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Implement WEBGL_debug_shaders #18

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MrX1980 opened this issue Mar 13, 2014 · 2 comments
Open

Implement WEBGL_debug_shaders #18

MrX1980 opened this issue Mar 13, 2014 · 2 comments

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@MrX1980
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MrX1980 commented Mar 13, 2014

Mozilla has implemented WEBGL_debug_shaders on 2014-02-13
https://bugzilla.mozilla.org/show_bug.cgi?id=968374

@emackey
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emackey commented Oct 10, 2014

We list this, in the list of extensions at the bottom. Is anything more needed here?

@pjcozzi
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pjcozzi commented Oct 10, 2014

See https://www.khronos.org/registry/webgl/extensions/WEBGL_debug_shaders/

We could, for example, have a text box where the user copies and pastes a vertex and fragment shader and then we display the HLSL (assuming ANGLE). I think this is outside the scope of WebGL Report so I am OK closing this. It could be a cool separate tool though, but for our work in Cesium, I would want support for this directly in the engine.

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