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I would like to request support for the ability to teleport players to the specified dimension and coordinates on collision with the player when in the "working" state.
Would ofcourse need to specify said dimmension/coordinates per placed instance of the "portal" multiblock.
I would also like the ability to trigger based onredstone, or collision with a specified entity (including entities from mods).
If you do add this, I can see people wanting computercraft support.
What I am hoping to do is a static model when "formed",
a seemingly separate object when working and transitioning between "formed" and "working"
static, turned off
seemingly new object appearing and expanding
seemingly new object idling
and the opposite/inverse when turned off or deactivated
The text was updated successfully, but these errors were encountered:
I would like to request support for the ability to teleport players to the specified dimension and coordinates on collision with the player when in the "working" state.
Would ofcourse need to specify said dimmension/coordinates per placed instance of the "portal" multiblock.
I would also like the ability to trigger based on
redstone, orcollision with a specified entity (including entities from mods).If you do add this, I can see people wanting computercraft support.
What I am hoping to do is a static model when "formed",
a seemingly separate object when working and transitioning between "formed" and "working"
and the opposite/inverse when turned off or deactivated
The text was updated successfully, but these errors were encountered: