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Keyboard.h
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#pragma once
#include<SDL.h>
#include<SDL_image.h>
#include "Input.h"
#include "Sound.h"
#include "Filters.h"
#include "SoundConstants.h"
#include "AbstractedAccess.h"
#include "RenderableElement.h"
#include "Slider.h"
class Keyboard;
extern void DrawRectWithBorder(SDL_Renderer* renderer, SDL_Rect area, int t, SDL_Colour inner, SDL_Colour border);
class Key {
protected:
Keyboard& parent;
BitCrusher2 crusher;
public:
Constant frequency;
Constant faderDecayRate;
Fader fader;
Output<double>* output;
int noteNum;
SDL_Rect area;
SDL_Scancode key;
bool active = false;
bool white = false;
void SetFrequency(float f) {
frequency.value = f;
}
void SetOctave(int o) {
SetFrequency(Octaves::OctaveSet[o]->notes[noteNum]);
}
void SetGenerator(Input<double> i) {
crusher.in_input = i;
}
Key(Keyboard& p, int octave, int number, SDL_Scancode keycode, Input<double> res, ModuleRegistry& registry) : parent(p),
frequency(0.0, registry),
crusher(NULL, res, registry),
noteNum(number),
faderDecayRate(100.0, registry),
fader(&crusher.out_output,&faderDecayRate.out_output,&faderDecayRate.out_output, registry)
{
key = keycode;
white = (number <= 4 && !(number & 1)) || (number > 4 && (number & 1));
output = &fader.out_output;
SetOctave(octave);
}
void stop() {
fader.Stop();
}
void start() {
fader.Start();
}
void Draw() {
}
};
class Keyboard : public Renderable {
protected:
ModuleRegistry& registry;
int numOctaves = 3;
const static SDL_Rect BlackInactive;
const static SDL_Rect BlackActive;
const static SDL_Rect WhiteInactive;
const static SDL_Rect WhiteActive;
const static SDL_Rect Background;
const static SDL_Point PianoSize;
SDL_Rect CalculateBlackArea(int n) {
int x = renderArea.x + (17 * n + 13) * pianoScale;
int y = renderArea.y;
int w = 7 * pianoScale;
int h = 40 * pianoScale;
return { x,y,w,h };
}
SDL_Rect CalculateWhiteArea(int n) {
int x = renderArea.x + 17 * n * pianoScale;
int y = renderArea.y;
int w = 16 * pianoScale;
int h = 68 * pianoScale;
return { x,y,w,h };
}
void renderBlack(SDL_Renderer* r, bool s, SDL_Rect area) {
if(!s) return DrawRectWithBorder(r, area, borderThickness, { 56,56,56,255 }, { 25,25,25,255 });
SDL_SetRenderDrawColor(r, 25, 25, 25, 255);
SDL_RenderFillRect(r, &area);
}
void renderWhite(SDL_Renderer* r, bool s, SDL_Rect area) {
if (!s) return DrawRectWithBorder(r, area, borderThickness, { 255,255,255,255 }, { 225,225,225,255 });
SDL_SetRenderDrawColor(r, 225, 225, 225, 255);
SDL_RenderFillRect(r, &area);
}
std::vector<Key*> keys;
Adder adder;
Constant targetVolume;
Volume volume;
//BitCrusher2 crusher;
Delay echo;
std::vector<Module*> keyGenerators;
Key& MakeKey(int o, int n, SDL_Scancode k) {
keys.push_back(new Key(*this, o, n, k, &resSlider.out_output, registry));
return *keys[keys.size()-1];
}
void SetKeyFrequencies() {
for (int i = 0; i < numOctaves * 12; i++) {
keys[i]->SetOctave(i/12 + firstOctave);
}
}
void SetSynths(unsigned synth) {
synth = synth % synthCount;
if (synth != selectedSynth) {
auto lock = ModuleRegistry::globalRegistry.Lock();
for (Module* m : keyGenerators) delete m;
keyGenerators.clear();
// Sine Triangle Square Sawtooth Noise
selectedSynth = synth;
