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WildBlueTools.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{CC0BDF1A-9641-4628-9F0F-3500DDC99534}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WildBlueIndustries</RootNamespace>
<AssemblyName>WildBlueTools</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="GUI\WBIResultsDialogSwizzler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Utilities\ExtendedPartModule.cs" />
<Compile Include="GUI\FakeExperimentResults.cs" />
<Compile Include="Utilities\FixedUpdateHelper.cs" />
<Compile Include="GUI\InfoView.cs" />
<Compile Include="Utilities\ModCategorizer.cs" />
<Compile Include="Switchers\WBIAffordableSwitcher.cs" />
<Compile Include="Utilities\TransmitHelper.cs" />
<Compile Include="Utilities\WBIMeshToggle.cs" />
<Compile Include="Converters\WBIMultiConverter.cs" />
<Compile Include="Converters\MultiConverterModel.cs" />
<Compile Include="GUI\OpsView.cs" />
<Compile Include="Parts\WBILight.cs" />
<Compile Include="Switchers\WBITemplateConverter.cs" />
<Compile Include="Parts\WBModuleDockingNode.cs" />
<Compile Include="Utilities\WBIAnimation.cs" />
<Compile Include="Parts\WBIExtendedDecoupler.cs" />
<Compile Include="Parts\WBIInflatablePartModule.cs" />
<Compile Include="Utilities\WBIMeshHelper.cs" />
<Compile Include="Switchers\WBIModuleSwitcher.cs" />
<Compile Include="Switchers\WBIResourceSwitcher.cs" />
<Compile Include="Switchers\TemplatesModel.cs" />
<Compile Include="GUI\WindowUtils.cs" />
<Compile Include="Utilities\Utils.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utilities\ResourceHelper.cs" />
<Compile Include="GUI\Window.cs" />
<Compile Include="Converters\WBIResourceConverter.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>