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My WeaponCamera is not getting disabled. When I press play (with a player prefab already in the level) I see the prefabs weapon through walls, and it floats around the prefab it isn't attached. I get the same result from when I build the game. I have the WeaponCamera attached to the Player Setup scrips to disable. Any ideas?
The first image shows the camera is attached to the script (I am at 6 instead of 7 because I do not have the animation from moving the character, I plan on changing from a sphere to player model later).
The second image demonstrates what I see when I play (with player prefab or a building game).
the third image demonstrates the player weapon being shown through the wall.
All of this leads to me to believe the WeaponCamera is not being disabled properly, I was thinking it had something to do with its layer, but after rewatching the video he never changed the WeaponCameras layer.
The text was updated successfully, but these errors were encountered:
Reading the information and watching the images, what i can recommend you is check the layers and also the culling mask in cameras, because you want that of them can be draw by camera, so you will have to check the layers you want to draw with camera one and what you want to draw with the second one.
My WeaponCamera is not getting disabled. When I press play (with a player prefab already in the level) I see the prefabs weapon through walls, and it floats around the prefab it isn't attached. I get the same result from when I build the game. I have the WeaponCamera attached to the Player Setup scrips to disable. Any ideas?
The first image shows the camera is attached to the script (I am at 6 instead of 7 because I do not have the animation from moving the character, I plan on changing from a sphere to player model later).
The second image demonstrates what I see when I play (with player prefab or a building game).
the third image demonstrates the player weapon being shown through the wall.
All of this leads to me to believe the WeaponCamera is not being disabled properly, I was thinking it had something to do with its layer, but after rewatching the video he never changed the WeaponCameras layer.
The text was updated successfully, but these errors were encountered: