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This repository has been archived by the owner on Aug 15, 2022. It is now read-only.

History / Unity Integration Network Start

Revisions

  • minor specification

    Balroth committed May 20, 2019
  • bolded networkStarted event

    Balroth committed May 14, 2019
  • Removed the pic, since it doesnt fit the established conventions (aka different styling, not selectable, clashes with the rest of the code etc etc)

    Balroth committed May 14, 2019
  • Added a note that `NetworkStart` is always triggered/fired, before networkStarted subscriptions (also a pic of the base.Network())

    Balroth committed May 14, 2019
  • Renamed NetCam to NetCamera so its more intuitive + put a linebreak on the #networkStarted paragraph

    Balroth committed May 12, 2019
  • Explained that `NetworkStart` is **automatically** called, and merged it properly with the rest of the paragraph. This is super important information that shouldn't go un-noticed!

    Balroth committed May 12, 2019
  • put `Camera` in front of cameraRef, because otherwise, the variable cannot exist in the current context. Aka you cannot assign a variable without a datatype in front of it

    Balroth committed May 12, 2019
  • Updated Unity Integration Network Start (markdown)

    @mcguinnessdr mcguinnessdr committed Sep 30, 2018
  • Updated network start (markdown)

    @mcguinnessdr mcguinnessdr committed Sep 30, 2018