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scr.c
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/*
* Nimud scripts.
* This script parser was begun on 5/7/94 by Herb Gilliland
* (aka Locke of The Isles). It was written to allow a more advanced mud
* software to come into play. The next_command() and multi_interpret()
* routines were derived from the MOBprograms in Merc 2.2, and the work of
* the buggy code of Natasha. I found the whole MOBprograms to be bugged
* to hell, and, since I myself didn't want to remain with the primitive
* and crude script language that I developed, I wanted to make something
* that was really useful. I must thank the writers of MudOS (LpMUD) and
* all MOOs, MUSEs, MUSHes and MUCKs, this really is based on the ideas
* made by them.
* Enjoy.
* See adjoining text for information on the syntax.
*/
/* Update began 10/01/95 by Galadrail and Quin
* The tier of scripts remains the same but have evolved into independent
* triggers. OLC or any online managment of a mud has become a standard.
* It was therefore nessasary to continue this approach with scripts.
* Basicly, each trigger is an independent state: having its own vnum.
* Each room, mob or object can have the same trigger and even multiple
* triggers handled by a simple list.
*/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
/*
* Local procedures.
*/
int FORCE_LEVEL = MAX_LEVEL;
extern long top_variable_data;
int get_dir( char *arg )
{
int door = MAX_DIR;
if ( !str_cmp( arg, "n" ) || !str_cmp( arg, "north" ) ) door = DIR_NORTH;
else if ( !str_cmp( arg, "e" ) || !str_cmp( arg, "east" ) ) door = DIR_EAST;
else if ( !str_cmp( arg, "s" ) || !str_cmp( arg, "south" ) ) door = DIR_SOUTH;
else if ( !str_cmp( arg, "w" ) || !str_cmp( arg, "west" ) ) door = DIR_WEST;
else if ( !str_cmp( arg, "u" ) || !str_cmp( arg, "up" ) ) door = DIR_UP;
else if ( !str_cmp( arg, "d" ) || !str_cmp( arg, "down" ) ) door = DIR_DOWN;
return door;
}
/*
* This little command helps a user debug the scripts online. It can give
* information about a single trigger, or general info on the mob's current
* state of execution.
* [ON MAY - 31 96 MEM-Patch Applied by starburst]
*/
void do_script( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
TRIGGER_DATA *trig;
VARIABLE_DATA *var;
ROOM_INDEX_DATA *room;
bool fRoom = FALSE;
victim = NULL;
obj = NULL;
room = ch->in_room;
argument = one_argument( argument, arg );
one_argument( argument, arg2 );
if ( arg[0] == '\0' )
{
send_to_char( "Script <mob name>\n\r", ch );
send_to_char( "Script <mob name> <trigger name>\n\r", ch );
send_to_char( "Script <obj name>\n\r", ch );
send_to_char( "Script <obj name> <trigger name>\n\r", ch );
send_to_char( "Script room\n\r", ch );
send_to_char( "Script room <trigger name>\n\r", ch );
return;
}
fRoom = !str_cmp("room",arg );
if (!fRoom)
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
{
send_to_char( "Sorry, they aren't here.\n\r", ch );
return;
}
}
if (!fRoom)
if (victim != NULL)
if (IS_NPC(victim) )
{
sprintf( buf, "Name: %s\n\r", victim->name );
send_to_char( buf, ch );
sprintf( buf, "Vnum: %ld Sex: %s Room: %ld\n\r",
victim->pIndexData->vnum,
victim->sex == SEX_MALE ? "male" :
victim->sex == SEX_FEMALE ? "female" : "neuter",
