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RawInput for Joysticks #199
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Try |
The problem is that is still using DirectInput, RawInput works a bit differently as its a bit lower level, and allows you to access things that are normally not able to be accessed, like the ministick found on the X52 |
I never got RawInput working. If you want to give it a go I gladly pull the code. The event never triggered if I recall correctly |
This might be something (FreePIE is a WPF app) |
I find it odd how FreePIE doesn't seem to support RawInpute for joysticks, would allow for some interesting things like binding the mouse stick on the X52 to a vJoy device, allowing games that don't support RawInput to use it like any other axis.
Especially since SharpDX supports RawInput, could use something like
Joystick[x].rawAxisList() to return a list of all available axis
Joystick[x].rawButtonList() to again, return a list of all available buttons
Joystick[x].rawAxis[] to get the state of any RawInput axis
Joystick[x].rawButton[] to get the state of any RawInput Button
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