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objects.cpp
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/*
Copyright (C) 2002-2005, Jason Katz-Brown <[email protected]>
Copyright 2010 Stefan Majewsky <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "objects.h"
#include "ball.h"
#include "game.h"
#include "tagaro/board.h"
#include <QFormLayout>
#include <QHBoxLayout>
#include <QRandomGenerator>
#include <QSlider>
#include <QTimer>
#include <KConfigGroup>
#include <KPluralHandlingSpinBox>
#include <KLocalizedString>
//BEGIN Kolf::BlackHole
Kolf::BlackHole::BlackHole(QGraphicsItem* parent, b2World* world)
: EllipticalCanvasItem(true, QStringLiteral("black_hole"), parent, world)
, m_minSpeed(3.0)
, m_maxSpeed(5.0)
, m_runs(0)
, m_exitDeg(0)
, m_exitItem(new QGraphicsLineItem(0, -15, 0, 15, Kolf::findBoard(this)))
, m_directionItem(new ArrowItem(Kolf::findBoard(this)))
, m_infoLine(new QGraphicsLineItem(this))
{
setSize(QSizeF(16, 18));
setZBehavior(CanvasItem::IsRaisedByStrut, 4);
setSimulationType(CanvasItem::NoSimulation);
const QColor myColor((QRgb)(QRandomGenerator::global()->bounded(0x01000000)));
ellipseItem()->setBrush(myColor);
m_exitItem->setPen(QPen(myColor, 6));
m_directionItem->setPen(myColor);
m_infoLine->setPen(QPen(myColor, 2));
setExitPos(QPointF(300, 100));
m_directionItem->setVisible(false);
m_infoLine->setVisible(false);
moveBy(0, 0); //initializes line item
}
Kolf::BlackHole::~BlackHole()
{
//these items are not direct childs
delete m_directionItem;
delete m_exitItem;
}
double Kolf::BlackHole::minSpeed() const
{
return m_minSpeed;
}
void Kolf::BlackHole::setMinSpeed(double news)
{
m_minSpeed = news;
m_directionItem->setLength(10.0 + 2.5 * (m_minSpeed + m_maxSpeed));
propagateUpdate();
}
double Kolf::BlackHole::maxSpeed() const
{
return m_maxSpeed;
}
void Kolf::BlackHole::setMaxSpeed(double news)
{
m_maxSpeed = news;
m_directionItem->setLength(10.0 + 2.5 * (m_minSpeed + m_maxSpeed));
propagateUpdate();
}
QList<QGraphicsItem*> Kolf::BlackHole::infoItems() const
{
return QList<QGraphicsItem*>() << m_infoLine << m_directionItem;
}
Kolf::Overlay* Kolf::BlackHole::createOverlay()
{
return new Kolf::BlackHoleOverlay(this);
}
Config* Kolf::BlackHole::config(QWidget* parent)
{
return new Kolf::BlackHoleConfig(this, parent);
}
void Kolf::BlackHole::moveBy(double dx, double dy)
{
EllipticalCanvasItem::moveBy(dx, dy);
m_infoLine->setLine(QLineF(QPointF(), m_exitItem->pos() - pos()));
propagateUpdate();
}
int Kolf::BlackHole::curExitDeg() const
{
return m_exitDeg;
}
void Kolf::BlackHole::setExitDeg(int newdeg)
{
m_exitDeg = newdeg;
m_exitItem->setRotation(-newdeg);
m_directionItem->setAngle(-deg2rad(newdeg));
propagateUpdate();
}
QPointF Kolf::BlackHole::exitPos() const
{
return m_exitItem->pos();
}
void Kolf::BlackHole::setExitPos(const QPointF& exitPos)
{
m_exitItem->setPos(exitPos);
m_directionItem->setPos(exitPos);
moveBy(0, 0); //updates line item, and calls propagateUpdate()
}
Vector Kolf::BlackHole::exitDirection() const
{
return m_directionItem->vector();
}
void Kolf::BlackHole::shotStarted()
{
m_runs = 0;
}
bool Kolf::BlackHole::collision(Ball* ball)
{
//miss if speed too high
const double speed = Vector(ball->velocity()).magnitude();
if (speed > 3.75)
return true;
// is center of ball in cup?