victim->in_room == NULL ? 0 : victim->in_room->vnum
);
send_to_char( buf, ch );
}
if (!fRoom)
if (victim == NULL)
{
sprintf( buf, "Name: %s\n\r", obj->name );
send_to_char( buf, ch );
sprintf( buf, "Vnum: %ld In room %ld\n\r",
obj->pIndexData->vnum,
obj->in_room == NULL ? 0 : obj->in_room->vnum
);
send_to_char( buf, ch );
}
if ( arg2[0] != '\0' )
{
for ( trig = fRoom ? room->triggers : victim ? victim->triggers : obj->triggers ; trig != NULL; trig = trig->next )
{
if ( !str_prefix( trig->name, arg2 ) )
break;
}
if ( trig == NULL ) send_to_char( "No such trigger.\n\r", ch );
else
{
SCRIPT_DATA *scr;
for ( scr = trig->script; scr != NULL; scr = scr->next )
{
if ( scr == trig->current )
sprintf( buf, "##\n\r%s <--\n\r", scr->command );
else sprintf( buf, "##\n\r%s\n\r", scr->command );
send_to_char( buf, ch );
}
}
}
else
{
for ( trig = fRoom ? room->triggers : victim ? victim->triggers : obj->triggers; (trig != NULL); trig = trig->next )
{
if ( trig != NULL )
{
sprintf( buf, "Trigger '%s' Vnum %d key '%s'\n\r'%s' w/tra/typ: %d %d %d\n\rAttempts %6ld Activated %6ld Timer %d %s %s %s %s\n\r",
trig->name,
trig->vnum,
trig->keywords,
trig->current != NULL ? trig->current->command :"not running",
trig->waiting,
trig->tracer,
trig->trigger_type,
trig->attempts,
trig->activated,
trig->timer,
IS_SET(trig->bits, SCRIPT_ADVANCE) ? "" : "stopped",
IS_SET(trig->bits, SCRIPT_HALT) ? "halted" : "",
IS_SET(trig->flags, TRIG_INACTIVE) ? "Inactive" : "Active",
IS_SET(trig->flags, SCRIPT_HALT_RESET) ? "halt-reset" : "" );
send_to_char( buf, ch );
}
}
if ( fRoom ? room->variables != NULL : victim ? victim->variables != NULL : obj->variables != NULL ) send_to_char( "Variables:\n\r", ch );
for ( var = fRoom ? room->variables : victim ? victim->variables : obj->variables; (var != NULL); var = var->next )
{
if ( var != NULL )
{
sprintf( buf, "'%s' = '%s'\n\r",
var->name,
var->value );
send_to_char( buf, ch );
}
}
if (!fRoom)
if (victim != NULL)
if (IS_NPC(victim))
{
sprintf( buf, "Current spec tracer set to %d\n\r",
victim->spec_tracer);
send_to_char( buf, ch );
}
}
send_to_char( "\n\r", ch );
return;
}
void do_tset_char(CHAR_DATA * ch, char *argument )
{
do_tset(argument);
}
void do_tset(char *argument)
{
TRIGGER_DATA * trigger;
TRIGGER_INDEX_DATA * pTrig;
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument, arg);
if (argument[0] == '\0' || arg[0] == '\0' )
return;
if ( !str_cmp( "active", argument ) )
{
if ( ( pTrig = get_trig_index( atoi( arg ) ) ) == NULL )
return;
for ( trigger = trigger_list; trigger != NULL; trigger = trigger->next_in_list )
{
if ( trigger->vnum == pTrig->vnum )
{
REMOVE_BIT( pTrig->flags, TRIG_INACTIVE );
REMOVE_BIT( trigger->flags, TRIG_INACTIVE );
}
}
}
if ( !str_cmp( "inactive", argument ) )
{
if ( ( pTrig = get_trig_index( atoi( arg ) ) ) == NULL )
return;
for ( trigger = trigger_list; trigger != NULL; trigger = trigger->next_in_list )
{
if ( trigger->vnum == pTrig->vnum )
{
SET_BIT( pTrig->flags, TRIG_INACTIVE );
SET_BIT( trigger->flags, TRIG_INACTIVE );
}
}
}
}
/*
* This is a quick and dirty utility for adding a few fields to a trigger
* quickly. When a script is triggered, information is sent into variables
* using this procedure. The arg, from, to are preceded by the command
