));
}
void DisconnectClient(RecvDataWork r)
{
LogMessageManager.AddLogMessage("Disconnect Client : " + r.client.endPoint.ToString(), true);
//AddServerLog("Disconnect Client : " + r.client.endPoint.ToString());
}
void RecvServerLog(RecvDataWork r)
{
AddServerLog(r.str[0]);
}
private void btDebugAllSetMoney_Click(object sender, EventArgs e)
{
//DB.Instance.ExeQuery("update TexasHoldemMoney set GameMoney=0x00000000000186A0");
}
private void btUserBlock_Click(object sender, EventArgs e)
{
if (tbBlockID.Text.Length == 0)
return;
DB.AddBlockUser(tbBlockID.Text);
int UserIdx = DB.GetUserIndex(tbBlockID.Text);
m_Server.KickClient(UserIdx);//*/
//m_Server.RestartAcceptSocket();
}
public void TestAINicknameSetting()
{
DB db = DB.CreateDB("TestAINicknameSetting");
if (db == null)
return;
db.ExeQuery("delete from AI_Nickname");
for (int i = 0; i < 200; i++)
{
db.ExeQuery("insert into AI_Nickname(Nickname) values ('Bot-"+i.ToString("000")+"')");
}
db.DisconnectDatabase();
}
private static string AcceptKey(ref string key)
{
string guid = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
string longKey = key + guid;
byte[] hashBytes = ComputeHash(longKey);
return Convert.ToBase64String(hashBytes);
}
static SHA1 sha1 = SHA1CryptoServiceProvider.Create();
private static byte[] ComputeHash(string str)
{
return sha1.ComputeHash(System.Text.Encoding.ASCII.GetBytes(str));
}
}
}