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m3模型存储旋转动画采用的Quat四元数的形式存储,这种形式在max里转换到欧拉坐标系时会导致出现多解的情况,最终导致旋转动画出现大幅度的跳动。现阶段只能在导入后手动修复被影响的动画。
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m3模型存储旋转动画采用的Quat四元数的形式存储,这种形式在max里转换到欧拉坐标系时会导致出现多解的情况,最终导致旋转动画出现大幅度的跳动。现阶段只能在导入后手动修复被影响的动画。
The text was updated successfully, but these errors were encountered: