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client.lua
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ESX = nil
local PlayerData = {}
local HasAlreadyEnteredMarker = false
local currentZone = nil
local DISTANCE = 10
local DISTANCE_INTERACTION = 2.0
local MARKER_SIZE = 1.0
local E_KEY = 38
Citizen.CreateThread(
function()
while ESX == nil do
TriggerEvent(
'esx:getSharedObject',
function(obj)
ESX = obj
end
)
Citizen.Wait(0)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(10)
end
PlayerData = ESX.GetPlayerData()
Start()
end
)
function Start()
for _, ped in pairs(Config.Peds) do
if ped.model ~= nil then
local modelHash = GetHashKey(ped.model)
RequestModel(modelHash)
while not HasModelLoaded(modelHash) do
Wait(1)
end
local SpawnedPed = CreatePed(2, modelHash, ped.pos, ped.h, false, true)
TaskSetBlockingOfNonTemporaryEvents(SpawnedPed, true)
Citizen.Wait(1)
if ped.animation ~= nil then
TaskStartScenarioInPlace(SpawnedPed, ped.animation, 0, false)
end
SetEntityInvincible(SpawnedPed, true)
PlaceObjectOnGroundProperly(SpawnedPed)
SetModelAsNoLongerNeeded(modelHash)
Citizen.CreateThread(
function()
local _ped = SpawnedPed
Citizen.Wait(1000)
FreezeEntityPosition(_ped, true)
end
)
end
end
function spawnMarker(ped, coords)
if PlayerData.job.name == 'police' and ped.policeLock then
return
end
local cur_distance = GetDistanceBetweenCoords(coords, ped.pos, true)
if ped.onEnter ~= nil and cur_distance < DISTANCE then
DrawMarker(1, ped.pos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, MARKER_SIZE, MARKER_SIZE, 0.4, 102, 0, 204, 50, false, false, 2, false, false, false, false)
if cur_distance < DISTANCE_INTERACTION then
if not HasAlreadyEnteredMarker then
currentZone = ped.name
HasAlreadyEnteredMarker = true
end
if HasAlreadyEnteredMarker then
PlayerData = ESX.GetPlayerData()
if ped.onEnterText ~= nil then
ESX.ShowHelpNotification(ped.onEnterText)
end
if IsControlPressed(0, E_KEY) then
local pedEvent = ped.resource..':'..ped.onEnter
if ped.serverSide then
TriggerServerEvent(pedEvent)
else
TriggerEvent(pedEvent)
end
end
end
elseif ped.onExit ~= nil and HasAlreadyEnteredMarker and ped.name == currentZone then
HasAlreadyEnteredMarker = false
local pedEvent = ped.resource..':'..ped.onExit
if ped.serverSide then
TriggerServerEvent(pedEvent)
else
TriggerEvent(pedEvent)
end
end
end
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local coords = GetEntityCoords(PlayerPedId())
for _, ped in pairs(Config.Peds) do
if ped.onEnter ~= nil or ped.onExit ~= nil then
spawnMarker(ped, coords)
end
end
end
end)
end