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Custom worlds will only be loaded when a player belonging to said world joins the game. The world remains unloaded at server startup. This issue still persists for custom worlds, but it should not exist for the default minecraft world.
The current solution to this would just be to reload the plugin ( using /sponge plugins reload ) upon loading the custom world which contains the battlepoint(s) ).
HaedHutner
changed the title
Battlepoints don't load on plugin startup
Battlepoints don't load on plugin startup due to invalid world
Nov 24, 2019
If a battlepoint exists in a custom world, it is created before the custom world, and will fail with the following message:
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