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GameLoaded logic breaks when the map has zero entities #25

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github-actions bot opened this issue Oct 12, 2023 · 0 comments
Open

GameLoaded logic breaks when the map has zero entities #25

github-actions bot opened this issue Oct 12, 2023 · 0 comments
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// TODO: GameLoaded logic breaks when the map has zero entities [bug]
for (const facility of facilities) {
const { entity, typeId, position } = facility;
if (!getEntityByPosition(position)) {
const building = Object.values(EntityData.facilities).find(
(f) => f.entityTypeId === typeId || ""


This issue was generated by todo-issue based on a TODO comment in 8aad88d. It's been assigned to @Cygnusfear because they committed the code.
@github-actions github-actions bot added the bug Something isn't working label Oct 12, 2023
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