KCD Mod Packer is a tool designed to convert your mod repository into a format that Kingdom Come: Deliverance can read. It packages your folders into .pak
files and sets up the folder structure.
- Windows 10/11
- Download: Grab the latest release from the releases page.
- Extract: Unzip the downloaded file.
- Run: Launch the
KCDModPacker.exe
file.
- Preset Selection: Presets are saved automatically when a mod is successfully packed. You can quickly pick a saved preset from the dropdown to load your mod’s configuration.
- Silent Mode: Run the tool with the
-silent
parameter in the terminal. Use one of the following syntaxes:KCDModPacker.exe -silent PresetName
– to run with a specific preset.KCDModPacker.exe -silent
– to run with the last preset used.
For your mod to work with KCD Mod Packer, your repository should follow this structure:
Note: The tool only works with the Data
, Libs
, and Localization
folders.
If your project has only the Data
folder or any combination of the three, they will be compressed.
Any other folders won't be included.
For now the Objects
folder will not be included!
Data
├── Entities
│ └── entity.ent
└── Scripts
└── script.lua
Libs
└── Tables
└── quest
└── table.xml
Localization
└── English
└── english.xml