-
Notifications
You must be signed in to change notification settings - Fork 311
/
Copy pathconfig.cpp
131 lines (120 loc) · 3.56 KB
/
config.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
class DefaultEventhandlers;
class CfgPatches {
class life_server {
units[] = {"C_man_1"};
weapons[] = {};
requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Offroad_01","A3_Characters_F"};
fileName = "life_server.pbo";
author = "Tonic";
};
};
class CfgFunctions {
class MySQL_Database {
tag = "DB";
class MySQL
{
file = "\life_server\Functions\MySQL";
class numberSafe {};
class mresArray {};
class queryRequest{};
class asyncCall{};
class insertRequest{};
class updateRequest{};
class mresToArray {};
class insertVehicle {};
class bool {};
class mresString {};
class updatePartial {};
};
};
class Life_System {
tag = "life";
class Wanted_Sys {
file = "\life_server\Functions\WantedSystem";
class wantedFetch {};
class wantedPerson {};
class wantedBounty {};
class wantedRemove {};
class wantedAdd {};
class wantedCrimes {};
class wantedProfUpdate {};
};
class Jail_Sys {
file = "\life_server\Functions\Jail";
class jailSys {};
};
class Client_Code {
file = "\life_server\Functions\Client";
};
};
class TON_System {
tag = "TON";
class Systems {
file = "\life_server\Functions\Systems";
class managesc {};
class cleanup {};
class huntingZone {};
class getID {};
class vehicleCreate {};
class spawnVehicle {};
class getVehicles {};
class vehicleStore {};
class vehicleDelete {};
class spikeStrip {};
class transferOwnership {};
class federalUpdate {};
class chopShopSell {};
class clientDisconnect {};
class entityRespawned {};
class cleanupRequest {};
class keyManagement {};
class vehicleUpdate {};
class recupkeyforHC {};
class handleBlastingCharge {};
class terrainSort {};
};
class Housing {
file = "\life_server\Functions\Housing";
class addHouse {};
class addContainer {};
class deleteDBContainer {};
class fetchPlayerHouses {};
class initHouses {};
class sellHouse {};
class sellHouseContainer {};
class updateHouseContainers {};
class updateHouseTrunk {};
class houseCleanup {};
class houseGarage {};
};
class Gangs {
file = "\life_server\Functions\Gangs";
class insertGang {};
class queryPlayerGang {};
class removeGang {};
class updateGang {};
};
class Actions {
file = "\life_server\Functions\Actions";
class pickupAction {};
};
class PlayTime {
file = "\life_server\Functions\PlayTime";
class setPlayTime {};
class getPlayTime {};
};
};
};
class CfgVehicles {
class Car_F;
class CAManBase;
class Civilian;
class Civilian_F : Civilian {
class EventHandlers;
};
class C_man_1 : Civilian_F {
class EventHandlers: EventHandlers {
init = "(_this select 0) execVM ""\life_server\fix_headgear.sqf""";
};
};
};