* string, thus:
* act_trigger( bill, "Argyle", "Red", NULL, NULL );
* would put the following variables on the mob bill:
* %Argyle-arg% = Red
*/
void act_trigger( CHAR_DATA *mob,
char *command, char *argument, char *from, char *to )
{
char buf[MAX_STRING_LENGTH];
if ( !HAS_SCRIPT(mob) || command == NULL )
return;
if ( from != NULL )
{
sprintf( buf, "%%%s-from%%", command );
assign_variable( buf, from, mob );
}
if ( to != NULL )
{
sprintf( buf, "%%%s-to%%", command );
assign_variable( buf, to, mob );
}
if ( argument != NULL)
{
sprintf( buf, "%%%s-arg%%", command );
assign_variable( buf, argument, mob );
}
return;
}
void act_trigger_room( ROOM_INDEX_DATA *room,
char *command, char *argument, char *from, char *to )
{
char buf[MAX_STRING_LENGTH];
if ( !HAS_SCRIPT_ROOM(room) || command == NULL )
return;
if ( from != NULL )
{
sprintf( buf, "%%%s-from%%", command );
assign_variable_room( buf, from, room );
}
if ( to != NULL )
{
sprintf( buf, "%%%s-to%%", command );
assign_variable_room( buf, to, room );
}
if ( argument != NULL)
{
sprintf( buf, "%%%s-arg%%", command );
assign_variable_room( buf, argument, room );
}
return;
}
void act_trigger_obj( OBJ_DATA *obj,
char *command, char *argument, char *from, char *to )
{
char buf[MAX_STRING_LENGTH];
if ( !HAS_SCRIPT_OBJ(obj) || command == NULL )
return;
if ( from != NULL )
{
sprintf( buf, "%%%s-from%%", command );
assign_variable_obj( buf, from, obj );
}
if ( to != NULL )
{
sprintf( buf, "%%%s-to%%", command );
assign_variable_obj( buf, to, obj );
}
if ( argument != NULL)
{
sprintf( buf, "%%%s-arg%%", command );
assign_variable_obj( buf, argument, obj );
}
return;
}
/*
* This searches a list of variables for a variable with a certain name,
* returning NULL if the variable happens to not currently exist.
*/
VARIABLE_DATA *get_variable( char *var_name, CHAR_DATA *mob )
{
VARIABLE_DATA *var;
for ( var = mob->variables; var != NULL; var = var->next )
{
if ( !str_cmp( var_name, var->name ) )
{
return var;
}
}
return NULL;
}
VARIABLE_DATA *get_variable_room( char *var_name, ROOM_INDEX_DATA *room )
{
VARIABLE_DATA *var;
for ( var = room->variables; var != NULL; var = var->next )
{
if ( !str_cmp( var_name, var->name ) )
{
return var;
}
}
return NULL;
}
VARIABLE_DATA *get_variable_obj( char *var_name, OBJ_DATA *obj )
{
VARIABLE_DATA *var;
for ( var = obj->variables; var != NULL; var = var->next )
{
if ( !str_cmp( var_name, var->name ) )
{
return var;
}
}
return NULL;
}
/*
* Unlike the above, this takes a variable name and returns a value string
* no matter if the variable exists or not. This is for func evaluations
* and if-thens mostly.
*/
char *varval( char *var_name, CHAR_DATA *mob )
{
VARIABLE_DATA *var;
var = get_variable( var_name, mob );
if ( var == NULL ) return &str_empty[0];
return var->value;
}
char *varval_room( char *var_name, ROOM_INDEX_DATA *room )
{
VARIABLE_DATA *var;
var = get_variable_room( var_name, room );
if ( var == NULL ) return &str_empty[0];
return var->value;
}
char *varval_obj( char *var_name, OBJ_DATA *obj )
{
VARIABLE_DATA *var;
var = get_variable_obj( var_name, obj );
if ( var == NULL ) return &str_empty[0];
return var->value;
}
/*
* Assigns or creates a variable with a value. Translates interior variables.
