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disarm-vars.inc
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# version 1.2
#################################################################
## REQUIRED VARIABLES FOR SHROOM'S SMART DISARM SCRIPT
## THIS MUST BE A SEPARATE SCRIPT AND NAMED disarm-vars.inc
#################################################################
## YOU MUST SET YOUR CHARACTER'S NAME(S) BELOW
## IF ONLY ONE CHARACTER THEN JUST SET CHARACTER1. REST CAN BE NULL
## EVERY CHARACTER THAT USES THIS SCRIPT MUST BE SETUP IN HERE
var CHARACTER1 Shroom
var CHARACTER2 Acidbath
var CHARACTER3 Arioth
var CHARACTER4 Healbitch
var CHARACTER5 Raidboss
var CHARACTER6 Illuminati
var CHARACTER7 Hashish
var CHARACTER8 Fuku
var CHARACTER9 NULL
var CHARACTER10 NULL
var CHARACTER11 NULL
var CHARACTER12 NULL
var CHARACTER13 NULL
var CHARACTER14 NULL
var CHARACTER15 NULL
###################################################################################################################
## ONCE YOU SET A CHARACTER NAME ABOVE - YOU MUST SET THE SPECIFIC VARIABLES FOR THAT CHARACTER BELOW
## EACH "BLOCK" CONTAINS ALL THE VARIABLES FOR EACH DIFFERENT CHARACTER NUMBER - Search for "CHARACTER2" etc..
###################################################################################################################
### VV DO NOT TOUCH THESE LINES!!!
goto disarmload
LOADVARS:
