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weapons_melee.json
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[
{
"category": "Melee Weapons",
"subcategory": "Melee Ware",
"name": "Claws",
"waretype": "BCH",
"damage": "2d6",
"damage_avg": "7",
"complexity/gp": "Min/1",
"notes": "Concealable",
"description": "<p>The morph has retractable claws like those of a cat. These claws do not interfere with manual dexterity and are razor sharp. They are legal in most habitats and considered tools as much as weapons. A set of claws in each hand counts as a single weapon.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "3d4b7adc-0a49-495f-8308-554b1a60e469"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Ware",
"name": "Eelware",
"waretype": "BCH",
"damage": "Unarmed",
"damage_avg": "4/7",
"complexity/gp": "Min/1",
"notes": "Shock, Touch-Only",
"description": "<p>A combination of electric eel genetics and bioconductors in the hands/feet/limbs (bioware) or electrified panel placement (hardware) allow you to stun with a shocking touch. Eelware can be used to recharge standard batteries or power specially modified devices by touch (treat as a standard battery).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "64f88cb2-ea33-4312-9c13-4728b52d91e9"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Ware",
"name": "Piston Spike",
"waretype": "CH",
"damage": "2d10",
"damage_avg": "11",
"complexity/gp": "Min/1",
"notes": "Armor-Piercing, Concealable, Single-use versions also act as a minigrenade; use the minigrenade’s Complexity",
"description": "<p>This pneumatic-driven spike is triggered with an impact (usually a punch) and designed to pierce modern armor and synthetic frames. Most are designed for repeated use, though an alternative single-use model delivers a minigrenade (this grenade attack bypasses armor).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "c07e1a0d-1f12-40f4-8c0f-cbd7329fd7f9"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Ware",
"name": "Spur",
"waretype": "CH",
"damage": "2d6+3",
"damage_avg": "10",
"complexity/gp": "Min/R/1",
"notes": "Concealable",
"description": "<p>A smart-material blade is bonded to the bones on the back of the morph’s hand, foot, or other strategic place. This blade extends up to 6 inches through concealed ports.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "b00457eb-6253-47fc-b988-aa3cf1f644c1"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Club",
"damage": "1d10",
"damage_avg": "6",
"complexity/gp": "Min/1",
"notes": "Reach",
"description": "<p>Clubs encompasses a wide range of one-handed blunt objects, from saps to sticks to pipes.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "3de51051-8cf8-4faa-8524-795856ffbac7"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Densiplast Gloves",
"damage": "Unarmed+2",
"damage_avg": "6/9",
"complexity/gp": "Min/1",
"notes": "Concealable",
"description": "<p>These gloves extra-harden when activated, for extra punch. A set of gloves on each hand counts as a single weapon.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "c51edebe-c104-49ce-9dec-ac18b80b7835"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Diamond Axe",
"damage": "2d10+3",
"damage_avg": "14",
"complexity/gp": "Min/1",
"notes": "Armor-Piercing, Reach, Two-Handed",
"description": "<p>Common in many habitats for fire and emergency purposes, axes require two hands to wield. Their blades are diamond-coated for superior cutting ability.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "686d5134-0324-4dbb-a19f-e67bcbc015bf"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Extendable Baton",
"damage": "1d10",
"damage_avg": "6",
"complexity/gp": "Min/1",
"notes": "Concealable",
"description": "<p>This hardened composite baton retracts into its handle for easy carrying, storage, or concealment. Extending it simply requires a flick or an electronic signal.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "7abb171d-3445-45fc-be92-f08572a83e13"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Flex Cutter",
"damage": "1d10+3",
"damage_avg": "9",
"complexity/gp": "Min/1",
"notes": "Concealable",
"description": "<p>The blade of this machete-like weapon is made of a memory polymer. When deactivated, the blade is limp and flexible and can be rolled up or otherwise easily concealed. When activated, the blade stiffens and sharpens into a vicious slashing weapon.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "a0069a20-37c5-4fae-95ce-d364067295ff"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Knife",
"damage": "1d10+2",
"damage_avg": "8",
"complexity/gp": "Min/1",
"notes": "",
"description": "<p>A standard, commonly carried cutting implement.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "53dbae19-0159-4ce9-8a71-214716cf0b77"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Monofilament Sword",
"damage": "2d10+2",
"damage_avg": "13",
"complexity/gp": "Min/R/1",
"notes": "Armor-Piercing, Reach",
"description": "<p>Though archaic, swords are sometimes worn as a fashion statement or display of badassitude. Self-sharpening near-monomolecular edges can slice through metal or limbs.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "fa857caa-5090-4a60-8844-cce9290d5eb4"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Monowire Garrote",
"damage": "3d10",
"damage_avg": "17",
"complexity/gp": "Mod/R/2",
"notes": "Armor-Piercing, Fragile",
"description": "<p>This assassin’s weapon features a dangerous near-monomolecular wire wrapped around a contained spool with two handles. One handle grips the spool, while the other extends the wire so that it can be wrapped around targets (typically necks or limbs) and slice through them when pulled. Monofilament tensile strength is weak, however; it breaks on a superior failure. This weapon is wielded with Exotic Skill: Monowire Garrote.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "c77d5cef-bdc6-4158-bb09-93fc74cbbfb0"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Piston Spear",
"damage": "2d10+2",
"damage_avg": "13",
"complexity/gp": "Min/R/1",
"notes": "Armor-Piercing, Reach (+20), Two-Handed, Single-use versions also act as a minigrenade; use the minigrenade’s Complexity",
