You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I would like to suggest the following feature:
There are voice line triggers that can trigger voice lines from GLaDOS. These could possibly be configured in BeeMod (select specific voice line) and then built into Portal 2 as a trigger. If it is possible: I would like to make everything into an item that I have enough room for other things in my Portal 2 items inventory.
Why should this be implemented
This could make the level more interesting. If something specific happens in the level, a voice line could make the part more exciting.
The text was updated successfully, but these errors were encountered:
Good idea and it could possibly be made by a simple trigger linking to a actor in the game. It technically already exists too via the "mid" and "response" categories in most voice options.
The main problem with these sorts of things is that currently, you're able to arbitrarily swap style or characters, and everything will still work. If we do add a voiceline trigger, it's really not clear what should happen if you switch to another character with those present in the map. Should it be limited to a preset list that corresponds to each other? Or just accept that it will produce nonsense if you switch.
Description of the feature
I would like to suggest the following feature:
There are voice line triggers that can trigger voice lines from GLaDOS. These could possibly be configured in BeeMod (select specific voice line) and then built into Portal 2 as a trigger. If it is possible: I would like to make everything into an item that I have enough room for other things in my Portal 2 items inventory.
Why should this be implemented
This could make the level more interesting. If something specific happens in the level, a voice line could make the part more exciting.
The text was updated successfully, but these errors were encountered: