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Whenever i activate the Shader it gives me the good old failed to load message.
So the Dev off renderpearl says the 2.0-2.1.2 versions require Iris 1.7.+ to work. I thought it should work with Oculus 1.7+ since i guessed its on par with the 1.7 Iris versions. Turns out the shader actually requires Iris 1.7.1+.
Idk what exaclty changed between 1.7 and 1.7.1 iris versions. To me it seems like Oculus 1.8 is still missing some features those versions have.
Im not sure if this classifies as a bug report or a feature request. I cant even point out the exact feature to request. Idk if there is much the Shader dev can do about this so i decided to at least give it a try and post it here too.
What happened?
Whenever i activate the Shader it gives me the good old failed to load message.
So the Dev off renderpearl says the 2.0-2.1.2 versions require Iris 1.7.+ to work. I thought it should work with Oculus 1.7+ since i guessed its on par with the 1.7 Iris versions. Turns out the shader actually requires Iris 1.7.1+.
Idk what exaclty changed between 1.7 and 1.7.1 iris versions. To me it seems like Oculus 1.8 is still missing some features those versions have.
Im not sure if this classifies as a bug report or a feature request. I cant even point out the exact feature to request. Idk if there is much the Shader dev can do about this so i decided to at least give it a try and post it here too.
Screenshots
No response
Relevant log output
No response
Minecraft Version
Foirge 1.20.1 47.3.22
Oculus Version
1.20.1-1.8.0
Rubidium / Embeddium Version
0.3.3 1.20.1
Operating System
Windows 11
What is your GPU?
Nvidia Geforce rtx 2080ti
Java Version
Java 17 ig
Additional context
https://mclo.gs/PAIPZd9
^Hope this Works^
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