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Displays.cs
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using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Api.Display;
using BTD_Mod_Helper.Extensions;
using Il2Cpp;
using Il2CppAssets.Scripts.Data.Bloons;
using Il2CppAssets.Scripts.Data;
using Il2CppAssets.Scripts.Unity.Display;
using Il2CppAssets.Scripts.Unity.Display.Animation;
using Il2CppNinjaKiwi.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Il2CppAssets.Scripts.Utils;
using Il2CppNinjaKiwi.Common.ResourceUtils;
namespace DirkTheDino
{
public class BeastHandlerBuff : ModBuffIcon
{
public override string Icon => "DinoBuff";
public override int MaxStackSize => 0;
}
public class EnergieBuff : ModBuffIcon
{
public override string Icon => "EnergieBuff";
public override int MaxStackSize => 0;
}
public class Leer : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override void ModifyDisplayNode(UnityDisplayNode node)
{ Set2DTexture(node, "Leer"); }
}
public class TransformedProjectile : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "Projectile";
public override float Scale => 0.2f;
}
public class OrangePortal : ModCustomDisplay {
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "Orange_Portal";
}
public class UpgradeEffect1 : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "Lightning";
}
public class BluePortal : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "Blue_Portal";
}
public class VerySmallProjectile : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "ProjectileLigntning";
public override float Scale => 0.4f;
}
public class TransformDisplay : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "PalutenTower";
public override float Scale => 1f;
}
public class FlyingLigntning : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "ProjectileLigntning";
public override float Scale => 0.5f;
}
public class FlyingLigntningV2 : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "ProjectileLigntning2";
public override float Scale => 0.2f;
}
public class DroneKette : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "DroneKette";
public override float Scale => 0.2f;
}
public class FlyingLigntningSphere : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "ProjectileLigntning";
public override float Scale => 1f;
}
public class EnergieSphereL16 : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "EnergySphere_16";
public override float Scale => 1f;
}
public class Jet : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "Jet";
public override float Scale => 1f;
}
public class RedDrone : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "RedDrone";
public override float Scale => 0.25f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (SkinnedMeshRenderer s in node.GetComponentsInChildren<SkinnedMeshRenderer>())
{
s.material.shader = DirkTheDino.GetOutlineShader();
RendererExt.SetOutlineColor(s, new Color(212, 11, 4));
}
}
}
public class BlueDrone : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "BlueDrone";
public override float Scale => 0.25f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (SkinnedMeshRenderer s in node.GetComponentsInChildren<SkinnedMeshRenderer>())
{
s.material.shader = DirkTheDino.GetOutlineShader();
RendererExt.SetOutlineColor(s, new Color(4, 56, 212));
}
}
}
public class JetProjectile : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "JetProjectile";
public override float Scale => 1f;
}
public class PinkLaserDisplay : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override float Scale => 0.5f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "PinkLaserDisplay");
}
}
public class ShortLighnnings : ModCustomDisplay
{
public override string AssetBundleName => "dinodirk";
public override string PrefabName => "ShortLightningProjectile";
public override float Scale => 0.2f;
}
public class ElectricShockDisplay2 : ModDisplay
{
private const string BaseOverlayType = "LaserShock";