if (!contains(ball->pos() - pos()))
return true;
// warp through blackhole at most 10 times per shot
if (m_runs > 10 && game && game->isInPlay())
return true;
game->playSound(Sound::BlackHolePutIn);
const double diff = m_maxSpeed - m_minSpeed;
const double newSpeed = m_minSpeed + speed / 3.75 * diff;
ball->setVelocity(Vector());
ball->setState(Stopped);
ball->setVisible(false);
ball->setForceStillGoing(true);
const double distance = Vector(pos() - m_exitItem->pos()).magnitude();
BlackHoleTimer* timer = new BlackHoleTimer(ball, newSpeed, distance * 2.5 - newSpeed * 35 + 500);
connect(timer, &BlackHoleTimer::eject, this, &Kolf::BlackHole::eject);
connect(timer, &BlackHoleTimer::halfway, this, &Kolf::BlackHole::halfway);
game->playSound(Sound::BlackHole);
return false;
}
Kolf::BlackHoleTimer::BlackHoleTimer(Ball* ball, double speed, int msec)
: m_speed(speed), m_ball(ball)
{
QTimer::singleShot(msec, this, &Kolf::BlackHoleTimer::emitEject);
QTimer::singleShot(msec / 2, this, &Kolf::BlackHoleTimer::halfway);
}
void Kolf::BlackHoleTimer::emitEject()
{
Q_EMIT eject(m_ball, m_speed);
deleteLater();
}
void Kolf::BlackHole::eject(Ball* ball, double speed)
{
ball->setVisible(true);
//place ball 10 units after exit, and set exit velocity
const Vector direction = Vector::fromMagnitudeDirection(1, -deg2rad(m_exitDeg));
ball->setPos(m_exitItem->pos() + 10 * direction);
ball->setVelocity(speed * direction);
ball->setForceStillGoing(false);
ball->setState(Rolling);
m_runs++;
game->playSound(Sound::BlackHoleEject);
}
void Kolf::BlackHole::halfway()
{
game->playSound(Sound::BlackHole);
}
void Kolf::BlackHole::load(KConfigGroup* cfgGroup)
{
setExitPos(cfgGroup->readEntry("exit", exitPos().toPoint()));
setExitDeg(cfgGroup->readEntry("exitDeg", m_exitDeg));
setMinSpeed(cfgGroup->readEntry("minspeed", m_minSpeed));
setMaxSpeed(cfgGroup->readEntry("maxspeed", m_maxSpeed));
}
void Kolf::BlackHole::save(KConfigGroup* cfgGroup)
{
cfgGroup->writeEntry("exit", m_exitItem->pos().toPoint());
cfgGroup->writeEntry("exitDeg", m_exitDeg);
cfgGroup->writeEntry("minspeed", m_minSpeed);
cfgGroup->writeEntry("maxspeed", m_maxSpeed);
}
//END Kolf::BlackHole
//BEGIN Kolf::BlackHoleConfig
Kolf::BlackHoleConfig::BlackHoleConfig(BlackHole* blackHole, QWidget* parent)
: Config(parent)
, m_blackHole(blackHole)
{
QFormLayout* layout = new QFormLayout(this);
KPluralHandlingSpinBox* deg = new KPluralHandlingSpinBox(this);
deg->setRange(0, 359);
deg->setSingleStep(10);
deg->setSuffix(ki18np(" degree", " degrees"));
deg->setValue(m_blackHole->curExitDeg());
deg->setWrapping(true);
layout->addRow(i18n("Exiting ball angle:"), deg);
connect(deg, &KPluralHandlingSpinBox::valueChanged,
this, &Kolf::BlackHoleConfig::degChanged);
QSlider* minSlider = new QSlider(Qt::Horizontal, this);
minSlider->setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed));
minSlider->setRange(0, 800);
minSlider->setSingleStep(1);
minSlider->setTickPosition(QSlider::TicksBelow);
QDoubleSpinBox* minSpinBox = new QDoubleSpinBox(this);
minSpinBox->setRange(0, 8);
minSpinBox->setSingleStep(0.01);
connect(minSlider, &QSlider::valueChanged, [minSlider, minSpinBox] {minSpinBox->setValue(minSlider->value()/100.0);});
connect(minSpinBox, &QDoubleSpinBox::valueChanged,
[minSlider, minSpinBox] {
minSlider->setValue(qRound(minSpinBox->value() * 100));
});
QHBoxLayout *min = new QHBoxLayout;
min->addWidget(minSlider);
min->addWidget(minSpinBox);
layout->addRow(i18n("Minimum exit speed:"), min);
minSpinBox->setValue(m_blackHole->minSpeed());
connect(minSpinBox, &QDoubleSpinBox::valueChanged,
this, &Kolf::BlackHoleConfig::minChanged);
