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BLUFOR MMG consumes extra magazine when reloading #201

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Shadisica opened this issue Nov 14, 2021 · 3 comments
Open

BLUFOR MMG consumes extra magazine when reloading #201

Shadisica opened this issue Nov 14, 2021 · 3 comments
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Bug Existing feature that doesn't work as intended Help Wanted Issue that needs further help to complete Needs Testing Issue needs further testing for confirmation Standard Faction BLUFOR For issues regarding the BLUFOR standard faction composition

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@Shadisica
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During COOP: Last Stand of the Devil Dogs MMG gunner reported that sometimes when reloading, two boxes would be removed from their inventory. Was fixed by giving them the M240G instead of the M240B.

@Shadisica Shadisica added Bug Existing feature that doesn't work as intended Standard Faction BLUFOR For issues regarding the BLUFOR standard faction composition Needs Testing Issue needs further testing for confirmation labels Nov 14, 2021
@Shadisica
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In Coop: Another Day In Panthera the issue also showed up with the M249.

@Seb105
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Seb105 commented Nov 19, 2021

Can you double check if this is a visual big? I remember in the past the UI could report you having 2x as many magazines as you actually had, so consuming one would visually consume 2.

If it is actually consuming 2 magazines/boxes then it'd be good to look at recent additions that interact with weapons, like the SCAR pack as it's gonna be a mod issue of some kind.

@JamesTheClarke JamesTheClarke added the Help Wanted Issue that needs further help to complete label Nov 27, 2021
@LongbeardNor
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According to another discord, the issue with magazines getting deleted will be fixed when this get fixed in ACE.

ACRE2 gestures eating belt fed magazines during reloads will be fixed soon:
acemod/ACE3#8432

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Labels
Bug Existing feature that doesn't work as intended Help Wanted Issue that needs further help to complete Needs Testing Issue needs further testing for confirmation Standard Faction BLUFOR For issues regarding the BLUFOR standard faction composition
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