public static readonly string CustomOverlayType2 = "ElectricShock2";
private static SerializableDictionary<string, BloonOverlayScriptable> OverlayTypes => GameData.Instance.bloonOverlays.overlayTypes;
public override string Name => base.Name + "-" + overlayClass;
public override PrefabReference BaseDisplayReference => OverlayTypes[BaseOverlayType].assets[overlayClass];
protected readonly BloonOverlayClass overlayClass;
public ElectricShockDisplay2() { }
public ElectricShockDisplay2(BloonOverlayClass overlayClass)
{
this.overlayClass = overlayClass;
}
public override IEnumerable<ModContent> Load() => Enum.GetValues(typeof(BloonOverlayClass))
.Cast<BloonOverlayClass>()
.Select(bc => new ElectricShockDisplay2(bc));
public override void Register()
{
base.Register();
BloonOverlayScriptable electricShock;
if (!OverlayTypes.ContainsKey(CustomOverlayType2))
{
electricShock = OverlayTypes[CustomOverlayType2] = ScriptableObject.CreateInstance<BloonOverlayScriptable>();
electricShock.assets = new SerializableDictionary<BloonOverlayClass, PrefabReference>();
electricShock.displayLayer = OverlayTypes[BaseOverlayType].displayLayer;
}
else
{
electricShock = OverlayTypes[CustomOverlayType2];
}
electricShock.assets[overlayClass] = CreatePrefabReference(Id);
}
public override void ModifyDisplayNode(UnityDisplayNode node)
{
if (node.GetComponentInChildren<CustomSpriteFrameAnimator>())
{
Il2CppSystem.Collections.Generic.List<Sprite> frames2 = new Il2CppSystem.Collections.Generic.List<Sprite>();
frames2.Add(GetSprite("PinkLaserEffect1"));
frames2.Add(GetSprite("PinkLaserEffect2"));
frames2.Add(GetSprite("PinkLaserEffect3"));
frames2.Add(GetSprite("PinkLaserEffect4"));
node.GetComponentInChildren<CustomSpriteFrameAnimator>().frames = frames2;
}
if (node.GetComponentInChildren<MeshRenderer>())
{
node.GetComponentInChildren<MeshRenderer>().SetMainTexture(GetTexture(CustomOverlayType2));
}
}
}
public class ElectricShockDisplay : ModDisplay
{
private const string BaseOverlayType = "LaserShock";
public static readonly string CustomOverlayType = "ElectricShock";
private static SerializableDictionary<string, BloonOverlayScriptable> OverlayTypes => GameData.Instance.bloonOverlays.overlayTypes;
public override string Name => base.Name + "-" + overlayClass;
public override PrefabReference BaseDisplayReference => OverlayTypes[BaseOverlayType].assets[overlayClass];
protected readonly BloonOverlayClass overlayClass;
public ElectricShockDisplay() { }
public ElectricShockDisplay(BloonOverlayClass overlayClass)
{
this.overlayClass = overlayClass;
}
public override IEnumerable<ModContent> Load() => Enum.GetValues(typeof(BloonOverlayClass))
.Cast<BloonOverlayClass>()
.Select(bc => new ElectricShockDisplay(bc));
public override void Register()
{
base.Register();
BloonOverlayScriptable electricShock;
if (!OverlayTypes.ContainsKey(CustomOverlayType))
{
electricShock = OverlayTypes[CustomOverlayType] = ScriptableObject.CreateInstance<BloonOverlayScriptable>();
electricShock.assets = new SerializableDictionary<BloonOverlayClass, PrefabReference>();
electricShock.displayLayer = OverlayTypes[BaseOverlayType].displayLayer;
}
else
{
electricShock = OverlayTypes[CustomOverlayType];
}
electricShock.assets[overlayClass] = CreatePrefabReference(Id);
}
public override void ModifyDisplayNode(UnityDisplayNode node)
{
if (node.GetComponentInChildren<CustomSpriteFrameAnimator>())
{
Il2CppSystem.Collections.Generic.List<Sprite> frames = new Il2CppSystem.Collections.Generic.List<Sprite>();
frames.Add(GetSprite("BlueLaserEffect1"));
frames.Add(GetSprite("BlueLaserEffect2"));
frames.Add(GetSprite("BlueLaserEffect3"));
frames.Add(GetSprite("BlueLaserEffect4"));
node.GetComponentInChildren<CustomSpriteFrameAnimator>().frames = frames;
}
if (node.GetComponentInChildren<MeshRenderer>())
{
node.GetComponentInChildren<MeshRenderer>().SetMainTexture(GetTexture(CustomOverlayType));
}
}
}
}