dutSlider.visible = false;
switch (selectedSynth)
{
case 0:
targetVolume.value = 1.0;
for (int i = 0; i < numOctaves * 12; i++) {
Sine* tmp = new Sine(&keys[i]->frequency.out_output, registry);
keys[i]->SetGenerator(&tmp->out_output);
keyGenerators.push_back(tmp);
}
break;
case 1:
targetVolume.value = 1.0;
for (int i = 0; i < numOctaves * 12; i++) {
Triangle* tmp = new Triangle(&keys[i]->frequency.out_output, registry);
keys[i]->SetGenerator(&tmp->out_output);
keyGenerators.push_back(tmp);
}
break;
case 2:
targetVolume.value = 0.3;
for (int i = 0; i < numOctaves * 12; i++) {
Square* tmp = new Square(&keys[i]->frequency.out_output, registry);
keys[i]->SetGenerator(&tmp->out_output);
keyGenerators.push_back(tmp);
}
break;
case 3:
targetVolume.value = 1.0;
dutSlider.visible = true;
for (int i = 0; i < numOctaves * 12; i++) {
TrianglePulse* tmp = new TrianglePulse(&keys[i]->frequency.out_output, &dutSlider.out_output, registry);
keys[i]->SetGenerator(&tmp->out_output);
keyGenerators.push_back(tmp);
}
break;
case 4:
targetVolume.value = 0.3;
dutSlider.visible = true;
for (int i = 0; i < numOctaves * 12; i++) {
SquarePulse* tmp = new SquarePulse(&keys[i]->frequency.out_output, &dutSlider.out_output, registry);
keys[i]->SetGenerator(&tmp->out_output);
keyGenerators.push_back(tmp);
}
break;
case 5:
targetVolume.value = 0.3;
for (int i = 0; i < numOctaves * 12; i++) {
Sawtooth* tmp = new Sawtooth(&keys[i]->frequency.out_output, registry);
keys[i]->SetGenerator(&tmp->out_output);
keyGenerators.push_back(tmp);
}
break;
case 6:
targetVolume.value = 0.3;
for (int i = 0; i < numOctaves * 12; i++) {
Noise* tmp = new Noise(&keys[i]->frequency.out_output, registry);
keys[i]->SetGenerator(&tmp->out_output);
keyGenerators.push_back(tmp);
}
break;
}
}
}
Slider durSlider;
Slider decSlider;
Slider resSlider;
Slider dutSlider;
public:
SDL_Rect renderArea;
static SDL_Scancode KeyMapping[36];
int firstOctave = 2;
int selectedSynth = -1;
const int synthCount = 7;
int borderThickness = 5;
SDL_Texture* keyTexture = NULL;
int pianoScale = 4;
Output<double>* output;
void Update(double dT) {
pianoScale = floor(screenWidth / 356);
renderArea = {
(screenWidth - PianoSize.x * pianoScale) / 2,
screenHeight - PianoSize.y * pianoScale,
PianoSize.x * pianoScale,
PianoSize.y * pianoScale
};
if (keyPressed(SDLK_LEFT)) {
if (firstOctave != 0) {
firstOctave--;
SetKeyFrequencies();
}
}
if (keyPressed(SDLK_RIGHT)) {
if (firstOctave != 4) {
firstOctave++;
SetKeyFrequencies();
}
}
if (keyPressed(SDLK_UP)) {
SetSynths(selectedSynth + 1);
}
if (keyPressed(SDLK_DOWN)) {
SetSynths((selectedSynth + synthCount - 1) % synthCount);
}
bool blackKeyClicked = false;
int blackNum = 0;
for (auto key : keys) {
if (!key->white) {
bool lastState = key->active;
key->active = false;
key->area = CalculateBlackArea(blackNum++);
if ((blackNum % 7) == 2 || (blackNum % 7) == 6) blackNum++;
if (scancodeDown(key->key)) key->active = true;
if (buttonDown(SDL_BUTTON_LEFT) && inBounds(key->area, mouseX, mouseY)) {
key->active = true;
blackKeyClicked = true;
}
if (lastState == key->active) continue;
if (key->active) key->start();
else key->stop();
}
}
int whiteNum = 0;
for (auto key : keys) {
if (key->white) {
bool lastState = key->active;
key->active = false;
