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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
project(SpaceCadetPinball)
set(CMAKE_CXX_STANDARD 11)
OPTION(NETDEBUG "Enables/disables sending debug info over the local network" OFF)
if(VITA)
include("$ENV{VITASDK}/share/vita.cmake" REQUIRED)
endif()
if(NOT VITA)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/bin)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/CMakeModules")
# On Windows, set paths to SDL-devel packages here
if(WIN32)
set(SDL2_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs/SDL2")
set(SDL2_MIXER_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs/SDL2_mixer")
endif()
find_package(SDL2 REQUIRED)
#FIND_PACKAGE(SDL2_mixer REQUIRED)
find_library(SDL2_MIXER_LIBRARY SDL2_mixer_ext REQUIRED)
include_directories(${SDL2_INCLUDE_DIR} ${SDL2_MIXER_INCLUDE_DIR})
get_property(dirs DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY INCLUDE_DIRECTORIES)
foreach(dir ${dirs})
message(STATUS "Include dir='${dir}'")
endforeach()
set(SOURCE_FILES
SpaceCadetPinball/control.cpp
SpaceCadetPinball/control.h
SpaceCadetPinball/fullscrn.cpp
SpaceCadetPinball/fullscrn.h
SpaceCadetPinball/gdrv.cpp
SpaceCadetPinball/gdrv.h
SpaceCadetPinball/high_score.cpp
SpaceCadetPinball/high_score.h
SpaceCadetPinball/livearea.h
SpaceCadetPinball/loader.cpp
SpaceCadetPinball/loader.h
SpaceCadetPinball/maths.cpp
SpaceCadetPinball/maths.h
SpaceCadetPinball/memory.cpp
SpaceCadetPinball/memory.h
SpaceCadetPinball/midi.cpp
SpaceCadetPinball/midi.h
SpaceCadetPinball/nudge.cpp
SpaceCadetPinball/nudge.h
SpaceCadetPinball/objlist_class.h
SpaceCadetPinball/options.cpp
SpaceCadetPinball/options.h
SpaceCadetPinball/partman.cpp
SpaceCadetPinball/partman.h
SpaceCadetPinball/pb.cpp
SpaceCadetPinball/pb.h
SpaceCadetPinball/pch.h
SpaceCadetPinball/pinball.cpp
SpaceCadetPinball/pinball.h
SpaceCadetPinball/proj.cpp
SpaceCadetPinball/proj.h
SpaceCadetPinball/render.cpp
SpaceCadetPinball/render.h
SpaceCadetPinball/resource.h
SpaceCadetPinball/score.cpp
SpaceCadetPinball/score.h
SpaceCadetPinball/Sound.cpp
SpaceCadetPinball/Sound.h
SpaceCadetPinball/SpaceCadetPinball.cpp
SpaceCadetPinball/TBall.cpp
SpaceCadetPinball/TBall.h
SpaceCadetPinball/TBlocker.cpp
SpaceCadetPinball/TBlocker.h
SpaceCadetPinball/TBumper.cpp
SpaceCadetPinball/TBumper.h
SpaceCadetPinball/TCircle.cpp
SpaceCadetPinball/TCircle.h
SpaceCadetPinball/TCollisionComponent.cpp
SpaceCadetPinball/TCollisionComponent.h
SpaceCadetPinball/TComponentGroup.cpp
SpaceCadetPinball/TComponentGroup.h
SpaceCadetPinball/TDemo.cpp
SpaceCadetPinball/TDemo.h
SpaceCadetPinball/TDrain.cpp
SpaceCadetPinball/TDrain.h
SpaceCadetPinball/TEdgeBox.cpp
SpaceCadetPinball/TEdgeBox.h
SpaceCadetPinball/TEdgeManager.cpp
SpaceCadetPinball/TEdgeManager.h
SpaceCadetPinball/TEdgeSegment.cpp
SpaceCadetPinball/TEdgeSegment.h
SpaceCadetPinball/TFlagSpinner.cpp