### ^^ DO NOT TOUCH THESE LINES!!!
######################################################
if ("$charactername" = "%CHARACTER1") then
## DONT CHANGE THIS ABOVE ^^^^^
## CHANGE ALL THESE BELOW VVVV
{
## SET YOUR BAGS WHERE BOXES CAN BE FOUND
## AND/OR WHERE YOUR ARMOR/HAND ITEMS CAN BE STOWED
var container1 watery portal
var container2 corrupted vortex
var container3 shadows
var sheath scavenger's belt
## TIE CONTAINER (If you use a toolstrap/toolbelt etc container to TIE weapons etc to)
## SET THE VERB OF THE TIE CONTAINER
var TieContainer toolstrap
### SET THE ITEMS YOU WANT TO ALWAYS TIE TO IT ( in an array - item1|item2|item3 )
var TieContainer.Items NULL
## Do you WEAR your GEM POUCH or do you keep them stowed away in your bags?
## (ON or OFF) - ON if you wear one, OFF if you do not wear a gem pouch
var gempouchWorn OFF
## DO YOUR GEM POUCHES HAVE SOME WEIRD SYNTAX? SET IT HERE. LEAVE AT GEM POUCH IF NORMAL
var gempouch black pouch
## WHERE DO WE STORE YOUR COMPLETELY FULL, TIED UP GEM POUCHES? (CLOSABLE CONTAINER!)
var gempouch.container carryall
## TIE YOUR GEM POUCHES? ON OR OFF - YES WILL TIE UP ANY FULL POUCHES
var tie.pouch OFF
# ANY HAND WORN ARMOR?
var knuckles hand claw
#### ARE YOU USING A LOCKPICK RING or LOCKPICK CASE? (ON or OFF) (Auto-Detects if case or ring)
var lockpick.ring ON
# WHERE DO YOU STORE EXTRA LOCKPICKS FOR RESTOCKING YOUR LOCKPICK RING/CASE? (IF ANY - Not necessary to set)
var pickstorage goldenweave belt
# MAGIC SKELETON KEY? (ON or OFF) - ONLY FOR USE WITH A MAGIC LOCKPICKING SKELETON KEY
var skeleton.key OFF
#### DO YOU WANT TO PUT YOUR ARMOR BACK ON AT THE END? (IF IT TOOK ANY OFF FIRST?)
var wear.armor ON
#### DO YOU WANT TO USE THE AUTO-HEALER IF YOU GET HURT?? (ON or OFF)
#### WARNING: SETTING TO NO WILL SKIP GETTING HEALED SO ITS UP TO YOU TO RECOVER!
var autoheal ON
# CONTINUE PICKING AFTER MIND LOCK? (ON or OFF) - NO WILL STOP PICKING ONCE MIND LOCKED
# SET TO YES IF YOU WANT TO CONTINUE PICKING UNTIL ALL THE BOXES ARE GONE AND IGNORE MINDSTATE
var keep.picking ON
# MOVE.ROOMS (ON or OFF) - SET TO YES IF YOU PICK BOXES IN A ROOM WITH OTHER PLAYERS
# THIS WILL MOVE ROOMS WHEN DISARMING AREA-WIDE TRAPS THAT CAN HURT/EFFECT OTHERS
var MOVE.ROOMS OFF
# SET YOUR "STARTING" ROOM IN AUTOMAPPER (MAIN ROOM YOU WANT TO PICK BOXES IN OR RETURN TO)
# THESE VARIABLES DO NOT MATTER IF YOU HAVE MOVE.ROOMS SET TO NO
var STARTING.ROOM 45
# SET YOUR "SAFE" ROOM (FOR DISARMING AREA-WIDE TRAPS THAT CAN HURT OTHERS)
var SAFE.ROOM 45
# HARVEST TRAPS? (ON or OFF)
# Harvesting increases overall time of picking SIGNIFICANTLY but also increases EXP per box
var harvest OFF
# AUTOLOOT BOXES (ON or OFF)
# LEAVE AUTOLOOT ON TO LET SCRIPT LOOT BOXES - TURN OFF TO ~SKIP~ LOOTING (using AUTOLOOT in game)
var AUTOLOOT ON
# ALWAYS DISMANTLE BOXES? (ON or OFF)
# If ON will ALWAYS dismantle boxes even if in a room with a bucket/trash bin
# If OFF - Will only dismantle if there is no trash receptacle in room
var DISMANTLE.ALL ON
# DO YOU WANT TO KEEP ALL THE COMPONENTS YOU HARVEST? (ON or OFF)
# SCRIPT WILL ALWAYS KEEP CUBES IF SCRIPT FINDS THEM, WILL DROP ANYTHING ELSE IF NO
## IF YOU TURN THIS ON SCRIPT WILL TRY TO AUTO-SELL COMPONENTS
var keepcomponent ON
#### BASE DIFFICULTY ADJUSTER. FOR INCREASING DIFFICULTY MANUALLY ( -5 to 5 ) DEFAULT IS 0
#### LOWER THIS NUMBER TO MAKE TRAPS TEACH BETTER/HIGHER RISK - (USE QUICK/BLIND MORE OFTEN)
#### RAISE THIS NUMBER TO MAKE TRAPS EASIER/LESS LIKELY TO EXPLODE - (USE CAREFUL MORE OFTEN)
var baseline_difficulty -1
###################################
# THIEF ONLY VARIABLES
###################################
# SET THE KHRI YOU WANT TO USE (IGNORE IF NON-THIEF)
var khri safe focus sight avoidance
# NAME OF YOUR COMPONENT CONTAINER - SET TO NULL TO TURN OFF (HARVEST MUST BE ON)
var componentcontainer locksmith's pouch
return
}
if ("$charactername" = "%CHARACTER2") then
{
## SET YOUR BAGS WHERE BOXES CAN BE FOUND
## AND/OR WHERE YOUR ARMOR/HAND ITEMS CAN BE STOWED
var container1 backpack
var container2 lootsack
var container3 leather bag
var sheath war belt
## TIE CONTAINER (If you use a toolstrap/toolbelt etc container to TIE weapons etc to)
## SET THE VERB OF THE TIE CONTAINER
var TieContainer NULL
### SET THE ITEMS YOU WANT TO ALWAYS TIE TO IT ( in an array - item1|item2|item3 )
var TieContainer.Items NULL
## Do you WEAR your GEM POUCH or do you keep them stowed away in your bags?
## (ON or OFF) - ON if you wear one, OFF if you do not wear a gem pouch
var gempouchWorn OFF
## DO YOUR GEM POUCHES HAVE SOME WEIRD SYNTAX? SET IT HERE. LEAVE AT GEM POUCH IF NORMAL
var gempouch black pouch
## WHERE DO WE STORE YOUR COMPLETELY FULL, TIED UP GEM POUCHES? (CLOSABLE CONTAINER!)
var gempouch.container thigh bag
## TIE YOUR GEM POUCHES? ON OR OFF - YES WILL TIE UP ANY FULL POUCHES
var tie.pouch OFF
# ANY HAND WORN ARMOR?
var knuckles knuckle
#### ARE YOU USING A LOCKPICK RING or LOCKPICK CASE? (ON or OFF) (Auto-Detects if case or ring)
var lockpick.ring ON
# WHERE DO YOU STORE EXTRA LOCKPICKS FOR RESTOCKING YOUR LOCKPICK RING/CASE? (IF ANY - Not necessary to set)
var pickstorage kit
# MAGIC SKELETON KEY? (ON or OFF) - ONLY FOR USE WITH A MAGIC LOCKPICKING SKELETON KEY
var skeleton.key OFF
#### DO YOU WANT TO PUT YOUR ARMOR BACK ON AT THE END? (IF IT TOOK ANY OFF FIRST?)
var wear.armor ON
# CONTINUE PICKING AFTER MIND LOCK? (ON or OFF) - NO WILL STOP PICKING ONCE MIND LOCKED
# SET TO YES IF YOU WANT TO CONTINUE PICKING UNTIL ALL THE BOXES ARE GONE AND IGNORE MINDSTATE
var keep.picking ON
#### DO YOU WANT TO USE THE AUTO-HEALER IF YOU GET HURT?? (ON or OFF)
#### WARNING: SETTING TO NO WILL SKIP GETTING HEALED SO ITS UP TO YOU TO RECOVER!
var autoheal ON
# MOVE.ROOMS (ON or OFF) - SET TO YES IF YOU PICK BOXES IN A ROOM WITH OTHER PLAYERS
# THIS WILL MOVE ROOMS WHEN DISARMING AREA-WIDE TRAPS THAT CAN HURT/EFFECT OTHERS
var MOVE.ROOMS OFF
# SET YOUR "STARTING" ROOM IN AUTOMAPPER (MAIN ROOM YOU WANT TO PICK BOXES IN OR RETURN TO)
# THESE VARIABLES DO NOT MATTER IF YOU HAVE MOVE.ROOMS SET TO NO
var STARTING.ROOM 45
# SET YOUR "SAFE" ROOM (FOR DISARMING AREA-WIDE TRAPS THAT CAN HURT OTHERS)
var SAFE.ROOM 45
# HARVEST TRAPS? (ON or OFF)
# Harvesting increases overall time of picking SIGNIFICANTLY but also increases EXP per box
var harvest OFF
# AUTOLOOT BOXES (ON or OFF)
# LEAVE AUTOLOOT ON TO LET SCRIPT LOOT BOXES - TURN OFF TO ~SKIP~ LOOTING (using AUTOLOOT in game)
var AUTOLOOT ON
# ALWAYS DISMANTLE BOXES? (ON or OFF)
# If ON will ALWAYS dismantle boxes even if in a room with a bucket/trash bin
# If OFF - Will only dismantle if there is no trash receptacle in room
var DISMANTLE.ALL OFF
# DO YOU WANT TO KEEP ALL THE COMPONENTS YOU HARVEST? (ON or OFF)
# SCRIPT WILL ALWAYS KEEP CUBES IF SCRIPT FINDS THEM, WILL DROP ANYTHING ELSE IF NO
## IF YOU TURN THIS ON SCRIPT WILL TRY TO AUTO-SELL COMPONENTS
var keepcomponent ON
