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Copy pathCellularAutomaton_2D.py
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CellularAutomaton_2D.py
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import numpy
import pygame
from pygame import gfxdraw
def createNewCellularArray(cellularArray, columnSize_, rowSize_):
newCellularArray = numpy.zeros((columnSize_, rowSize_))
for i in range(columnSize_):
for j in range(rowSize_):
newCellularArray[i][j] = checkRules_DayAndNight(cellularArray, i, j)
return newCellularArray
def calculateLifeCellularNear(cellularArray, x, y):
i = 0
if cellularArray[x + 1][y + 1]:
i += 1
if cellularArray[x + 1][y]:
i += 1
if cellularArray[x][y + 1]:
i += 1
if cellularArray[x - 1][y - 1]:
i += 1
if cellularArray[x - 1][y]:
i += 1
if cellularArray[x][y - 1]:
i += 1
if cellularArray[x - 1][y + 1]:
i += 1
if cellularArray[x + 1][y - 1]:
i += 1
return i
def checkRules_Life(cellularArray, x, y):
if x == 0 or y == 0 or x >= len(cellularArray) - 2 or y >= len(cellularArray) - 2:
return False
i = calculateLifeCellularNear(cellularArray, x, y)
if i > 3 or i < 2:
return False
elif i == 3:
return True
elif i == 2 and cellularArray[x][y]:
return True
else:
return False
def checkRules_HighLife(cellularArray, x, y):
if x == 0 or y == 0 or x >= len(cellularArray) - 2 or y >= len(cellularArray) - 2:
return False
i = calculateLifeCellularNear(cellularArray, x, y)
if i == 3 or i == 6:
return True
elif i == 2 and cellularArray[x][y]:
return True
else:
return False
def checkRules_DayAndNight(cellularArray, x, y):
if x == 0 or y == 0 or x >= len(cellularArray) - 2 or y >= len(cellularArray) - 2:
return False
i = calculateLifeCellularNear(cellularArray, x, y)
if i == 3 or i == 6 or i == 7 or i == 8:
return True
elif i == 4 and cellularArray[x][y]:
return True
else:
return False
def checkRules_Seeds(cellularArray, x, y):
if x == 0 or y == 0 or x >= len(cellularArray) - 2 or y >= len(cellularArray) - 2:
return False
i = calculateLifeCellularNear(cellularArray, x, y)
if i == 2 and cellularArray[x][y] == False:
return True
else:
return False