Cesium for Unreal v2.11.0
This release includes support for Unreal Engine v5.2, v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.
NOTE: This is the last release of Cesium for Unreal that will support Unreal Engine v5.2. Future versions will require Unreal Engine v5.3+.
- Unreal Engine 5.2: CesiumForUnreal-52-v2.11.0.zip
- Unreal Engine 5.3: CesiumForUnreal-53-v2.11.0.zip
- Unreal Engine 5.4: CesiumForUnreal-54-v2.11.0.zip
- Unreal Engine 5.5: CesiumForUnreal-55-v2.11.0.zip
Additions 🎉
- Added support for Unreal Engine 5.5.
- Added a "From Ellipsoid" option to
Cesium3DTileset
to generate a tileset by tessellating the surface of the ellipsoid, producing a simple globe tileset without terrain features.
Fixes 🔧
- Fixed a crash that could occur when using
SampleHeightMostDetailed
on aCesium3DTileset
with a raster overlay. CesiumPolygonRasterOverlay
now referencesCesiumCartographicPolygon
instances usingTSoftObjectPtr
, which allows, for example, a raster overlay in the persistent level to use a polygon in a sub-level.- Fixed an overlay artifact bug that could occur when a
Cesium3DTileset
had three or more overlays.
In addition to the above, this release updates cesium-native from v0.41.0 to v0.42.0. See the changelog for a complete list of changes in cesium-native.