#### BASE DIFFICULTY ADJUSTER. FOR INCREASING DIFFICULTY MANUALLY ( -5 to 5 ) DEFAULT IS 0
#### LOWER THIS NUMBER TO MAKE TRAPS TEACH BETTER/HIGHER RISK - (USE QUICK/BLIND MORE OFTEN)
#### RAISE THIS NUMBER TO MAKE TRAPS EASIER/LESS LIKELY TO EXPLODE - (USE CAREFUL MORE OFTEN)
var baseline_difficulty 0
###################################
# THIEF ONLY VARIABLES
###################################
# SET THE KHRI YOU WANT TO USE (IGNORE IF NON-THIEF)
var khri safe focus sight avoidance darken
# NAME OF YOUR COMPONENT CONTAINER - SET TO NULL TO TURN OFF (HARVEST MUST BE ON)
var componentcontainer dark.pouch
return
}
if ("$charactername" = "%CHARACTER3") then
{
## SET YOUR BAGS WHERE BOXES CAN BE FOUND
## AND/OR WHERE YOUR ARMOR/HAND ITEMS CAN BE STOWED
var container1 carryall
var container2 haversack
var container3 duffel.bag
var sheath bag
## TIE CONTAINER (If you use a toolstrap/toolbelt etc container to TIE weapons etc to)
## SET THE VERB OF THE TIE CONTAINER
var TieContainer NULL
### SET THE ITEMS YOU WANT TO ALWAYS TIE TO IT ( in an array - item1|item2|item3 )
var TieContainer.Items NULL
## Do you WEAR your GEM POUCH or do you keep them stowed away in your bags?
## (ON or OFF) - ON if you wear one, OFF if you do not wear a gem pouch
var gempouchWorn OFF
## DO YOUR GEM POUCHES HAVE SOME WEIRD SYNTAX? SET IT HERE. LEAVE AT GEM POUCH IF NORMAL
var gempouch black pouch
## WHERE DO WE STORE YOUR COMPLETELY FULL, TIED UP GEM POUCHES? (CLOSABLE CONTAINER!)
var gempouch.container green pouch
## TIE YOUR GEM POUCHES? ON OR OFF - YES WILL TIE UP ANY FULL POUCHES
var tie.pouch OFF
# ANY HAND WORN ARMOR?
var knuckles knuckle
#### ARE YOU USING A LOCKPICK RING or LOCKPICK CASE? (ON or OFF) (Auto-Detects if case or ring)
var lockpick.ring ON
# WHERE DO YOU STORE EXTRA LOCKPICKS FOR RESTOCKING YOUR LOCKPICK RING/CASE? (IF ANY - Not necessary to set)
var pickstorage pouch
# MAGIC SKELETON KEY? (ON or OFF) - ONLY FOR USE WITH A MAGIC LOCKPICKING SKELETON KEY
var skeleton.key OFF
#### DO YOU WANT TO PUT YOUR ARMOR BACK ON AT THE END? (IF IT TOOK ANY OFF FIRST?)
var wear.armor ON
#### DO YOU WANT TO USE THE AUTO-HEALER IF YOU GET HURT?? (ON or OFF)
#### WARNING: SETTING TO NO WILL SKIP GETTING HEALED SO ITS UP TO YOU TO RECOVER!
var autoheal ON
# CONTINUE PICKING AFTER MIND LOCK? (ON or OFF) - NO WILL STOP PICKING ONCE MIND LOCKED
# SET TO YES IF YOU WANT TO CONTINUE PICKING UNTIL ALL THE BOXES ARE GONE AND IGNORE MINDSTATE
var keep.picking ON
# MOVE.ROOMS (ON or OFF) - SET TO YES IF YOU PICK BOXES IN A ROOM WITH OTHER PLAYERS
# THIS WILL MOVE ROOMS WHEN DISARMING AREA-WIDE TRAPS THAT CAN HURT/EFFECT OTHERS
var MOVE.ROOMS OFF
# SET YOUR "STARTING" ROOM IN AUTOMAPPER (MAIN ROOM YOU WANT TO PICK BOXES IN OR RETURN TO)
# THESE VARIABLES DO NOT MATTER IF YOU HAVE MOVE.ROOMS SET TO NO
var STARTING.ROOM 45
# SET YOUR "SAFE" ROOM (FOR DISARMING AREA-WIDE TRAPS THAT CAN HURT OTHERS)
var SAFE.ROOM 45
# HARVEST TRAPS? (ON or OFF)
# Harvesting increases overall time of picking SIGNIFICANTLY but also increases EXP per box
var harvest OFF
# AUTOLOOT BOXES (ON or OFF)
# LEAVE AUTOLOOT ON TO LET SCRIPT LOOT BOXES - TURN OFF TO ~SKIP~ LOOTING (using AUTOLOOT in game)
var AUTOLOOT ON
# ALWAYS DISMANTLE BOXES? (ON or OFF)
# If ON will ALWAYS dismantle boxes even if in a room with a bucket/trash bin
# If OFF - Will only dismantle if there is no trash receptacle in room
var DISMANTLE.ALL OFF
# DO YOU WANT TO KEEP ALL THE COMPONENTS YOU HARVEST? (ON or OFF)
# SCRIPT WILL ALWAYS KEEP CUBES IF SCRIPT FINDS THEM, WILL DROP ANYTHING ELSE IF NO
## IF YOU TURN THIS ON SCRIPT WILL TRY TO AUTO-SELL COMPONENTS
var keepcomponent ON
#### BASE DIFFICULTY ADJUSTER. FOR INCREASING DIFFICULTY MANUALLY ( -5 to 5 ) DEFAULT IS 0
#### LOWER THIS NUMBER TO MAKE TRAPS TEACH BETTER/HIGHER RISK - (USE QUICK/BLIND MORE OFTEN)
#### RAISE THIS NUMBER TO MAKE TRAPS EASIER/LESS LIKELY TO EXPLODE - (USE CAREFUL MORE OFTEN)
var baseline_difficulty -1
###################################
# THIEF ONLY VARIABLES
###################################
# SET THE KHRI YOU WANT TO USE (IGNORE IF NON-THIEF)
var khri safe focus sight avoidance darken
# NAME OF YOUR COMPONENT CONTAINER - SET TO NULL TO TURN OFF (HARVEST MUST BE ON)
var componentcontainer dark.pouch
return
}
if ("$charactername" = "%CHARACTER4") then
{
## SET YOUR BAGS WHERE BOXES CAN BE FOUND
## AND/OR WHERE YOUR ARMOR/HAND ITEMS CAN BE STOWED
var container1 haversack
var container2 backpack
var container3 portal
var sheath handbag
## TIE CONTAINER (If you use a toolstrap/toolbelt etc container to TIE weapons etc to)
## SET THE VERB OF THE TIE CONTAINER
var TieContainer NULL
### SET THE ITEMS YOU WANT TO ALWAYS TIE TO IT ( in an array - item1|item2|item3 )
var TieContainer.Items NULL
## Do you WEAR your GEM POUCH or do you keep them stowed away in your bags?
## (ON or OFF) - ON if you wear one, OFF if you do not wear a gem pouch
var gempouchWorn OFF
## DO YOUR GEM POUCHES HAVE SOME WEIRD SYNTAX? SET IT HERE. LEAVE AT GEM POUCH IF NORMAL
var gempouch black pouch
## WHERE DO WE STORE YOUR COMPLETELY FULL, TIED UP GEM POUCHES? (CLOSABLE CONTAINER!)
var gempouch.container carryall
## TIE YOUR GEM POUCHES? ON OR OFF - YES WILL TIE UP ANY FULL POUCHES
var tie.pouch OFF
# ANY HAND WORN ARMOR?
var knuckles knuckle
#### ARE YOU USING A LOCKPICK RING or LOCKPICK CASE? (ON or OFF) (Auto-Detects if case or ring)
var lockpick.ring ON
# WHERE DO YOU STORE EXTRA LOCKPICKS FOR RESTOCKING YOUR LOCKPICK RING/CASE? (IF ANY - Not necessary to set)
var pickstorage backpack
# MAGIC SKELETON KEY? (ON or OFF) - ONLY FOR USE WITH A MAGIC LOCKPICKING SKELETON KEY
var skeleton.key OFF
#### DO YOU WANT TO PUT YOUR ARMOR BACK ON AT THE END? (IF IT TOOK ANY OFF FIRST?)
var wear.armor ON
#### DO YOU WANT TO USE THE AUTO-HEALER IF YOU GET HURT?? (ON or OFF)
#### WARNING: SETTING TO NO WILL SKIP GETTING HEALED SO ITS UP TO YOU TO RECOVER!
var autoheal ON
# CONTINUE PICKING AFTER MIND LOCK? (ON or OFF) - NO WILL STOP PICKING ONCE MIND LOCKED
# SET TO YES IF YOU WANT TO CONTINUE PICKING UNTIL ALL THE BOXES ARE GONE AND IGNORE MINDSTATE
var keep.picking ON
# MOVE.ROOMS (ON or OFF) - SET TO YES IF YOU PICK BOXES IN A ROOM WITH OTHER PLAYERS
# THIS WILL MOVE ROOMS WHEN DISARMING AREA-WIDE TRAPS THAT CAN HURT/EFFECT OTHERS
var MOVE.ROOMS OFF
# SET YOUR "STARTING" ROOM IN AUTOMAPPER (MAIN ROOM YOU WANT TO PICK BOXES IN OR RETURN TO)
# THESE VARIABLES DO NOT MATTER IF YOU HAVE MOVE.ROOMS SET TO NO
var STARTING.ROOM 45
# SET YOUR "SAFE" ROOM (FOR DISARMING AREA-WIDE TRAPS THAT CAN HURT OTHERS)
var SAFE.ROOM 45
# HARVEST TRAPS? (ON or OFF)
# Harvesting increases overall time of picking SIGNIFICANTLY but also increases EXP per box
var harvest OFF
