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kolf.h
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/*
Copyright (C) 2002-2005, Jason Katz-Brown <[email protected]>
Copyright 2010 Stefan Majewsky <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef KOLF_H
#define KOLF_H
#include <KXmlGuiWindow>
#include "game.h"
#include "itemfactory.h"
#include <QUrl>
class QGridLayout;
class QAction;
class KSelectAction;
class KToggleAction;
class Editor;
class ScoreBoard;
class KolfWindow : public KXmlGuiWindow
{
Q_OBJECT
public:
KolfWindow();
~KolfWindow() override;
void openUrl(const QUrl &url);
public Q_SLOTS:
void closeGame();
void updateModified(bool);
protected:
bool queryClose() override;
protected Q_SLOTS:
void startNewGame();
void loadGame();
void tutorial();
void newGame();
void save();
void saveAs();
void newPlayersTurn(Player *);
void saveGame();
void saveGameAs();
void gameOver();
void editingStarted();
void editingEnded();
void checkEditing();
void setHoleFocus() { game->setFocus(); }
void inPlayStart();
void inPlayEnd();
void maxStrokesReached(const QString &);
void updateHoleMenu(int);
void titleChanged(const QString &);
void newStatusText(const QString &);
void showInfoChanged(bool);
void useMouseChanged(bool);
void useAdvancedPuttingChanged(bool);
void showGuideLineChanged(bool);
void soundChanged(bool);
void showHighScores();
void enableAllMessages();
void createSpacer();
void emptySlot() {}
void setCurrentHole(int);
private:
QWidget *dummy;
KolfGame *game;
Editor *editor;
KolfGame *spacer;
void setupActions();
QString filename;
PlayerList players;
PlayerList spacerPlayers;
QGridLayout *layout;
ScoreBoard *scoreboard;
KToggleAction *editingAction;
QAction *newHoleAction;
QAction *resetHoleAction;
QAction *undoShotAction;
//QAction *replayShotAction;
QAction *clearHoleAction;
QAction *tutorialAction;
QAction *newAction;
QAction *endAction;
QAction *saveAction;
QAction *saveAsAction;
QAction *saveGameAction;
QAction *saveGameAsAction;
QAction *loadGameAction;
QAction *aboutAction;
KSelectAction *holeAction;
QAction *highScoreAction;
QAction *nextAction;
QAction *prevAction;
QAction *firstAction;
QAction *lastAction;
QAction *randAction;
KToggleAction *showInfoAction;
KToggleAction *useMouseAction;
KToggleAction *useAdvancedPuttingAction;
KToggleAction *showGuideLineAction;
KToggleAction *soundAction;
void setHoleMovementEnabled(bool);
void setHoleOtherEnabled(bool);
inline void setEditingEnabled(bool);
bool competition;
Kolf::ItemFactory m_itemFactory;
QString loadedGame;
bool isTutorial;
bool courseModified;
QString title;
QString tempStatusBarText;
};
struct HighScore
{
HighScore() {}
HighScore(const QString &name, int score) { this->name = name; this->score = score; }
QString name;
int score;
};
typedef QList<HighScore> HighScoreList;
#endif