From 1737d6acc7446c8ede8415efd16c8d48c9a51890 Mon Sep 17 00:00:00 2001 From: QuazChick <79767058+QuazChick@users.noreply.github.com> Date: Mon, 6 Jan 2025 20:20:28 +0000 Subject: [PATCH] Update block-components.md --- docs/blocks/block-components.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/blocks/block-components.md b/docs/blocks/block-components.md index 093b06a503e..120550894a6 100644 --- a/docs/blocks/block-components.md +++ b/docs/blocks/block-components.md @@ -396,6 +396,7 @@ Configuration of your block's rendering, including textures and lighting. - All instances must have the same render method. - Block faces will unconditionally darken if intersecting another block. +- The texture on the `down` face is used for destruction particles. Material instances can be combined with `RP/blocks.json` entries to create blocks which exhibit opaque-like properties. This is primarily used to enable face culling on [custom glass blocks](/blocks/custom-glass-blocks). @@ -425,8 +426,7 @@ Render methods essentially control how a block appears in the world, much like e ```json "minecraft:material_instances": { - // '*' instance required - default instance for your block (also used for destruction particles) - // Wildcards follow render controller syntax + // '*' instance required - default instance for cube faces // Instance names 'up', 'down', 'north', 'east', 'south' and 'west' are built in "*": { "texture": "texture_name", // Shortname defined in `RP/textures/terrain_textures.json`