# AUTOLOOT BOXES (ON or OFF)
# LEAVE AUTOLOOT ON TO LET SCRIPT LOOT BOXES - TURN OFF TO ~SKIP~ LOOTING (using AUTOLOOT in game)
var AUTOLOOT ON
# ALWAYS DISMANTLE BOXES? (ON or OFF)
# If ON will ALWAYS dismantle boxes even if in a room with a bucket/trash bin
# If OFF - Will only dismantle if there is no trash receptacle in room
var DISMANTLE.ALL OFF
# DO YOU WANT TO KEEP ALL THE COMPONENTS YOU HARVEST? (ON or OFF)
# SCRIPT WILL ALWAYS KEEP CUBES IF SCRIPT FINDS THEM, WILL DROP ANYTHING ELSE IF NO
## IF YOU TURN THIS ON SCRIPT WILL TRY TO AUTO-SELL COMPONENTS
var keepcomponent ON
#### BASE DIFFICULTY ADJUSTER. FOR INCREASING DIFFICULTY MANUALLY ( -5 to 5 ) DEFAULT IS 0
#### LOWER THIS NUMBER TO MAKE TRAPS TEACH BETTER/HIGHER RISK - (USE QUICK/BLIND MORE OFTEN)
#### RAISE THIS NUMBER TO MAKE TRAPS EASIER/LESS LIKELY TO EXPLODE - (USE CAREFUL MORE OFTEN)
var baseline_difficulty -1
###################################
# THIEF ONLY VARIABLES
###################################
# SET THE KHRI YOU WANT TO USE (IGNORE IF NON-THIEF)
var khri safe focus sight avoidance darken
# NAME OF YOUR COMPONENT CONTAINER - SET TO NULL TO TURN OFF (HARVEST MUST BE ON)
var componentcontainer dark.pouch
return
}
if ("$charactername" = "%CHARACTER5") then
{
## SET YOUR BAGS WHERE BOXES CAN BE FOUND
## AND/OR WHERE YOUR ARMOR/HAND ITEMS CAN BE STOWED
var container1 bag
var container2 lootsack
var container3 pannier
var sheath harness
## TIE CONTAINER (If you use a toolstrap/toolbelt etc container to TIE weapons etc to)
## SET THE VERB OF THE TIE CONTAINER
var TieContainer NULL
### SET THE ITEMS YOU WANT TO ALWAYS TIE TO IT ( in an array - item1|item2|item3 )
var TieContainer.Items NULL
## Do you WEAR your GEM POUCH or do you keep them stowed away in your bags?
## (ON or OFF) - ON if you wear one, OFF if you do not wear a gem pouch
var gempouchWorn OFF
## DO YOUR GEM POUCHES HAVE SOME WEIRD SYNTAX? SET IT HERE. LEAVE AT GEM POUCH IF NORMAL
var gempouch black pouch
## WHERE DO WE STORE YOUR COMPLETELY FULL, TIED UP GEM POUCHES? (CLOSABLE CONTAINER!)
var gempouch.container thigh.pouch
## TIE YOUR GEM POUCHES? ON OR OFF - YES WILL TIE UP ANY FULL POUCHES
var tie.pouch OFF
# ANY HAND WORN ARMOR?
var knuckles knuckle
#### ARE YOU USING A LOCKPICK RING or LOCKPICK CASE? (ON or OFF) (Auto-Detects if case or ring)
var lockpick.ring ON
# WHERE DO YOU STORE EXTRA LOCKPICKS FOR RESTOCKING YOUR LOCKPICK RING/CASE? (IF ANY - Not necessary to set)
var pickstorage bag
# MAGIC SKELETON KEY? (ON or OFF) - ONLY FOR USE WITH A MAGIC LOCKPICKING SKELETON KEY
var skeleton.key OFF
#### DO YOU WANT TO PUT YOUR ARMOR BACK ON AT THE END? (IF IT TOOK ANY OFF FIRST?)
var wear.armor ON
#### DO YOU WANT TO USE THE AUTO-HEALER IF YOU GET HURT?? (ON or OFF)
#### WARNING: SETTING TO NO WILL SKIP GETTING HEALED SO ITS UP TO YOU TO RECOVER!
var autoheal ON
# CONTINUE PICKING AFTER MIND LOCK? (ON or OFF) - NO WILL STOP PICKING ONCE MIND LOCKED
# SET TO YES IF YOU WANT TO CONTINUE PICKING UNTIL ALL THE BOXES ARE GONE AND IGNORE MINDSTATE
var keep.picking ON
# MOVE.ROOMS (ON or OFF) - SET TO YES IF YOU PICK BOXES IN A ROOM WITH OTHER PLAYERS
# THIS WILL MOVE ROOMS WHEN DISARMING AREA-WIDE TRAPS THAT CAN HURT/EFFECT OTHERS
var MOVE.ROOMS OFF
# SET YOUR "STARTING" ROOM IN AUTOMAPPER (MAIN ROOM YOU WANT TO PICK BOXES IN OR RETURN TO)
# THESE VARIABLES DO NOT MATTER IF YOU HAVE MOVE.ROOMS SET TO NO
var STARTING.ROOM 45
# SET YOUR "SAFE" ROOM (FOR DISARMING AREA-WIDE TRAPS THAT CAN HURT OTHERS)
var SAFE.ROOM 45
# HARVEST TRAPS? (ON or OFF)
# Harvesting increases overall time of picking SIGNIFICANTLY but also increases EXP per box
var harvest OFF
# AUTOLOOT BOXES (ON or OFF)
# LEAVE AUTOLOOT ON TO LET SCRIPT LOOT BOXES - TURN OFF TO ~SKIP~ LOOTING (using AUTOLOOT in game)
var AUTOLOOT ON
# ALWAYS DISMANTLE BOXES? (ON or OFF)
# If ON will ALWAYS dismantle boxes even if in a room with a bucket/trash bin
# If OFF - Will only dismantle if there is no trash receptacle in room
var DISMANTLE.ALL OFF
# DO YOU WANT TO KEEP ALL THE COMPONENTS YOU HARVEST? (ON or OFF)
# SCRIPT WILL ALWAYS KEEP CUBES IF SCRIPT FINDS THEM, WILL DROP ANYTHING ELSE IF NO
## IF YOU TURN THIS ON SCRIPT WILL TRY TO AUTO-SELL COMPONENTS
var keepcomponent ON
#### BASE DIFFICULTY ADJUSTER. FOR INCREASING DIFFICULTY MANUALLY ( -5 to 5 ) DEFAULT IS 0
#### LOWER THIS NUMBER TO MAKE TRAPS TEACH BETTER/HIGHER RISK - (USE QUICK/BLIND MORE OFTEN)
#### RAISE THIS NUMBER TO MAKE TRAPS EASIER/LESS LIKELY TO EXPLODE - (USE CAREFUL MORE OFTEN)
var baseline_difficulty -1
###################################
# THIEF ONLY VARIABLES
###################################
# SET THE KHRI YOU WANT TO USE (IGNORE IF NON-THIEF)
var khri safe focus sight avoidance darken
# NAME OF YOUR COMPONENT CONTAINER - SET TO NULL TO TURN OFF (HARVEST MUST BE ON)
var componentcontainer dark.pouch
return
}
if ("$charactername" = "%CHARACTER6") then
{
## SET YOUR BAGS WHERE BOXES CAN BE FOUND
## AND/OR WHERE YOUR ARMOR/HAND ITEMS CAN BE STOWED
var container1 traveling bag
var container2 pannier
var container3 leather bag
var sheath hip pouch
## TIE CONTAINER (If you use a toolstrap/toolbelt etc container to TIE weapons etc to)
## SET THE VERB OF THE TIE CONTAINER
var TieContainer NULL
### SET THE ITEMS YOU WANT TO ALWAYS TIE TO IT ( in an array - item1|item2|item3 )
var TieContainer.Items NULL
## Do you WEAR your GEM POUCH or do you keep them stowed away in your bags?
## (ON or OFF) - ON if you wear one, OFF if you do not wear a gem pouch
var gempouchWorn OFF
## DO YOUR GEM POUCHES HAVE SOME WEIRD SYNTAX? SET IT HERE. LEAVE AT GEM POUCH IF NORMAL
var gempouch black pouch
## WHERE DO WE STORE YOUR COMPLETELY FULL, TIED UP GEM POUCHES? (CLOSABLE CONTAINER!)
var gempouch.container thigh.pouch
## TIE YOUR GEM POUCHES? ON OR OFF - YES WILL TIE UP ANY FULL POUCHES
var tie.pouch OFF
# ANY HAND WORN ARMOR?
var knuckles knuckle
#### ARE YOU USING A LOCKPICK RING or LOCKPICK CASE? (ON or OFF) (Auto-Detects if case or ring)
var lockpick.ring ON
# WHERE DO YOU STORE EXTRA LOCKPICKS FOR RESTOCKING YOUR LOCKPICK RING/CASE? (IF ANY - Not necessary to set)
var pickstorage bag
# MAGIC SKELETON KEY? (ON or OFF) - ONLY FOR USE WITH A MAGIC LOCKPICKING SKELETON KEY
var skeleton.key OFF
#### DO YOU WANT TO PUT YOUR ARMOR BACK ON AT THE END? (IF IT TOOK ANY OFF FIRST?)
var wear.armor ON
#### DO YOU WANT TO USE THE AUTO-HEALER IF YOU GET HURT?? (ON or OFF)
#### WARNING: SETTING TO NO WILL SKIP GETTING HEALED SO ITS UP TO YOU TO RECOVER!
var autoheal ON
# CONTINUE PICKING AFTER MIND LOCK? (ON or OFF) - NO WILL STOP PICKING ONCE MIND LOCKED
# SET TO YES IF YOU WANT TO CONTINUE PICKING UNTIL ALL THE BOXES ARE GONE AND IGNORE MINDSTATE
var keep.picking ON
# MOVE.ROOMS (ON or OFF) - SET TO YES IF YOU PICK BOXES IN A ROOM WITH OTHER PLAYERS
# THIS WILL MOVE ROOMS WHEN DISARMING AREA-WIDE TRAPS THAT CAN HURT/EFFECT OTHERS
var MOVE.ROOMS OFF
