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Gameplay Structure #9

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marcus-ng379 opened this issue May 28, 2024 · 4 comments
Open

Gameplay Structure #9

marcus-ng379 opened this issue May 28, 2024 · 4 comments
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enhancement New feature or request

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@marcus-ng379
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gameflow
  • Time based system (6:00 AM - 12:00 AM ---> 18 hrs per day) where actions cost time.

  • X number of steps = 10 min.

  • Each day starts by waking up at 6:00 AM.

  • Player is given control of what to do on that day:

    • Talk to NPCS
      • Each love interest have different schedules and locations they appear in, so player has to explore & learn.
      • By talking to them before service, they can give clues as to what dishes they crave today, from a randomised (but still personalised) pool of recipe options. Serving them their wanted dishes is the best way to quickly fill up their affection meter.
      • You can also talk to NPCs (and specfically love interests) after service, where they have dialogue depending on whether they liked the food today.
    • Opening restaurant
      • Takes {3-6 hrs [can set desired time]}.
      • Usually not done at the immediate start of the day before talking to love interests, due to not having known what they're craving today.
      • Mix between love interests and random love NPCs.
      • Earn money.
    • Hunting/gathering
      • Walking to locations outside the village.
      • Uses step-based time system used in normal movement.
      • One-hit kills. <--- subject to change
    • Buying from shop
      • Another way to acquire ingredients.
      • Takes significantly less time {10 MIN / purchase} due to not having to walk around.
      • Uses money earned from restaurant.
  • Special events can be unlocked. These trigger whenever you talk to the NPC with all conditions met (e.g. Sufficient affection, specific time, specific place, specific player dialogue choices).

  • Days end when player return to bed, or when it's 12:00 AM (unless some NPC events bypass this)

@BrownTurtleBear BrownTurtleBear added the enhancement New feature or request label May 29, 2024
@BrownTurtleBear
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Pass Out 💀

@marcus-ng379
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or maybe they just have a slowness debuff and a fatigue status effect the next day

@BrownTurtleBear
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They should be a bar and if they drink too much they pass out lol

@marcus-ng379
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ok

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