QSlider* maxSlider = new QSlider(Qt::Horizontal, this);
maxSlider->setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed));
maxSlider->setRange(0, 800);
maxSlider->setSingleStep(1);
maxSlider->setTickPosition(QSlider::TicksBelow);
QDoubleSpinBox* maxSpinBox = new QDoubleSpinBox(this);
maxSpinBox->setRange(0, 8);
maxSpinBox->setSingleStep(0.01);
connect(maxSlider, &QSlider::valueChanged, [maxSlider, maxSpinBox] {maxSpinBox->setValue(maxSlider->value()/100.0);});
connect(maxSpinBox, &QDoubleSpinBox::valueChanged,
[maxSlider, maxSpinBox] {
maxSlider->setValue(qRound(maxSpinBox->value() * 100));
});
QHBoxLayout *max = new QHBoxLayout;
max->addWidget(maxSlider);
max->addWidget(maxSpinBox);
layout->addRow(i18n("Maximum exit speed:"), max);
maxSpinBox->setValue(m_blackHole->maxSpeed());
connect(maxSpinBox, &QDoubleSpinBox::valueChanged,
this, &Kolf::BlackHoleConfig::maxChanged);
}
void Kolf::BlackHoleConfig::degChanged(int newdeg)
{
m_blackHole->setExitDeg(newdeg);
changed();
}
void Kolf::BlackHoleConfig::minChanged(double news)
{
m_blackHole->setMinSpeed(news);
changed();
}
void Kolf::BlackHoleConfig::maxChanged(double news)
{
m_blackHole->setMaxSpeed(news);
changed();
}
//END Kolf::BlackHoleConfig
//BEGIN Kolf::BlackHoleOverlay
Kolf::BlackHoleOverlay::BlackHoleOverlay(Kolf::BlackHole* blackHole)
: Kolf::Overlay(blackHole, blackHole)
, m_exitIndicator(new QGraphicsLineItem(this))
, m_exitHandle(new Kolf::OverlayHandle(Kolf::OverlayHandle::SquareShape, this))
, m_speedHandle(new Kolf::OverlayHandle(Kolf::OverlayHandle::SquareShape, this))
{
addHandle(m_exitIndicator);
addHandle(m_exitHandle);
addHandle(m_speedHandle);
connect(m_exitHandle, &Kolf::OverlayHandle::moveRequest, this, &Kolf::BlackHoleOverlay::moveHandle);
connect(m_speedHandle, &Kolf::OverlayHandle::moveRequest, this, &Kolf::BlackHoleOverlay::moveHandle);
}
void Kolf::BlackHoleOverlay::update()
{
Kolf::Overlay::update();
Kolf::BlackHole* blackHole = dynamic_cast<Kolf::BlackHole*>(qitem());
m_exitHandle->setPos(blackHole->exitPos() - blackHole->pos());
m_speedHandle->setPos(m_exitHandle->pos() + blackHole->exitDirection());
m_exitIndicator->setLine(QLineF(m_exitHandle->pos(), m_speedHandle->pos()));
const qreal exitAngle = -deg2rad(blackHole->curExitDeg());
m_exitHandle->setRotation(exitAngle);
m_speedHandle->setRotation(exitAngle);
}
void Kolf::BlackHoleOverlay::moveHandle(const QPointF& handleScenePos)
{
Kolf::BlackHole* blackHole = dynamic_cast<Kolf::BlackHole*>(qitem());
if (sender() == m_exitHandle)
blackHole->setExitPos(handleScenePos);
else if (sender() == m_speedHandle)
{
//this modifies only exit direction, not speed
Vector dir = handleScenePos - blackHole->exitPos();
blackHole->setExitDeg(-rad2deg(dir.direction()));
}
}
//END Kolf::BlackHoleOverlay
//BEGIN Kolf::Cup
Kolf::Cup::Cup(QGraphicsItem* parent, b2World* world)
: EllipticalCanvasItem(false, QStringLiteral("cup"), parent, world)
{
const int diameter = 16;
setSize(QSizeF(diameter, diameter));
setZBehavior(CanvasItem::IsRaisedByStrut, 4);
setSimulationType(CanvasItem::NoSimulation);
}
Kolf::Overlay* Kolf::Cup::createOverlay()
{
return new Kolf::Overlay(this, this);
}
bool Kolf::Cup::collision(Ball* ball)
{
//miss if speed too high
const double speed = Vector(ball->velocity()).magnitude();
if (speed > 3.75)
return true;
//miss if center of ball not inside cup
if (!contains(ball->pos() - pos()))
return true;
//place ball in hole
ball->setState(Holed);
game->playSound(Sound::Holed);
ball->setPos(pos());
ball->setVelocity(Vector());
return false;
}
//END Kolf::Cup
#include "moc_objects.cpp"