# SET YOUR "STARTING" ROOM IN AUTOMAPPER (MAIN ROOM YOU WANT TO PICK BOXES IN OR RETURN TO)
# THESE VARIABLES DO NOT MATTER IF YOU HAVE MOVE.ROOMS SET TO NO
var STARTING.ROOM 45
# SET YOUR "SAFE" ROOM (FOR DISARMING AREA-WIDE TRAPS THAT CAN HURT OTHERS)
var SAFE.ROOM 45
# HARVEST TRAPS? (ON or OFF)
# Harvesting increases overall time of picking SIGNIFICANTLY but also increases EXP per box
var harvest OFF
# AUTOLOOT BOXES (ON or OFF)
# LEAVE AUTOLOOT ON TO LET SCRIPT LOOT BOXES - TURN OFF TO ~SKIP~ LOOTING (using AUTOLOOT in game)
var AUTOLOOT ON
# ALWAYS DISMANTLE BOXES? (ON or OFF)
# If ON will ALWAYS dismantle boxes even if in a room with a bucket/trash bin
# If OFF - Will only dismantle if there is no trash receptacle in room
var DISMANTLE.ALL OFF
# DO YOU WANT TO KEEP ALL THE COMPONENTS YOU HARVEST? (ON or OFF)
# SCRIPT WILL ALWAYS KEEP CUBES IF SCRIPT FINDS THEM, WILL DROP ANYTHING ELSE IF NO
## IF YOU TURN THIS ON SCRIPT WILL TRY TO AUTO-SELL COMPONENTS
var keepcomponent ON
#### BASE DIFFICULTY ADJUSTER. FOR INCREASING DIFFICULTY MANUALLY ( -5 to 5 ) DEFAULT IS 0
#### LOWER THIS NUMBER TO MAKE TRAPS TEACH BETTER/HIGHER RISK - (USE QUICK/BLIND MORE OFTEN)
#### RAISE THIS NUMBER TO MAKE TRAPS EASIER/LESS LIKELY TO EXPLODE - (USE CAREFUL MORE OFTEN)
var baseline_difficulty -1
###################################
# THIEF ONLY VARIABLES
###################################
# SET THE KHRI YOU WANT TO USE (IGNORE IF NON-THIEF)
var khri safe focus sight avoidance darken
# NAME OF YOUR COMPONENT CONTAINER - SET TO NULL TO TURN OFF (HARVEST MUST BE ON)
var componentcontainer dark.pouch
return
}
if ("$charactername" = "%CHARACTER7") then
{
## SET YOUR BAGS WHERE BOXES CAN BE FOUND
## AND/OR WHERE YOUR ARMOR/HAND ITEMS CAN BE STOWED
var container1 haversack
var container2 black bag
var container3 twilight pack
var sheath baldric
## TIE CONTAINER (If you use a toolstrap/toolbelt etc container to TIE weapons etc to)
## SET THE VERB OF THE TIE CONTAINER
var TieContainer NULL
### SET THE ITEMS YOU WANT TO ALWAYS TIE TO IT ( in an array - item1|item2|item3 )
var TieContainer.Items NULL
## Do you WEAR your GEM POUCH or do you keep them stowed away in your bags?
## (ON or OFF) - ON if you wear one, OFF if you do not wear a gem pouch
var gempouchWorn OFF
## DO YOUR GEM POUCHES HAVE SOME WEIRD SYNTAX? SET IT HERE. LEAVE AT GEM POUCH IF NORMAL
var gempouch black pouch
## WHERE DO WE STORE YOUR COMPLETELY FULL, TIED UP GEM POUCHES? (CLOSABLE CONTAINER!)
var gempouch.container thigh bag
## TIE YOUR GEM POUCHES? ON OR OFF - YES WILL TIE UP ANY FULL POUCHES
var tie.pouch ON
# ANY HAND WORN ARMOR?
var knuckles knuckle
#### ARE YOU USING A LOCKPICK RING or LOCKPICK CASE? (ON or OFF) (Auto-Detects if case or ring)
var lockpick.ring ON
# WHERE DO YOU STORE EXTRA LOCKPICKS FOR RESTOCKING YOUR LOCKPICK RING/CASE? (IF ANY - Not necessary to set)
var pickstorage bag
# MAGIC SKELETON KEY? (ON or OFF) - ONLY FOR USE WITH A MAGIC LOCKPICKING SKELETON KEY
var skeleton.key OFF
#### DO YOU WANT TO PUT YOUR ARMOR BACK ON AT THE END? (IF IT TOOK ANY OFF FIRST?)
var wear.armor ON
#### DO YOU WANT TO USE THE AUTO-HEALER IF YOU GET HURT?? (ON or OFF)
#### WARNING: SETTING TO NO WILL SKIP GETTING HEALED SO ITS UP TO YOU TO RECOVER!
var autoheal ON
# CONTINUE PICKING AFTER MIND LOCK? (ON or OFF) - NO WILL STOP PICKING ONCE MIND LOCKED
# SET TO YES IF YOU WANT TO CONTINUE PICKING UNTIL ALL THE BOXES ARE GONE AND IGNORE MINDSTATE
var keep.picking ON
# MOVE.ROOMS (ON or OFF) - SET TO YES IF YOU PICK BOXES IN A ROOM WITH OTHER PLAYERS
# THIS WILL MOVE ROOMS WHEN DISARMING AREA-WIDE TRAPS THAT CAN HURT/EFFECT OTHERS
var MOVE.ROOMS OFF
# SET YOUR "STARTING" ROOM IN AUTOMAPPER (MAIN ROOM YOU WANT TO PICK BOXES IN OR RETURN TO)
# THESE VARIABLES DO NOT MATTER IF YOU HAVE MOVE.ROOMS SET TO NO
var STARTING.ROOM 45
# SET YOUR "SAFE" ROOM (FOR DISARMING AREA-WIDE TRAPS THAT CAN HURT OTHERS)
var SAFE.ROOM 45
# HARVEST TRAPS? (ON or OFF)
# Harvesting increases overall time of picking SIGNIFICANTLY but also increases EXP per box
var harvest OFF
# AUTOLOOT BOXES (ON or OFF)
# LEAVE AUTOLOOT ON TO LET SCRIPT LOOT BOXES - TURN OFF TO ~SKIP~ LOOTING (using AUTOLOOT in game)
var AUTOLOOT ON
# ALWAYS DISMANTLE BOXES? (ON or OFF)
# If ON will ALWAYS dismantle boxes even if in a room with a bucket/trash bin
# If OFF - Will only dismantle if there is no trash receptacle in room
var DISMANTLE.ALL OFF
# DO YOU WANT TO KEEP ALL THE COMPONENTS YOU HARVEST? (ON or OFF)
# SCRIPT WILL ALWAYS KEEP CUBES IF SCRIPT FINDS THEM, WILL DROP ANYTHING ELSE IF NO
## IF YOU TURN THIS ON SCRIPT WILL TRY TO AUTO-SELL COMPONENTS
var keepcomponent ON
#### BASE DIFFICULTY ADJUSTER. FOR INCREASING DIFFICULTY MANUALLY ( -5 to 5 ) DEFAULT IS 0
#### LOWER THIS NUMBER TO MAKE TRAPS TEACH BETTER/HIGHER RISK - (USE QUICK/BLIND MORE OFTEN)
#### RAISE THIS NUMBER TO MAKE TRAPS EASIER/LESS LIKELY TO EXPLODE - (USE CAREFUL MORE OFTEN)
var baseline_difficulty -1
###################################
# THIEF ONLY VARIABLES
###################################
# SET THE KHRI YOU WANT TO USE (IGNORE IF NON-THIEF)
var khri safe focus sight avoidance darken
# NAME OF YOUR COMPONENT CONTAINER - SET TO NULL TO TURN OFF (HARVEST MUST BE ON)
var componentcontainer dark.pouch
return
}
if ("$charactername" = "%CHARACTER8") then
{
## SET YOUR BAGS WHERE BOXES CAN BE FOUND
## AND/OR WHERE YOUR ARMOR/HAND ITEMS CAN BE STOWED
var container1 carryall
var container2 haversack
var container3 scavenger's pack
var sheath saddlebag
## TIE CONTAINER (If you use a toolstrap/toolbelt etc container to TIE weapons etc to)
## SET THE VERB OF THE TIE CONTAINER
var TieContainer NULL
### SET THE ITEMS YOU WANT TO ALWAYS TIE TO IT ( in an array - item1|item2|item3 )
var TieContainer.Items NULL
## Do you WEAR your GEM POUCH or do you keep them stowed away in your bags?
## (ON or OFF) - ON if you wear one, OFF if you do not wear a gem pouch
var gempouchWorn OFF
## DO YOUR GEM POUCHES HAVE SOME WEIRD SYNTAX? SET IT HERE. LEAVE AT GEM POUCH IF NORMAL
var gempouch black pouch
## WHERE DO WE STORE YOUR COMPLETELY FULL, TIED UP GEM POUCHES? (CLOSABLE CONTAINER!)
var gempouch.container saddlebag
## TIE YOUR GEM POUCHES? ON OR OFF - YES WILL TIE UP ANY FULL POUCHES
var tie.pouch OFF
# ANY HAND WORN ARMOR?
var knuckles knuckle
#### ARE YOU USING A LOCKPICK RING or LOCKPICK CASE? (ON or OFF) (Auto-Detects if case or ring)
var lockpick.ring ON
# WHERE DO YOU STORE EXTRA LOCKPICKS FOR RESTOCKING YOUR LOCKPICK RING/CASE? (IF ANY - Not necessary to set)
var pickstorage bag
# MAGIC SKELETON KEY? (ON or OFF) - ONLY FOR USE WITH A MAGIC LOCKPICKING SKELETON KEY
var skeleton.key OFF
#### DO YOU WANT TO PUT YOUR ARMOR BACK ON AT THE END? (IF IT TOOK ANY OFF FIRST?)
var wear.armor ON
