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KCD Mod Packer

KCD Mod Packer is a tool designed to convert your mod repository into a format that Kingdom Come: Deliverance can read. It packages your folders into .pak files and sets up the folder structure.

GitHub release Github All Releases

⚙️ Requirements

  • Windows 10/11

🚀 Installation

  1. Download: Grab the latest release from the releases page.
  2. Extract: Unzip the downloaded file.
  3. Run: Launch the KCDModPacker.exe file.

🎮 Usage

  • Preset Selection: Presets are saved automatically when a mod is successfully packed. You can quickly pick a saved preset from the dropdown to load your mod’s configuration.
  • Silent Mode: Run the tool with the -silent parameter in the terminal. Use one of the following syntaxes:
    • KCDModPacker.exe -silent PresetName – to run with a specific preset.
    • KCDModPacker.exe -silent – to run with the last preset used.

Repository Structure

For your mod to work with KCD Mod Packer, your repository should follow this structure:

Note: The tool only works with the Data, Libs, and Localization folders. If your project has only the Data folder or any combination of the three, they will be compressed. Any other folders won't be included.

For now the Objects folder will not be included!

Exemple:

Data
├── Entities
│   └── entity.ent
└── Scripts
    └── script.lua

Libs
└── Tables
    └── quest
        └── table.xml

Localization
└── English
    └── english.xml

Screenshot

KCD-Mod-Packer-screenshot