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Iter_Window.cpp
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#include "Iter_Window.h"
#include "gui/Button.h"
#include "gui/text.h"
#include "gui/checkbox.h"
#include "utils.h"
#include "constants.h"
#include <algorithm>
Iter_Window::Iter_Window(sf::RenderWindow& window, sf::Font& font) :
m_window(window),
m_font(font),
m_iterator(),
m_input(&window, &font, 110, 30, 300, 15, "File:"),
m_success(&window, &font, 460, 30, 1000, 15, ""),
m_drawPrevious(&window, &font, 1000, 30, "Consective levels", false),
m_elements(0),
m_currentLevel(0)
{
if(!m_window.isOpen()) {
m_window.create(sf::VideoMode(1200, 724), "FractaSketch", sf::Style::Titlebar | sf::Style::Close);
m_window.setPosition(sf::Vector2i(0, 0));
m_input = InputBox(&window, &font, 110, 30, 300, 15, "File:");
m_success = InputBox(&window, &font, 460, 30, 1000, 15, "");
m_drawPrevious = Checkbox(&window, &font, 1000, 30, "Consective levels", false);
}
//TODO: Make relative to window & each other
m_elements.push_back(new Button(&window, &font, 5, 5, 100, 15, "Level 0"));
m_elements.push_back(new Button(&window, &font, 110, 5, 100, 15, "Level 1"));
m_elements.push_back(new Button(&window, &font, 215, 5, 100, 15, "Level 2"));
m_elements.push_back(new Button(&window, &font, 320, 5, 100, 15, "Level 3"));
m_elements.push_back(new Button(&window, &font, 425, 5, 100, 15, "Level 4"));
m_elements.push_back(new Button(&window, &font, 530, 5, 100, 15, "Level 5"));
m_elements.push_back(new Button(&window, &font, 635, 5, 100, 15, "Level 6"));
m_elements.push_back(new Button(&window, &font, 740, 5, 100, 15, "Level 7"));
m_elements.push_back(new Button(&window, &font, 845, 5, 100, 15, "Level 8"));
m_elements.push_back(new Button(&window, &font, 950, 5, 100, 15, "Level 9"));
m_elements.push_back(new Button(&window, &font, 1055, 5, 100, 15, "Infinity"));
m_elements.push_back(new Button(&window, &font, 5, 30, 100, 15, "Save"));
m_success.SetOutlineColor(sf::Color::White);
m_window.close();
}
Iter_Window::~Iter_Window() {
m_window.close();
for(auto it = m_elements.begin(); it != m_elements.end(); it++) {
delete (*it);
}
m_elements.clear();
}
void Iter_Window::HandleEvents() {
if(!m_window.isOpen())
return;
sf::Event event;
while(m_window.pollEvent(event)) {
switch(event.type) {
case sf::Event::Closed:
m_window.close();
break;
case sf::Event::MouseButtonPressed:
m_input.SetActive(false); // Deactivate m_input if we click anywhere else
m_success.SetText("");
if(event.mouseButton.button == sf::Mouse::Button::Left) {
for(size_t iii = 0; iii <= ITERATOR_LEVELS + 1; iii++) {
if(m_elements[iii]->IsClicked(event.mouseButton.x, event.mouseButton.y)) {
m_elements[iii]->OnClick(event.mouseButton.x, event.mouseButton.y);
m_elements[m_currentLevel]->SetActive(false);
m_currentLevel = iii;
m_elements[m_currentLevel]->SetActive(true);
m_iterator.SetLevel(m_currentLevel);
}
}
// Save button
if(m_elements[ITERATOR_LEVELS + 2]->IsClicked(event.mouseButton.x, event.mouseButton.y)) {
SaveImage();
}
if(m_input.IsClicked(event.mouseButton.x, event.mouseButton.y)) {
m_input.OnClick(event.mouseButton.x, event.mouseButton.y);
m_input.SetActive(true);
}
if(m_drawPrevious.IsClicked(event.mouseButton.x, event.mouseButton.y)) {
m_drawPrevious.OnClick(event.mouseButton.x, event.mouseButton.y);
}
}
break;
case sf::Event::KeyPressed:
if(m_input.GetActive()) {
if(event.key.code == sf::Keyboard::Return) {
SaveImage();
}
m_input.OnKeyPressed(event.key.code);
} else if(sf::Keyboard::Num0 < event.key.code &&
event.key.code <= sf::Keyboard::Num9) {
UpdateLevel(event.key.code - sf::Keyboard::Num0);
} else if(event.key.code == sf::Keyboard::Tilde) { // Level 0
UpdateLevel(0);
} else if(event.key.code == sf::Keyboard::Num0) { // Level Infinity
UpdateLevel(ITERATOR_LEVELS+1);
} else if(event.key.code == sf::Keyboard::Left) {
UpdateLevel(std::max((int)m_currentLevel - 1, 0));
} else if (event.key.code == sf::Keyboard::Right) {
UpdateLevel(std::min((int)m_currentLevel + 1, ITERATOR_LEVELS + 1));
}
break;
case sf::Event::TextEntered:
if(m_input.GetActive())
m_input.OnTextEntered(event.text.unicode);
break;
default:
break;
}
}
}
void Iter_Window::Draw() {
if(!m_window.isOpen())
return;
m_window.clear(sf::Color::White);
m_success.Draw();
m_iterator.Draw(m_window, m_drawPrevious.IsToggled());
for(auto it = m_elements.begin(); it != m_elements.end(); it++) {
(*it)->Draw();
}
m_input.Draw();
m_drawPrevious.Draw();
m_window.display();
}
void Iter_Window::StartNewIteration(Fractal_Template base) {
if(!m_window.isOpen()) {
m_window.create(sf::VideoMode(1200, 724), "FractaSketch", sf::Style::Titlebar | sf::Style::Close);
m_window.setPosition(sf::Vector2i(0, 0));
}
m_window.requestFocus();
m_success.SetText("");
m_elements[m_currentLevel]->SetActive(false);
m_currentLevel = 0;
m_elements[m_currentLevel]->SetActive(true);
m_iterator.SetBase(base);
}
void Iter_Window::UpdateLevel(size_t newLevel) {
m_elements[m_currentLevel]->SetActive(false);
m_currentLevel = newLevel;
m_elements[m_currentLevel]->SetActive(true);
m_iterator.SetLevel(m_currentLevel);
}
void Iter_Window::SaveImage() {
sf::RenderTexture tex;
tex.create(m_window.getSize().x, m_window.getSize().y);
tex.clear(sf::Color::White);
m_iterator.Draw(tex, m_drawPrevious.IsToggled());
tex.display();
sf::Image img = tex.getTexture().copyToImage();
std::string filename = GetProperPath(m_input.GetText());
if(filename.length() < 4 || filename.substr(filename.length()-4) != ".png")
filename += ".png";
if (img.saveToFile(filename))
m_success.SetText("Image saved!");
else
m_success.SetText("Save failed :(");
}