#### DO YOU WANT TO USE THE AUTO-HEALER IF YOU GET HURT?? (ON or OFF)
#### WARNING: SETTING TO NO WILL SKIP GETTING HEALED SO ITS UP TO YOU TO RECOVER!
var autoheal ON
# CONTINUE PICKING AFTER MIND LOCK? (ON or OFF) - NO WILL STOP PICKING ONCE MIND LOCKED
# SET TO YES IF YOU WANT TO CONTINUE PICKING UNTIL ALL THE BOXES ARE GONE AND IGNORE MINDSTATE
var keep.picking ON
# MOVE.ROOMS (ON or OFF) - SET TO YES IF YOU PICK BOXES IN A ROOM WITH OTHER PLAYERS
# THIS WILL MOVE ROOMS WHEN DISARMING AREA-WIDE TRAPS THAT CAN HURT/EFFECT OTHERS
var MOVE.ROOMS OFF
# SET YOUR "STARTING" ROOM IN AUTOMAPPER (MAIN ROOM YOU WANT TO PICK BOXES IN OR RETURN TO)
# THESE VARIABLES DO NOT MATTER IF YOU HAVE MOVE.ROOMS SET TO NO
var STARTING.ROOM 45
# SET YOUR "SAFE" ROOM (FOR DISARMING AREA-WIDE TRAPS THAT CAN HURT OTHERS)
var SAFE.ROOM 45
# HARVEST TRAPS? (ON or OFF)
# Harvesting increases overall time of picking SIGNIFICANTLY but also increases EXP per box
var harvest OFF
# AUTOLOOT BOXES (ON or OFF)
# LEAVE AUTOLOOT ON TO LET SCRIPT LOOT BOXES - TURN OFF TO ~SKIP~ LOOTING (using AUTOLOOT in game)
var AUTOLOOT ON
# ALWAYS DISMANTLE BOXES? (ON or OFF)
# If ON will ALWAYS dismantle boxes even if in a room with a bucket/trash bin
# If OFF - Will only dismantle if there is no trash receptacle in room
var DISMANTLE.ALL OFF
# DO YOU WANT TO KEEP ALL THE COMPONENTS YOU HARVEST? (ON or OFF)
# SCRIPT WILL ALWAYS KEEP CUBES IF SCRIPT FINDS THEM, WILL DROP ANYTHING ELSE IF NO
## IF YOU TURN THIS ON SCRIPT WILL TRY TO AUTO-SELL COMPONENTS
var keepcomponent ON
#### BASE DIFFICULTY ADJUSTER. FOR INCREASING DIFFICULTY MANUALLY ( -5 to 5 ) DEFAULT IS 0
#### LOWER THIS NUMBER TO MAKE TRAPS TEACH BETTER/HIGHER RISK - (USE QUICK/BLIND MORE OFTEN)
#### RAISE THIS NUMBER TO MAKE TRAPS EASIER/LESS LIKELY TO EXPLODE - (USE CAREFUL MORE OFTEN)
var baseline_difficulty -1
###################################
# THIEF ONLY VARIABLES
###################################
# SET THE KHRI YOU WANT TO USE (IGNORE IF NON-THIEF)
var khri safe focus sight avoidance darken
# NAME OF YOUR COMPONENT CONTAINER - SET TO NULL TO TURN OFF (HARVEST MUST BE ON)
var componentcontainer dark.pouch
return
}
if ("$charactername" = "%CHARACTER9") then
{
## SET YOUR BAGS WHERE BOXES CAN BE FOUND
## AND/OR WHERE YOUR ARMOR/HAND ITEMS CAN BE STOWED
var container1 bag
var container2 lootsack
var container3 pannier
var sheath harness
## TIE CONTAINER (If you use a toolstrap/toolbelt etc container to TIE weapons etc to)
## SET THE VERB OF THE TIE CONTAINER
var TieContainer NULL
### SET THE ITEMS YOU WANT TO ALWAYS TIE TO IT ( in an array - item1|item2|item3 )
var TieContainer.Items NULL
## Do you WEAR your GEM POUCH or do you keep them stowed away in your bags?
## (ON or OFF) - ON if you wear one, OFF if you do not wear a gem pouch
var gempouchWorn OFF
## DO YOUR GEM POUCHES HAVE SOME WEIRD SYNTAX? SET IT HERE. LEAVE AT GEM POUCH IF NORMAL
var gempouch black pouch
## WHERE DO WE STORE YOUR COMPLETELY FULL, TIED UP GEM POUCHES? (CLOSABLE CONTAINER!)
var gempouch.container thigh.pouch
## TIE YOUR GEM POUCHES? ON OR OFF - YES WILL TIE UP ANY FULL POUCHES
var tie.pouch OFF
# ANY HAND WORN ARMOR?
var knuckles knuckle
#### ARE YOU USING A LOCKPICK RING or LOCKPICK CASE? (ON or OFF) (Auto-Detects if case or ring)
var lockpick.ring ON
# WHERE DO YOU STORE EXTRA LOCKPICKS FOR RESTOCKING YOUR LOCKPICK RING/CASE? (IF ANY - Not necessary to set)
var pickstorage bag
# MAGIC SKELETON KEY? (ON or OFF) - ONLY FOR USE WITH A MAGIC LOCKPICKING SKELETON KEY
var skeleton.key OFF
#### DO YOU WANT TO PUT YOUR ARMOR BACK ON AT THE END? (IF IT TOOK ANY OFF FIRST?)
var wear.armor ON
#### DO YOU WANT TO USE THE AUTO-HEALER IF YOU GET HURT?? (ON or OFF)
#### WARNING: SETTING TO NO WILL SKIP GETTING HEALED SO ITS UP TO YOU TO RECOVER!
var autoheal ON
# CONTINUE PICKING AFTER MIND LOCK? (ON or OFF) - NO WILL STOP PICKING ONCE MIND LOCKED
# SET TO YES IF YOU WANT TO CONTINUE PICKING UNTIL ALL THE BOXES ARE GONE AND IGNORE MINDSTATE
var keep.picking ON
# MOVE.ROOMS (ON or OFF) - SET TO YES IF YOU PICK BOXES IN A ROOM WITH OTHER PLAYERS
# THIS WILL MOVE ROOMS WHEN DISARMING AREA-WIDE TRAPS THAT CAN HURT/EFFECT OTHERS
var MOVE.ROOMS OFF
# SET YOUR "STARTING" ROOM IN AUTOMAPPER (MAIN ROOM YOU WANT TO PICK BOXES IN OR RETURN TO)
# THESE VARIABLES DO NOT MATTER IF YOU HAVE MOVE.ROOMS SET TO NO
var STARTING.ROOM 45
# SET YOUR "SAFE" ROOM (FOR DISARMING AREA-WIDE TRAPS THAT CAN HURT OTHERS)
var SAFE.ROOM 45
# HARVEST TRAPS? (ON or OFF)
# Harvesting increases overall time of picking SIGNIFICANTLY but also increases EXP per box
var harvest OFF
# AUTOLOOT BOXES (ON or OFF)
# LEAVE AUTOLOOT ON TO LET SCRIPT LOOT BOXES - TURN OFF TO ~SKIP~ LOOTING (using AUTOLOOT in game)
var AUTOLOOT ON
# ALWAYS DISMANTLE BOXES? (ON or OFF)
# If ON will ALWAYS dismantle boxes even if in a room with a bucket/trash bin
# If OFF - Will only dismantle if there is no trash receptacle in room
var DISMANTLE.ALL OFF
# DO YOU WANT TO KEEP ALL THE COMPONENTS YOU HARVEST? (ON or OFF)
# SCRIPT WILL ALWAYS KEEP CUBES IF SCRIPT FINDS THEM, WILL DROP ANYTHING ELSE IF NO
## IF YOU TURN THIS ON SCRIPT WILL TRY TO AUTO-SELL COMPONENTS
var keepcomponent ON
#### BASE DIFFICULTY ADJUSTER. FOR INCREASING DIFFICULTY MANUALLY ( -5 to 5 ) DEFAULT IS 0
#### LOWER THIS NUMBER TO MAKE TRAPS TEACH BETTER/HIGHER RISK - (USE QUICK/BLIND MORE OFTEN)
#### RAISE THIS NUMBER TO MAKE TRAPS EASIER/LESS LIKELY TO EXPLODE - (USE CAREFUL MORE OFTEN)
var baseline_difficulty -1
###################################
# THIEF ONLY VARIABLES
###################################
# SET THE KHRI YOU WANT TO USE (IGNORE IF NON-THIEF)
var khri safe focus sight avoidance darken
# NAME OF YOUR COMPONENT CONTAINER - SET TO NULL TO TURN OFF (HARVEST MUST BE ON)
var componentcontainer dark.pouch
return
}
if ("$charactername" = "%CHARACTER10") then
{
## SET YOUR BAGS WHERE BOXES CAN BE FOUND
## AND/OR WHERE YOUR ARMOR/HAND ITEMS CAN BE STOWED
var container1 bag
var container2 lootsack
var container3 pannier
var sheath harness
## TIE CONTAINER (If you use a toolstrap/toolbelt etc container to TIE weapons etc to)
## SET THE VERB OF THE TIE CONTAINER
var TieContainer NULL
### SET THE ITEMS YOU WANT TO ALWAYS TIE TO IT ( in an array - item1|item2|item3 )
var TieContainer.Items NULL
## Do you WEAR your GEM POUCH or do you keep them stowed away in your bags?
## (ON or OFF) - ON if you wear one, OFF if you do not wear a gem pouch
var gempouchWorn OFF
## DO YOUR GEM POUCHES HAVE SOME WEIRD SYNTAX? SET IT HERE. LEAVE AT GEM POUCH IF NORMAL
var gempouch black pouch
## WHERE DO WE STORE YOUR COMPLETELY FULL, TIED UP GEM POUCHES? (CLOSABLE CONTAINER!)
var gempouch.container thigh.pouch
## TIE YOUR GEM POUCHES? ON OR OFF - YES WILL TIE UP ANY FULL POUCHES
var tie.pouch OFF
# ANY HAND WORN ARMOR?
var knuckles knuckle