*/
void assign_variable( char *var_name, char *value, CHAR_DATA *mob )
{
VARIABLE_DATA *var;
if ( ( var = get_variable( var_name, mob ) ) != NULL )
strncpy( var->value, translate_variables( value, mob ), 80 );
else
{
if ( variable_free == NULL )
{
var = (VARIABLE_DATA *) alloc_perm( sizeof(*var) );
top_variable_data++;
}
else
{
var = variable_free;
variable_free = variable_free->next;
}
var->next = mob->variables;
mob->variables = var;
strncpy( var->name, var_name, 80 );
strncpy( var->value, translate_variables( value, mob ), 80 );
}
return;
}
void assign_variable_room( char *var_name, char *value, ROOM_INDEX_DATA *room )
{
VARIABLE_DATA *var;
if ( ( var = get_variable_room( var_name, room ) ) != NULL )
strncpy( var->value, translate_variables_room( value, room ), 80 );
else
{
if ( variable_free == NULL )
{
var = (VARIABLE_DATA *) alloc_perm( sizeof(*var) );
top_variable_data++;
}
else
{
var = variable_free;
variable_free = variable_free->next;
}
var->next = room->variables;
room->variables = var;
strncpy( var->name, var_name, 80 );
strncpy( var->value, translate_variables_room( value, room ), 80 );
}
return;
}
void assign_variable_obj( char *var_name, char *value, OBJ_DATA *obj )
{
VARIABLE_DATA *var;
if ( ( var = get_variable_obj( var_name, obj ) ) != NULL )
strncpy( var->value, translate_variables_obj( value, obj ), 80 );
else
{
if ( variable_free == NULL )
{
var = (VARIABLE_DATA *) alloc_perm( sizeof(*var) );
top_variable_data++;
}
else
{
var = variable_free;
variable_free = variable_free->next;
}
var->next = obj->variables;
obj->variables = var;
strncpy( var->name, var_name, 80 );
strncpy( var->value, translate_variables_obj( value, obj ), 80 );
}
return;
}
/*
* Pick off one argument from a string and return the rest.
* Understands quotes, parenthesis (barring ) ('s) and percentages.
*/
/*char *first_arg( char *argument, char *arg_first, bool fCase )
{
char cEnd;
while ( *argument == ' ' )
argument++;
cEnd = ' ';
if ( *argument == '\'' || *argument == '"'
|| *argument == '%' || *argument == '(' )
{
if ( *argument == '(' )
{
cEnd = ')';
argument++;
}
else cEnd = *argument++;
}
while ( *argument != '\0' )
{
if ( *argument == cEnd )
{
argument++;
break;
}
if ( fCase ) *arg_first = LOWER(*argument);
else *arg_first = *argument;
arg_first++;
argument++;
}
*arg_first = '\0';
while ( *argument == ' ' )
argument++;
return argument;
}
*/
/*
* Translates all variables in a string, note the usage of replace_string()..
* which is as good as any. ( I changed it to string_replace() same thing )
*/
char *translate_variables( char *argument, CHAR_DATA *mob )
{
VARIABLE_DATA *var;
char pstr[MAX_STRING_LENGTH];
for ( var = mob->variables; var != NULL; var = var->next )
{
while ( strstr(argument, var->name) )
{
strcpy( pstr, string_replace( argument, var->name, var->value ) );
strcpy( argument, pstr );
}
}
return argument;
}
char *translate_variables_room( char *argument, ROOM_INDEX_DATA *room )
{
VARIABLE_DATA *var;
char pstr[MAX_STRING_LENGTH];
for ( var = room->variables; var != NULL; var = var->next )
{
while ( strstr(argument, var->name) )
{
strcpy( pstr, string_replace( argument, var->name, var->value ) );
strcpy( argument, pstr );
}
}
return argument;
}
char *translate_variables_obj( char *argument, OBJ_DATA *obj )
{
VARIABLE_DATA *var;
char pstr[MAX_STRING_LENGTH];
for ( var = obj->variables; var != NULL; var = var->next )
{
while ( strstr(argument, var->name) )
{
strcpy( pstr, string_replace( argument, var->name, var->value ) );
strcpy( argument, pstr );
}
}
return argument;
}
/*
* Used to get sequential lines of a multi line string (separated by "\n\r")
* Thus its like one_argument(), but a trifle different. It is destructive
* to the multi line string argument, and thus clist must not be shared.
*/
char *next_command( char *argument, char *arg_first )
{
if ( *argument == '\n' )
{
*arg_first = ' ';
arg_first++;
*arg_first = '\0';
return argument;
}
while ( *argument != '\0' )
{
if ( *argument == '\n' )
{
argument++;
if ( *argument == '\r' )
argument++;
break;
}
*arg_first = *argument;
arg_first++;
argument++;
}
*arg_first = '\0';
return argument;
}
/*
* Evaluates multiple line command parses and does them all in one pulse.
* Kinda kludgy, but useful.
*/
void multi_interpret ( CHAR_DATA *mob, char *com_list )
{
char buf[MAX_STRING_LENGTH];
while ( com_list[0] != '\0' )
{
com_list = next_command( com_list, buf );
interpret( mob, buf );
}
return;
}
/*
* Takes a plain and simple 1 + 2 + 4 * 2 and does a infix left to right
* evaluation, returning the final numeric.
