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PoliticalSystem.cs
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/*******************************************************************************
*
* Space Trader for Windows 1.00
*
* Copyright (C) 2016 Keith Banner, All Rights Reserved
*
* Port to Windows by David Pierron & Jay French
* Original coding by Pieter Spronck, Sam Anderson, Samuel Goldstein, Matt Lee
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* If you'd like a copy of the GNU General Public License, go to
* http://www.gnu.org/copyleft/gpl.html.
*
* You can contact the author at [email protected]
*
******************************************************************************/
using System;
namespace SpaceTrader
{
public class PoliticalSystem
{
#region Member Declarations
#endregion
#region Methods
public PoliticalSystem(PoliticalSystemType type, int reactionIllegal, Activity activityPolice, Activity activityPirates,
Activity activityTraders, TechLevel minTechLevel, TechLevel maxTechLevel, int bribeLevel, bool drugsOk,
bool firearmsOk, TradeItemType wanted)
{
Type = type;
ReactionIllegal = reactionIllegal;
ActivityPolice = activityPolice;
ActivityPirates = activityPirates;
ActivityTraders = activityTraders;
MinimumTechLevel = minTechLevel;
MaximumTechLevel = maxTechLevel;
BribeLevel = bribeLevel;
DrugsOk = drugsOk;
FirearmsOk = firearmsOk;
Wanted = wanted;
}
public bool ShipTypeLikely(ShipType shipType, OpponentType oppType)
{
bool likely = false;
int diffMod = Math.Max(0, (int)Game.CurrentGame.Difficulty - (int)Difficulty.Normal);
switch (oppType)
{
case OpponentType.Pirate:
likely = (int)ActivityPirates + diffMod >= (int)Consts.ShipSpecs[(int)shipType].Pirates;
break;
case OpponentType.Police:
likely = (int)ActivityPolice + diffMod >= (int)Consts.ShipSpecs[(int)shipType].Police;
break;
case OpponentType.Trader:
likely = (int)ActivityTraders + diffMod >= (int)Consts.ShipSpecs[(int)shipType].Traders;
break;
}
return likely;
}
#endregion
#region Properties
public Activity ActivityPirates { get; }
public Activity ActivityPolice { get; }
public Activity ActivityTraders { get; }
public int BribeLevel { get; }
public bool DrugsOk { get; }
public bool FirearmsOk { get; }
public TechLevel MaximumTechLevel { get; }
public TechLevel MinimumTechLevel { get; }
public string Name => Strings.PoliticalSystemNames[(int)Type];
public int ReactionIllegal { get; }
public PoliticalSystemType Type { get; }
public TradeItemType Wanted { get; }
#endregion
}
}