SpaceCadetPinball/TFlagSpinner.h
SpaceCadetPinball/TFlipper.cpp
SpaceCadetPinball/TFlipper.h
SpaceCadetPinball/TFlipperEdge.cpp
SpaceCadetPinball/TFlipperEdge.h
SpaceCadetPinball/TGate.cpp
SpaceCadetPinball/TGate.h
SpaceCadetPinball/THole.cpp
SpaceCadetPinball/THole.h
SpaceCadetPinball/timer.cpp
SpaceCadetPinball/timer.h
SpaceCadetPinball/TKickback.cpp
SpaceCadetPinball/TKickback.h
SpaceCadetPinball/TKickout.cpp
SpaceCadetPinball/TKickout.h
SpaceCadetPinball/TLight.cpp
SpaceCadetPinball/TLight.h
SpaceCadetPinball/TLightBargraph.cpp
SpaceCadetPinball/TLightBargraph.h
SpaceCadetPinball/TLightGroup.cpp
SpaceCadetPinball/TLightGroup.h
SpaceCadetPinball/TLightRollover.cpp
SpaceCadetPinball/TLightRollover.h
SpaceCadetPinball/TLine.cpp
SpaceCadetPinball/TLine.h
SpaceCadetPinball/TOneway.cpp
SpaceCadetPinball/TOneway.h
SpaceCadetPinball/TPinballComponent.cpp
SpaceCadetPinball/TPinballComponent.h
SpaceCadetPinball/TPinballTable.cpp
SpaceCadetPinball/TPinballTable.h
SpaceCadetPinball/TPlunger.cpp
SpaceCadetPinball/TPlunger.h
SpaceCadetPinball/TPopupTarget.cpp
SpaceCadetPinball/TPopupTarget.h
SpaceCadetPinball/TRamp.cpp
SpaceCadetPinball/TRamp.h
SpaceCadetPinball/TRollover.cpp
SpaceCadetPinball/TRollover.h
SpaceCadetPinball/TSink.cpp
SpaceCadetPinball/TSink.h
SpaceCadetPinball/TSoloTarget.cpp
SpaceCadetPinball/TSoloTarget.h
SpaceCadetPinball/TSound.cpp
SpaceCadetPinball/TSound.h
SpaceCadetPinball/TTableLayer.cpp
SpaceCadetPinball/TTableLayer.h
SpaceCadetPinball/TTextBox.cpp
SpaceCadetPinball/TTextBox.h
SpaceCadetPinball/TTextBoxMessage.cpp
SpaceCadetPinball/TTextBoxMessage.h
SpaceCadetPinball/TTimer.cpp
SpaceCadetPinball/TTimer.h
SpaceCadetPinball/TTripwire.cpp
SpaceCadetPinball/TTripwire.h
SpaceCadetPinball/TWall.cpp
SpaceCadetPinball/TWall.h
SpaceCadetPinball/winmain.cpp
SpaceCadetPinball/winmain.h
SpaceCadetPinball/zdrv.cpp
SpaceCadetPinball/zdrv.h
SpaceCadetPinball/imconfig.h
SpaceCadetPinball/imgui_internal.h
SpaceCadetPinball/imgui.cpp
SpaceCadetPinball/imgui.h
SpaceCadetPinball/imgui_sdl.cpp
SpaceCadetPinball/imgui_sdl.h
SpaceCadetPinball/imgui_draw.cpp
SpaceCadetPinball/imgui_widgets.cpp
SpaceCadetPinball/imgui_tables.cpp
SpaceCadetPinball/imgui_demo.cpp
SpaceCadetPinball/imgui_impl_sdl.cpp
SpaceCadetPinball/imgui_impl_sdl.h
SpaceCadetPinball/imstb_textedit.h
SpaceCadetPinball/imstb_rectpack.h
SpaceCadetPinball/imstb_truetype.h
)
add_executable(SpaceCadetPinball ${SOURCE_FILES})
# Skip pch on foreign code
set_source_files_properties(
SpaceCadetPinball/imgui.cpp
SpaceCadetPinball/imgui_sdl.cpp
SpaceCadetPinball/imgui_draw.cpp
SpaceCadetPinball/imgui_widgets.cpp
SpaceCadetPinball/imgui_tables.cpp
SpaceCadetPinball/imgui_demo.cpp
SpaceCadetPinball/imgui_impl_sdl.cpp
PROPERTIES SKIP_PRECOMPILE_HEADERS 1
)
# target_precompile_headers(SpaceCadetPinball
# PUBLIC
# SpaceCadetPinball/pch.h
# )
if(VITA)
message("VITA!!!!")
target_compile_definitions(SpaceCadetPinball PUBLIC -DVITA)
if(NETDEBUG)
message("Debug output enabled")
add_definitions(-DNETDEBUG)
else()
message("Debug output disabled")
endif(NETDEBUG)
set(VITA_EXE_NAME SpaceCadetPinballVita)
set(VITA_APP_NAME "Space Cadet Pinball")
set(VITA_TITLEID "SPACEPINB")
set(VERSION "01.00")
set(VITA_ADDTL_LIBS
debugnet
FLAC
modplug
mad
opusfile
opus
vorbisfile
vorbis
ogg
mpg123
mikmod
xmp
gme
ADLMIDI
OPNMIDI
fluidlite
jpeg
mathneon
SceCtrl_stub
SceMotion_stub
SceHid_stub
SceRtc_stub
SceNetCtl_stub
SceNet_stub
SceLibKernel_stub
ScePvf_stub
SceAppMgr_stub
SceAppUtil_stub
ScePgf_stub
freetype
png
jpeg
SceCommonDialog_stub
m
zip
z
pthread
SceGxm_stub
SceDisplay_stub
SceSysmodule_stub
SceTouch_stub
SceAudio_stub
vitashark
SceShaccCg_stub
SceSysmem_stub
SceIofilemgr_stub
SceKernelThreadMgr_stub
SceKernelDmacMgr_stub
SceVshBridge_stub
SceLiveArea_stub
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g")
endif()
target_link_libraries(SpaceCadetPinball ${SDL2_MIXER_LIBRARY} ${SDL2_LIBRARY} ${VITA_ADDTL_LIBS})
# On Windows, copy DLL to output
if(WIN32)
list(GET SDL2_LIBRARY 1 SDL2_LIB_PATH)
get_filename_component(SDL2_DLL_PATH ${SDL2_LIB_PATH} DIRECTORY)
get_filename_component(SDL2_MIXER_DLL_PATH ${SDL2_MIXER_LIBRARY} DIRECTORY)
message(STATUS "copy paths='${SDL2_DLL_PATH}' '${SDL2_MIXER_DLL_PATH}'")
add_custom_command(TARGET SpaceCadetPinball POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_DLL_PATH}/SDL2.dll" $<TARGET_FILE_DIR:SpaceCadetPinball>
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_MIXER_DLL_PATH}/SDL2_mixer.dll" $<TARGET_FILE_DIR:SpaceCadetPinball>
)
endif()
# Build VPK
if(VITA)
vita_create_self(${VITA_EXE_NAME}.self ./SpaceCadetPinball SAFE)
vita_create_vpk(${VITA_EXE_NAME}.vpk ${VITA_TITLEID} ${VITA_EXE_NAME}.self
VERSION ${VITA_VERSION}
NAME ${VITA_APP_NAME}
FILE ${CMAKE_SOURCE_DIR}/resources/vita/font.ttf font.ttf
${CMAKE_SOURCE_DIR}/resources/vita/sce_sys/icon0.png sce_sys/icon0.png
${CMAKE_SOURCE_DIR}/resources/vita/sce_sys/livearea/contents/bg.png sce_sys/livearea/contents/bg.png
${CMAKE_SOURCE_DIR}/resources/vita/sce_sys/livearea/contents/startup.png sce_sys/livearea/contents/startup.png
${CMAKE_SOURCE_DIR}/resources/vita/sce_sys/livearea/contents/template.xml sce_sys/livearea/contents/template.xml
${CMAKE_SOURCE_DIR}/resources/vita/sce_sys/livearea/contents/text_part1.png sce_sys/livearea/contents/text_part1.png
${CMAKE_SOURCE_DIR}/resources/vita/sce_sys/livearea/contents/text_part2.png sce_sys/livearea/contents/text_part2.png
${CMAKE_SOURCE_DIR}/resources/vita/sce_sys/livearea/contents/text_part3.png sce_sys/livearea/contents/text_part3.png
${CMAKE_SOURCE_DIR}/resources/vita/sce_sys/livearea/contents/text_frame7.png sce_sys/livearea/contents/text_frame7.png
)
add_custom_target(copy
COMMAND cp ${VITA_EXE_NAME}.self eboot.bin
DEPENDS ${VITA_EXE_NAME}.self
)
endif()