diff --git a/CHANGES.md b/CHANGES.md index 6dc2b3987..101792187 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -1,11 +1,13 @@ # Change Log -### ? - ? +### v1.16.2 - 2022-08-04 ##### Fixes :wrench: - Fixed a bug that caused a crash in Unreal Engine 4.26 when enabling the experimental tileset occlusion culling feature. +In addition to the above, this release updates [cesium-native](https://github.com/CesiumGS/cesium-native) from v0.18.0 to v0.18.1. See the [changelog](https://github.com/CesiumGS/cesium-native/blob/main/CHANGES.md) for a complete list of changes in cesium-native. + ### v1.16.1 - 2022-08-01 ##### Fixes :wrench: diff --git a/CesiumForUnreal.uplugin b/CesiumForUnreal.uplugin index 3c34ab764..8b590d9a6 100644 --- a/CesiumForUnreal.uplugin +++ b/CesiumForUnreal.uplugin @@ -1,7 +1,7 @@ { "FileVersion": 3, - "Version": 31, - "VersionName": "1.16.1", + "Version": 32, + "VersionName": "1.16.2", "FriendlyName": "Cesium for Unreal", "Description": "Unlock the 3D geospatial ecosystem in Unreal Engine with real-world 3D content and a high accuracy full-scale WGS84 globe.", "Category": "Geospatial", diff --git a/extern/cesium-native b/extern/cesium-native index dc5086b82..6b079fdf8 160000 --- a/extern/cesium-native +++ b/extern/cesium-native @@ -1 +1 @@ -Subproject commit dc5086b82669a958b786c9b80c32ae147a3782fd +Subproject commit 6b079fdf8a2da5807479d1b6c8ad9852f4829464 diff --git a/package.json b/package.json index 6a48c11c4..f585de3dc 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "cesium-unreal", - "version": "1.16.1", + "version": "1.16.2", "description": "Cesium for Unreal", "main": "index.js", "directories": {