"description": "<p>A spear version of the piston spike ware.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "bf49b091-d8ac-4d85-bb2f-dba0c3e82e41"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Shock Baton",
"damage": "1d10",
"damage_avg": "6",
"complexity/gp": "Min/1",
"notes": "Reach, Shock, Touch-Only",
"description": "<p>Used by police, these batons deliver an electric shock when activated.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "0ab5231d-274f-418f-8434-9e96827e63a1"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Shock Glove",
"damage": "Unarmed",
"damage_avg": "4/7",
"complexity/gp": "Min/1",
"notes": "Shock, Touch-Only",
"description": "<p>When activated, this glove delivers an incapacitating shock along with every punch, grab, or touch.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "0ea565c0-d123-4934-b446-16c62da84859"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Unarmed (Biomorph)",
"damage": "1d6",
"damage_avg": "4",
"notes": "",
"description": "<p>Generic unarmed attack from a standard biomorph.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "895e979f-99b4-43b1-90d1-52fbe7688f1b"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Unarmed (Shell)",
"damage": "2d6",
"damage_avg": "7",
"notes": "",
"description": "<p>Generic unarmed attack from a standard Shell synthmorph.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "5bc40940-f8a7-4d2e-8366-bae24e316f18"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Vibroblade",
"damage": "1d10+1d6",
"damage_avg": "9",
"complexity/gp": "Min/1",
"notes": "Armor-Piercing/+2d10 DV when sawing",
"description": "<p>These buzzing electronic blades vibrate at a high frequency for extra cutting ability. This has little extra effect when stabbing or slashing, but can pierce armor when carefully sawing through something.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "732bd988-f79b-4abc-96dd-638166fe37b3"
},
{
"category": "Melee Weapons",
"subcategory": "Melee Weapons",
"name": "Wasp Knife",
"damage": "1d10+2",
"damage_avg": "8",
"complexity/gp": "Min/R/1",
"notes": "+2d10 DV in vac/deep sea w/superior success",
"description": "<p>Wasp knives are equipped with a single-use compressed-air canister in their handle. When stabbing a target in vacuum or a pressurized environment (like underwater), you can trigger the gas to release so that it bursts out of the victim’s body cavity, inflicting +2d10 DV. Wasp knives may also be loaded with chemicals, drugs, or nanobots. The target must be damaged for the canister’s contents to affect them.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "916c2d42-1832-4de0-8154-217f618af0e2"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Baseball",
"damage": "1d6+1",
"damage_avg": "5",
"complexity/gp": "Min",
"notes": "Concealable",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "9717c835-abd9-4056-8943-d1c648971634"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Biomorph (Medium)",
"damage": "1d6",
"damage_avg": "4",
"complexity/gp": "",
"notes": "Knockdown, Two-Handed",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "922eb060-68ac-449c-b76f-5df4960ed4ff"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Bottle",
"damage": "1d6 – 1",
"damage_avg": "3",
"complexity/gp": "Min",
"notes": "",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "6c21c644-98a0-417c-8216-951802fb5b93"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Bottle (Broken)",
"damage": "1d6+2",
"damage_avg": "6",
"complexity/gp": "Min",
"notes": "",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "695f7c4a-bcc1-4b08-9103-e5225e9d333e"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Chain",
"damage": "1d10",
"damage_avg": "6",
"complexity/gp": "Min",
"notes": "Reach",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "430f2c80-f009-44b7-a946-4fcacf63a7a7"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Chair",
"damage": "1d10+2",
"damage_avg": "8",
"complexity/gp": "Min",
"notes": "Two-Handed",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "85de16b5-0594-4f12-a09d-0dac6f603702"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Helmet",
"damage": "1d6+2",
"damage_avg": "6",
"complexity/gp": "Min",
"notes": "",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "59de80d0-a452-493c-aa94-901ec1813a26"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Plasma Torch",
"damage": "2d10+8",
"damage_avg": "19",
"complexity/gp": "Min",
"notes": "Armor-Piercing",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "5bc6d789-2134-45ef-ad81-c20d5fe0b662"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Robot (Very Small)",
"damage": "1d6+1",
"damage_avg": "5",
"complexity/gp": "Concealable",
"notes": "",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "22e8c094-414f-46cf-8a6e-3f21c32fbb9d"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Rock",
"damage": "1d6+2",
"damage_avg": "6",
"complexity/gp": "Min",
"notes": "Concealable",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "f7e463a3-fa79-4a84-b83e-863e39f89d6d"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Shiv",
"damage": "1d10 – 1",
"damage_avg": "5",
"complexity/gp": "Min",
"notes": "Concealable",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "fd7f9b1b-2e64-47f4-aede-7b2810a79c73"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Synthmorph (Small)",
"damage": "1d6",
"damage_avg": "4",
"notes": "",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "daf511e9-6471-4b60-9621-29cd96ce81f0"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Synthmorph (Medium)",
"damage": "2d6",
"damage_avg": "7",
"complexity/gp": "",
"notes": "Knockdown, Two-Handed",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "8964e774-5af7-4e74-acb3-f8a6ae56b63e"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Utilitool",
"damage": "1d10",
"damage_avg": "6",
"notes": "",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "a1eb9e9e-79cc-4e9f-a65c-c2a5d9705759"
},
{
"category": "Melee Weapons",
"subcategory": "Improvised Melee",
"name": "Wrench",
"damage": "1d10",
"damage_avg": "6",
"complexity/gp": "Min",
"notes": "",
"description": null,
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "8ec798c0-7191-4989-bc14-9bef02d577b8"
}
]