#### ARE YOU USING A LOCKPICK RING or LOCKPICK CASE? (ON or OFF) (Auto-Detects if case or ring)
var lockpick.ring ON
# WHERE DO YOU STORE EXTRA LOCKPICKS FOR RESTOCKING YOUR LOCKPICK RING/CASE? (IF ANY - Not necessary to set)
var pickstorage bag
# MAGIC SKELETON KEY? (ON or OFF) - ONLY FOR USE WITH A MAGIC LOCKPICKING SKELETON KEY
var skeleton.key OFF
#### DO YOU WANT TO PUT YOUR ARMOR BACK ON AT THE END? (IF IT TOOK ANY OFF FIRST?)
var wear.armor ON
#### DO YOU WANT TO USE THE AUTO-HEALER IF YOU GET HURT?? (ON or OFF)
#### WARNING: SETTING TO NO WILL SKIP GETTING HEALED SO ITS UP TO YOU TO RECOVER!
var autoheal ON
# CONTINUE PICKING AFTER MIND LOCK? (ON or OFF) - NO WILL STOP PICKING ONCE MIND LOCKED
# SET TO YES IF YOU WANT TO CONTINUE PICKING UNTIL ALL THE BOXES ARE GONE AND IGNORE MINDSTATE
var keep.picking ON
# MOVE.ROOMS (ON or OFF) - SET TO YES IF YOU PICK BOXES IN A ROOM WITH OTHER PLAYERS
# THIS WILL MOVE ROOMS WHEN DISARMING AREA-WIDE TRAPS THAT CAN HURT/EFFECT OTHERS
var MOVE.ROOMS OFF
# SET YOUR "STARTING" ROOM IN AUTOMAPPER (MAIN ROOM YOU WANT TO PICK BOXES IN OR RETURN TO)
# THESE VARIABLES DO NOT MATTER IF YOU HAVE MOVE.ROOMS SET TO NO
var STARTING.ROOM 45
# SET YOUR "SAFE" ROOM (FOR DISARMING AREA-WIDE TRAPS THAT CAN HURT OTHERS)
var SAFE.ROOM 45
# HARVEST TRAPS? (ON or OFF)
# Harvesting increases overall time of picking SIGNIFICANTLY but also increases EXP per box
var harvest OFF
# AUTOLOOT BOXES (ON or OFF)
# LEAVE AUTOLOOT ON TO LET SCRIPT LOOT BOXES - TURN OFF TO ~SKIP~ LOOTING (using AUTOLOOT in game)
var AUTOLOOT ON
# ALWAYS DISMANTLE BOXES? (ON or OFF)
# If ON will ALWAYS dismantle boxes even if in a room with a bucket/trash bin
# If OFF - Will only dismantle if there is no trash receptacle in room
var DISMANTLE.ALL OFF
# DO YOU WANT TO KEEP ALL THE COMPONENTS YOU HARVEST? (ON or OFF)
# SCRIPT WILL ALWAYS KEEP CUBES IF SCRIPT FINDS THEM, WILL DROP ANYTHING ELSE IF NO
## IF YOU TURN THIS ON SCRIPT WILL TRY TO AUTO-SELL COMPONENTS
var keepcomponent ON
#### BASE DIFFICULTY ADJUSTER. FOR INCREASING DIFFICULTY MANUALLY ( -5 to 5 ) DEFAULT IS 0
#### LOWER THIS NUMBER TO MAKE TRAPS TEACH BETTER/HIGHER RISK - (USE QUICK/BLIND MORE OFTEN)
#### RAISE THIS NUMBER TO MAKE TRAPS EASIER/LESS LIKELY TO EXPLODE - (USE CAREFUL MORE OFTEN)
var baseline_difficulty -1
###################################
# THIEF ONLY VARIABLES
###################################
# SET THE KHRI YOU WANT TO USE (IGNORE IF NON-THIEF)
var khri safe focus sight avoidance darken
# NAME OF YOUR COMPONENT CONTAINER - SET TO NULL TO TURN OFF (HARVEST MUST BE ON)
var componentcontainer dark.pouch
return
}
if ("$charactername" = "%CHARACTER11") then
{
## SET YOUR BAGS WHERE BOXES CAN BE FOUND
## AND/OR WHERE YOUR ARMOR/HAND ITEMS CAN BE STOWED
var container1 bag
var container2 lootsack
var container3 pannier
var sheath harness
## TIE CONTAINER (If you use a toolstrap/toolbelt etc container to TIE weapons etc to)
## SET THE VERB OF THE TIE CONTAINER
var TieContainer NULL
### SET THE ITEMS YOU WANT TO ALWAYS TIE TO IT ( in an array - item1|item2|item3 )
var TieContainer.Items NULL
## Do you WEAR your GEM POUCH or do you keep them stowed away in your bags?
## (ON or OFF) - ON if you wear one, OFF if you do not wear a gem pouch
var gempouchWorn OFF
## DO YOUR GEM POUCHES HAVE SOME WEIRD SYNTAX? SET IT HERE. LEAVE AT GEM POUCH IF NORMAL
var gempouch black pouch
## WHERE DO WE STORE YOUR COMPLETELY FULL, TIED UP GEM POUCHES? (CLOSABLE CONTAINER!)
var gempouch.container thigh.pouch
## TIE YOUR GEM POUCHES? ON OR OFF - YES WILL TIE UP ANY FULL POUCHES
var tie.pouch OFF
# ANY HAND WORN ARMOR?
var knuckles knuckle
#### ARE YOU USING A LOCKPICK RING or LOCKPICK CASE? (ON or OFF) (Auto-Detects if case or ring)
var lockpick.ring ON
# WHERE DO YOU STORE EXTRA LOCKPICKS FOR RESTOCKING YOUR LOCKPICK RING/CASE? (IF ANY - Not necessary to set)
var pickstorage bag
# MAGIC SKELETON KEY? (ON or OFF) - ONLY FOR USE WITH A MAGIC LOCKPICKING SKELETON KEY
var skeleton.key OFF
#### DO YOU WANT TO PUT YOUR ARMOR BACK ON AT THE END? (IF IT TOOK ANY OFF FIRST?)
var wear.armor ON
#### DO YOU WANT TO USE THE AUTO-HEALER IF YOU GET HURT?? (ON or OFF)
#### WARNING: SETTING TO NO WILL SKIP GETTING HEALED SO ITS UP TO YOU TO RECOVER!
var autoheal ON
# CONTINUE PICKING AFTER MIND LOCK? (ON or OFF) - NO WILL STOP PICKING ONCE MIND LOCKED
# SET TO YES IF YOU WANT TO CONTINUE PICKING UNTIL ALL THE BOXES ARE GONE AND IGNORE MINDSTATE
var keep.picking ON
# MOVE.ROOMS (ON or OFF) - SET TO YES IF YOU PICK BOXES IN A ROOM WITH OTHER PLAYERS
# THIS WILL MOVE ROOMS WHEN DISARMING AREA-WIDE TRAPS THAT CAN HURT/EFFECT OTHERS
var MOVE.ROOMS OFF
# SET YOUR "STARTING" ROOM IN AUTOMAPPER (MAIN ROOM YOU WANT TO PICK BOXES IN OR RETURN TO)
# THESE VARIABLES DO NOT MATTER IF YOU HAVE MOVE.ROOMS SET TO NO
var STARTING.ROOM 45
# SET YOUR "SAFE" ROOM (FOR DISARMING AREA-WIDE TRAPS THAT CAN HURT OTHERS)
var SAFE.ROOM 45
# HARVEST TRAPS? (ON or OFF)
# Harvesting increases overall time of picking SIGNIFICANTLY but also increases EXP per box
var harvest OFF
# AUTOLOOT BOXES (ON or OFF)
# LEAVE AUTOLOOT ON TO LET SCRIPT LOOT BOXES - TURN OFF TO ~SKIP~ LOOTING (using AUTOLOOT in game)
var AUTOLOOT ON
# ALWAYS DISMANTLE BOXES? (ON or OFF)
# If ON will ALWAYS dismantle boxes even if in a room with a bucket/trash bin
# If OFF - Will only dismantle if there is no trash receptacle in room
var DISMANTLE.ALL OFF
# DO YOU WANT TO KEEP ALL THE COMPONENTS YOU HARVEST? (ON or OFF)
# SCRIPT WILL ALWAYS KEEP CUBES IF SCRIPT FINDS THEM, WILL DROP ANYTHING ELSE IF NO
## IF YOU TURN THIS ON SCRIPT WILL TRY TO AUTO-SELL COMPONENTS
var keepcomponent ON
#### BASE DIFFICULTY ADJUSTER. FOR INCREASING DIFFICULTY MANUALLY ( -5 to 5 ) DEFAULT IS 0
#### LOWER THIS NUMBER TO MAKE TRAPS TEACH BETTER/HIGHER RISK - (USE QUICK/BLIND MORE OFTEN)
#### RAISE THIS NUMBER TO MAKE TRAPS EASIER/LESS LIKELY TO EXPLODE - (USE CAREFUL MORE OFTEN)
var baseline_difficulty -1
###################################
# THIEF ONLY VARIABLES
###################################
# SET THE KHRI YOU WANT TO USE (IGNORE IF NON-THIEF)
var khri safe focus sight avoidance darken
# NAME OF YOUR COMPONENT CONTAINER - SET TO NULL TO TURN OFF (HARVEST MUST BE ON)
var componentcontainer dark.pouch
return
}
if ("$charactername" = "%CHARACTER12") then
{
## SET YOUR BAGS WHERE BOXES CAN BE FOUND
## AND/OR WHERE YOUR ARMOR/HAND ITEMS CAN BE STOWED
var container1 bag
var container2 lootsack
var container3 pannier
var sheath harness
## TIE CONTAINER (If you use a toolstrap/toolbelt etc container to TIE weapons etc to)
## SET THE VERB OF THE TIE CONTAINER
var TieContainer NULL
### SET THE ITEMS YOU WANT TO ALWAYS TIE TO IT ( in an array - item1|item2|item3 )
var TieContainer.Items NULL
