-
Notifications
You must be signed in to change notification settings - Fork 83
Dungeon configuration
Daniel Saukel edited this page Jun 27, 2016
·
9 revisions
Note that this is an EXAMPLE FILE. You can't just grab it and assume that it works as is.
#The first floor the players enter. Needs at least lobby, ready, start and floor signs.
startFloor: MyDungeon_floor_01
# The last floor the players enter. Needs at least start and end signs.
endFloor: MyDungeon_floor_12
# A list of all other floors in the dungeon. Needs at least lobby, ready, start and floor signs.
floors:
- MyDungeon_floor_02
- MyDungeon_floor_03
- MyDungeon_floor_04
- MyDungeon_floor_05
- MyDungeon_floor_06
- MyDungeon_floor_07
- MyDungeon_floor_08
- MyDungeon_floor_09
- MyDungeon_floor_10
- MyDungeon_floor_11
# How many floors shall be selected randomly from the list before the player gets teleported to the endFloor?
floorCount: 7
# If true, the floors will get removed from the list when finished
# sothat one floor cannot be selected multiple times.
removeWhenPlayed: false
# These values override the values of the
# main configuration file default section and the floor configuration files.
overrideValues:
# Optionally all game rules of a floor config, like:
keepInventoryOnEnter: true
# These values override the values of the
# main configuration file default section, but get overridwn by the floor configuration values.
defaultValues:
# Optionally all game rules of a floor config, like:
keepInventoryOnEnter: true
Wiki: © 2015-2021 Daniel Saukel and contributors, licensed under CC BY-SA (only unless otherwise stated)
- General information
- General setup and usage
- Dungeon setup
- Signs
- Game rules
- Linked dungeon configuration
- Dungeon world configuration
- Details
- Examples (WIP)
- Simple dungeon
- Bedwars TODO
- PVP arena TODO
- Mob arena TODO
- Tutorial TODO
- Data structure guide
- FAQ