key->area = CalculateWhiteArea(whiteNum++);
if (scancodeDown(key->key)) key->active = true;
// White keys can be under black keys, so a black key being clicked means a white key cannot be
if (buttonDown(SDL_BUTTON_LEFT) && inBounds(key->area, mouseX, mouseY) && !blackKeyClicked) key->active = true;
if (lastState == key->active) continue;
if (key->active) key->start();
else key->stop();
}
}
};
void Render(SDL_Renderer* r) {
if (keyTexture == NULL) keyTexture = IMG_LoadTexture(r, "keys.png");
//borderThickness = renderArea.w / ((long long)numOctaves * 7 * 10);
SDL_SetRenderDrawColor(r, 51, 51, 86, 255);
SDL_Rect bannerDst{
0,
screenHeight - PianoSize.y * pianoScale,
screenWidth,
PianoSize.y * pianoScale
};
SDL_RenderFillRect(r, &bannerDst);
SDL_RenderCopy(r, keyTexture, &Background, &renderArea);
SDL_Rect src;
SDL_Rect dst;
int whiteNum = 0;
for (auto key : keys) {
if (key->white) {
dst = {
renderArea.x + whiteNum * 17 * pianoScale,
renderArea.y,
16 * pianoScale,
68 * pianoScale
};
if (key->active) src = WhiteActive;
else src = WhiteInactive;
SDL_RenderCopy(r, keyTexture, &src, &dst);
whiteNum++;
}
}
int blackNum = 0;
for (auto key : keys) {
if (!key->white) {
dst = {
renderArea.x + (blackNum * 17 + 12) * pianoScale,
renderArea.y,
9 * pianoScale,
40 * pianoScale
};
if (key->active) src = BlackActive;
else src = BlackInactive;
SDL_RenderCopy(r, keyTexture, &src, &dst);
blackNum++;
if ((blackNum % 7) == 2 || (blackNum % 7) == 6) blackNum++;
}
}
/*int whiteNum = 0;
for (auto key : keys) {
if (key->white) {
renderWhite(r, key->active, key->area);
whiteNum++;
}
}
int blackNum = 0;
for (auto key : keys) {
if (!key->white) {
renderBlack(r, key->active, key->area);
blackNum++;
if ((blackNum % 7) == 2 || (blackNum % 7) == 6) blackNum++;
}
}*/
};
Keyboard(ModuleRegistry& mRegistry = ModuleRegistry::globalRegistry, RenderableRegistry& rRegistry = RenderableRegistry::globalRegistry) :
Renderable(rRegistry),
registry(mRegistry),
adder({}, mRegistry),
targetVolume(1.0, mRegistry),
volume(&adder.out_output, &targetVolume.out_output, mRegistry),
resSlider(0, 1, 0 , mRegistry),
//crusher(&volume.out_output, &resSlider.output),
decSlider(0, 1, 0.25, mRegistry),
durSlider(0, 1, 0.25, mRegistry),
dutSlider(0, 1, 0.25, mRegistry),
echo(&volume.out_output, &durSlider.out_output, &decSlider.out_output, mRegistry),
output(&echo.out_output) {
renderArea = { 0,screenHeight / 2, screenWidth, screenHeight / 2 };
for (int i = 0; i < numOctaves * 12; i++)
adder.in_sources.push_back(MakeKey(firstOctave + i / 12, i % 12, KeyMapping[i]).output);
SetSynths(0);
resSlider.setPosition(25, 67);
resSlider.setSliderWidth(100);
resSlider.setKnobRadius(5);
resSlider.setAnchor(0, 0);
resSlider.setPadding({ 8,10,8,10 });
decSlider.setPosition(25, 107);
decSlider.setSliderWidth(100);
decSlider.setKnobRadius(5);
decSlider.setAnchor(0, 0);
decSlider.setPadding({ 8,10,8,10 });
durSlider.setPosition(25, 147);
durSlider.setSliderWidth(100);
durSlider.setKnobRadius(5);
durSlider.setAnchor(0, 0);
durSlider.setPadding({ 8,10,8,10 });
dutSlider.setPosition(25, 187);
dutSlider.setSliderWidth(100);
dutSlider.setKnobRadius(5);
dutSlider.setAnchor(0, 0);
dutSlider.setPadding({ 8,10,8,10 });
dutSlider.visible = false;
}
~Keyboard() {
}
};