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I was able to replicate that error. I didn't find anywhere in the code where the SceneFader gameobject was set to be inactive.
Do you have the Scenefader gameobject set to be inactive in the scene? Here's an example of mine being inactive in Level 1-
Scene fader game object:
Coroutine couldn't be started because the the game object 'SceneFader' is inactive!
RETRY and MENU give me that error ...
please help
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