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Copy pathOpenIG_Environmental_Vars.reg
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OpenIG_Environmental_Vars.reg
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Windows Registry Editor Version 5.00
;
;NOTE: you may also need to manually append your OPENIG_ROOT location to the
;systems PATH environmental var, so all the OpenIG DLL's can be found
;
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Environment]
;Where is your boost root directory, normally where you unzip'd it
"BOOST_ROOT"="E:\\boost_1_58_0"
;
;Where is your Bullet Physics source/unzip'd location
"BULLETS_BUILD"="E:\\Bullet-2.82-r2704"
;
;Where do you want your compiled output to be installed
;when you compile OpenIG via QMake or if using cmake
;this will be the cmake install location.
"OPENIG_BUILD"="E:\\OpenIG_MSVCBuild"
;
;Where is the installed location of the OpenIG bin directory
"OPENIG_ROOT"="C:\\Program Files\\Muse-OpenIG\\bin"
;
;Where is the installed location of the OpenIG igplugins directory
"OPENIG_LIBRARY_PATH"="C:\\Program Files\\Muse-OpenIG\\bin"
;
;Where is the cmake build directory for OpenSceneGraph
"OSG_BUILD"="F:\Downloads\OpenSceneGraph-3.5.1\BUILD"
;
;Where is OpenSceneGraph installed
"OSG_ROOT"="C:/Program Files/OpenSceneGraph/"
;
;Where is the OSG Earth cmake build location
"OSGEARTH_BUILD"="F:\\osgearth-master\\BUILD"
;
;Where are the SilverLining source/unzip'd files
"SILVERLINING"="F:\\SilverLining"
;
;Where is the SilverLining Resources directory
"SILVERLINING_PATH"="F:\\SilverLining"
;
;Where is the build location of SilverLining
"SILVERLINING_BUILD"="F:\\SilverLining"
;
;Where is the location of the Triton
"TRITON_BUILD"="F:\\Triton"
;
;Where is the location of the Triton Resources Directory
"TRITON_PATH"="F:\\Triton"