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This repository has been archived by the owner on Jun 7, 2023. It is now read-only.
I guess it's hard to really define sane limits since some people WANT to be spammed with creatures. People can 'foe' someone to block their messages/chat requests/creatures coming through so I don't think we need to worry too much about that. What I'm mostly concerned about is people creating scripts to generate endless DMAs that might eventually crash a world or put a lot of load on the server, but I'm still not sure about what would be a sane limit, especially since we don't want to stifle developers who might want to use frequent DMAs for a good purpose.
Maybe a cap of 60 DMAs within a minute (or a similar average of 1 DMA a second) might be a good place to start? If the user exceeds that, they could receive a warning message and if they go over the limit three times within an hour they would get disconnected for some period of time. I want people to be able to bulk warp a ton of norns if they want to without fear, just not constantly.
RTDMAs/Chat messages would need a much higher limit. Really it might be better to throttle/limit specific kinds of DMAs too. Specifically Mail/Message DMAs would be a lot more annoying if spammed constantly than blank, purposeless ones.
The Server should have rate limitations to avoid abusive behavior like Spamming another player with creatures or messages.
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