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We could, for example, have a text box where the user copies and pastes a vertex and fragment shader and then we display the HLSL (assuming ANGLE). I think this is outside the scope of WebGL Report so I am OK closing this. It could be a cool separate tool though, but for our work in Cesium, I would want support for this directly in the engine.
Mozilla has implemented WEBGL_debug_shaders on 2014-02-13
https://bugzilla.mozilla.org/show_bug.cgi?id=968374
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