## Do you WEAR your GEM POUCH or do you keep them stowed away in your bags?
## (ON or OFF) - ON if you wear one, OFF if you do not wear a gem pouch
var gempouchWorn OFF
## DO YOUR GEM POUCHES HAVE SOME WEIRD SYNTAX? SET IT HERE. LEAVE AT GEM POUCH IF NORMAL
var gempouch black pouch
## WHERE DO WE STORE YOUR COMPLETELY FULL, TIED UP GEM POUCHES? (CLOSABLE CONTAINER!)
var gempouch.container thigh.pouch
## TIE YOUR GEM POUCHES? ON OR OFF - YES WILL TIE UP ANY FULL POUCHES
var tie.pouch OFF
# ANY HAND WORN ARMOR?
var knuckles knuckle
#### ARE YOU USING A LOCKPICK RING or LOCKPICK CASE? (ON or OFF) (Auto-Detects if case or ring)
var lockpick.ring ON
# WHERE DO YOU STORE EXTRA LOCKPICKS FOR RESTOCKING YOUR LOCKPICK RING/CASE? (IF ANY - Not necessary to set)
var pickstorage bag
# MAGIC SKELETON KEY? (ON or OFF) - ONLY FOR USE WITH A MAGIC LOCKPICKING SKELETON KEY
var skeleton.key OFF
#### DO YOU WANT TO PUT YOUR ARMOR BACK ON AT THE END? (IF IT TOOK ANY OFF FIRST?)
var wear.armor ON
#### DO YOU WANT TO USE THE AUTO-HEALER IF YOU GET HURT?? (ON or OFF)
#### WARNING: SETTING TO NO WILL SKIP GETTING HEALED SO ITS UP TO YOU TO RECOVER!
var autoheal ON
# CONTINUE PICKING AFTER MIND LOCK? (ON or OFF) - NO WILL STOP PICKING ONCE MIND LOCKED
# SET TO YES IF YOU WANT TO CONTINUE PICKING UNTIL ALL THE BOXES ARE GONE AND IGNORE MINDSTATE
var keep.picking ON
# MOVE.ROOMS (ON or OFF) - SET TO YES IF YOU PICK BOXES IN A ROOM WITH OTHER PLAYERS
# THIS WILL MOVE ROOMS WHEN DISARMING AREA-WIDE TRAPS THAT CAN HURT/EFFECT OTHERS
var MOVE.ROOMS OFF
# SET YOUR "STARTING" ROOM IN AUTOMAPPER (MAIN ROOM YOU WANT TO PICK BOXES IN OR RETURN TO)
# THESE VARIABLES DO NOT MATTER IF YOU HAVE MOVE.ROOMS SET TO NO
var STARTING.ROOM 45
# SET YOUR "SAFE" ROOM (FOR DISARMING AREA-WIDE TRAPS THAT CAN HURT OTHERS)
var SAFE.ROOM 45
# HARVEST TRAPS? (ON or OFF)
# Harvesting increases overall time of picking SIGNIFICANTLY but also increases EXP per box
var harvest OFF
# AUTOLOOT BOXES (ON or OFF)
# LEAVE AUTOLOOT ON TO LET SCRIPT LOOT BOXES - TURN OFF TO ~SKIP~ LOOTING (using AUTOLOOT in game)
var AUTOLOOT ON
# ALWAYS DISMANTLE BOXES? (ON or OFF)
# If ON will ALWAYS dismantle boxes even if in a room with a bucket/trash bin
# If OFF - Will only dismantle if there is no trash receptacle in room
var DISMANTLE.ALL OFF
# DO YOU WANT TO KEEP ALL THE COMPONENTS YOU HARVEST? (ON or OFF)
# SCRIPT WILL ALWAYS KEEP CUBES IF SCRIPT FINDS THEM, WILL DROP ANYTHING ELSE IF NO
## IF YOU TURN THIS ON SCRIPT WILL TRY TO AUTO-SELL COMPONENTS
var keepcomponent ON
#### BASE DIFFICULTY ADJUSTER. FOR INCREASING DIFFICULTY MANUALLY ( -5 to 5 ) DEFAULT IS 0
#### LOWER THIS NUMBER TO MAKE TRAPS TEACH BETTER/HIGHER RISK - (USE QUICK/BLIND MORE OFTEN)
#### RAISE THIS NUMBER TO MAKE TRAPS EASIER/LESS LIKELY TO EXPLODE - (USE CAREFUL MORE OFTEN)
var baseline_difficulty -1
###################################
# THIEF ONLY VARIABLES
###################################
# SET THE KHRI YOU WANT TO USE (IGNORE IF NON-THIEF)
var khri safe focus sight avoidance darken
# NAME OF YOUR COMPONENT CONTAINER - SET TO NULL TO TURN OFF (HARVEST MUST BE ON)
var componentcontainer dark.pouch
return
}
if ("$charactername" = "%CHARACTER13") then
{
## SET YOUR BAGS WHERE BOXES CAN BE FOUND
## AND/OR WHERE YOUR ARMOR/HAND ITEMS CAN BE STOWED
var container1 bag
var container2 lootsack
var container3 pannier
var sheath harness
## TIE CONTAINER (If you use a toolstrap/toolbelt etc container to TIE weapons etc to)
## SET THE VERB OF THE TIE CONTAINER
var TieContainer NULL
### SET THE ITEMS YOU WANT TO ALWAYS TIE TO IT ( in an array - item1|item2|item3 )
var TieContainer.Items NULL
## Do you WEAR your GEM POUCH or do you keep them stowed away in your bags?
## (ON or OFF) - ON if you wear one, OFF if you do not wear a gem pouch
var gempouchWorn OFF
## DO YOUR GEM POUCHES HAVE SOME WEIRD SYNTAX? SET IT HERE. LEAVE AT GEM POUCH IF NORMAL
var gempouch black pouch
## WHERE DO WE STORE YOUR COMPLETELY FULL, TIED UP GEM POUCHES? (CLOSABLE CONTAINER!)
var gempouch.container thigh.pouch
## TIE YOUR GEM POUCHES? ON OR OFF - YES WILL TIE UP ANY FULL POUCHES
var tie.pouch OFF
# ANY HAND WORN ARMOR?
var knuckles knuckle
#### ARE YOU USING A LOCKPICK RING or LOCKPICK CASE? (ON or OFF) (Auto-Detects if case or ring)
var lockpick.ring ON
# WHERE DO YOU STORE EXTRA LOCKPICKS FOR RESTOCKING YOUR LOCKPICK RING/CASE? (IF ANY - Not necessary to set)
var pickstorage bag
# MAGIC SKELETON KEY? (ON or OFF) - ONLY FOR USE WITH A MAGIC LOCKPICKING SKELETON KEY
var skeleton.key OFF
#### DO YOU WANT TO PUT YOUR ARMOR BACK ON AT THE END? (IF IT TOOK ANY OFF FIRST?)
var wear.armor ON
#### DO YOU WANT TO USE THE AUTO-HEALER IF YOU GET HURT?? (ON or OFF)
#### WARNING: SETTING TO NO WILL SKIP GETTING HEALED SO ITS UP TO YOU TO RECOVER!
var autoheal ON
# CONTINUE PICKING AFTER MIND LOCK? (ON or OFF) - NO WILL STOP PICKING ONCE MIND LOCKED
# SET TO YES IF YOU WANT TO CONTINUE PICKING UNTIL ALL THE BOXES ARE GONE AND IGNORE MINDSTATE
var keep.picking ON
# MOVE.ROOMS (ON or OFF) - SET TO YES IF YOU PICK BOXES IN A ROOM WITH OTHER PLAYERS
# THIS WILL MOVE ROOMS WHEN DISARMING AREA-WIDE TRAPS THAT CAN HURT/EFFECT OTHERS
var MOVE.ROOMS OFF
# SET YOUR "STARTING" ROOM IN AUTOMAPPER (MAIN ROOM YOU WANT TO PICK BOXES IN OR RETURN TO)
# THESE VARIABLES DO NOT MATTER IF YOU HAVE MOVE.ROOMS SET TO NO
var STARTING.ROOM 45
# SET YOUR "SAFE" ROOM (FOR DISARMING AREA-WIDE TRAPS THAT CAN HURT OTHERS)
var SAFE.ROOM 45
# HARVEST TRAPS? (ON or OFF)
# Harvesting increases overall time of picking SIGNIFICANTLY but also increases EXP per box
var harvest OFF
# AUTOLOOT BOXES (ON or OFF)
# LEAVE AUTOLOOT ON TO LET SCRIPT LOOT BOXES - TURN OFF TO ~SKIP~ LOOTING (using AUTOLOOT in game)
var AUTOLOOT ON
# ALWAYS DISMANTLE BOXES? (ON or OFF)
# If ON will ALWAYS dismantle boxes even if in a room with a bucket/trash bin
# If OFF - Will only dismantle if there is no trash receptacle in room
var DISMANTLE.ALL OFF
# DO YOU WANT TO KEEP ALL THE COMPONENTS YOU HARVEST? (ON or OFF)
# SCRIPT WILL ALWAYS KEEP CUBES IF SCRIPT FINDS THEM, WILL DROP ANYTHING ELSE IF NO
## IF YOU TURN THIS ON SCRIPT WILL TRY TO AUTO-SELL COMPONENTS
var keepcomponent ON
#### BASE DIFFICULTY ADJUSTER. FOR INCREASING DIFFICULTY MANUALLY ( -5 to 5 ) DEFAULT IS 0
#### LOWER THIS NUMBER TO MAKE TRAPS TEACH BETTER/HIGHER RISK - (USE QUICK/BLIND MORE OFTEN)
#### RAISE THIS NUMBER TO MAKE TRAPS EASIER/LESS LIKELY TO EXPLODE - (USE CAREFUL MORE OFTEN)
var baseline_difficulty -1
###################################
# THIEF ONLY VARIABLES
###################################
# SET THE KHRI YOU WANT TO USE (IGNORE IF NON-THIEF)
var khri safe focus sight avoidance darken
# NAME OF YOUR COMPONENT CONTAINER - SET TO NULL TO TURN OFF (HARVEST MUST BE ON)
var componentcontainer dark.pouch
return
}
if ("$charactername" = "%CHARACTER14") then
{