*/
int expression( char *ex, CHAR_DATA *ch )
{
char buf[MAX_STRING_LENGTH];
char op[MAX_STRING_LENGTH];
int num;
int val;
if ( ex == NULL ) return 0;
ex = first_arg( ex, buf, FALSE );
if ( buf[0] == '%' ) strcpy( buf, varval( buf, ch ) );
num = atoi( buf );
while ( ex[0] != '\0' )
{
ex = first_arg( ex, op, TRUE );
ex = first_arg( ex, buf, TRUE );
if ( buf[0] == '%' ) strcpy( buf, varval( buf, ch ) );
val = atoi( buf );
switch( op[0] )
{
case '+': num = num + val; break;
case '-': num = num - val; break;
case '/': num = num / val; break;
case '*': num = num * val; break;
case '&': num = num & val; break;
case '|': num = num | val; break;
case '^': num = num ^ val; break;
default: break;
}
}
return num;
}
/*
* This procedure is the 'let' routine. It assigns variables on a mobile,
* allowing the translation of expressions with variables in them.
*/
void eval_assign( CHAR_DATA *ch, TRIGGER_DATA *trigger, char *argument )
{
char var[MAX_STRING_LENGTH];
char op[MAX_STRING_LENGTH];
char val[MAX_STRING_LENGTH];
char num[MAX_STRING_LENGTH];
char nval[MAX_STRING_LENGTH];
argument = one_argument( argument, var );
argument = first_arg( argument, op, TRUE );
one_argument( argument, val );
strcpy( val, argument );
if ( !str_cmp( op, "==" ) ) assign_variable( var, val, ch );
else if ( !str_cmp( op, "=" ) )
{
sprintf( num, "%d", expression( val, ch ) );
assign_variable( var, num, ch );
}
else if ( !str_cmp( op, "+=" ) )
{
int iVal;
int iOld;
iVal = atoi( val );
iOld = get_variable( var, ch ) == NULL ? 0 : atoi( get_variable( var, ch )->value );
sprintf( val, "%d", iVal + iOld );
assign_variable( var, val, ch );
}
else if ( !str_cmp( op, "-=" ) )
{
int iVal;
int iOld;
iVal = atoi( val );
iOld = get_variable( var, ch ) == NULL ? 0 : atoi( get_variable( var, ch )->value );
sprintf( val, "%d", iVal - iOld );
assign_variable( var, val, ch );
}
else if ( !str_cmp( op, "|=" ) )
{
int iVal;
int iOld;
iVal = atoi( val );
iOld = get_variable( var, ch ) == NULL ? 0 : atoi( get_variable( var, ch )->value );
sprintf( val, "%d", iVal | iOld );
assign_variable( var, val, ch );
}
else if ( !str_cmp( op, "&=" ) )
{
int iVal;
int iOld;
iVal = atoi( val );
iOld = get_variable( var, ch ) == NULL ? 0 : atoi( get_variable( var, ch )->value );
sprintf( val, "%d", iVal & iOld );
assign_variable( var, val, ch );
}
else if ( !str_cmp( op, "^=" ) )
{
int iVal;
int iOld;
iVal = atoi( val );
iOld = get_variable( var, ch ) == NULL ? 0 : atoi( get_variable( var, ch )->value );
sprintf( val, "%d", iVal ^ iOld );
assign_variable( var, val, ch );
}
else if ( !str_cmp( op, "++" ) )
{
sprintf( nval, "%d", atoi( get_variable( var, ch )->value ) + 1 );
assign_variable( var, nval, ch );
}
else if ( !str_cmp( op, "--" ) )
{
sprintf( nval, "%d", atoi( get_variable( var, ch )->value ) - 1 );
assign_variable( var, nval, ch );
}
return;
}
/*
* the 'int' command -> does an interpret at the script level
*/
void eval_interp( CHAR_DATA *ch, TRIGGER_DATA *trigger, char *argument )
{
char *cmd;
cmd = translate_variables( argument, ch );
FORCE_LEVEL = MAX_LEVEL; /* change as desired */
interpret( ch, cmd );
return;
}
void eval_interp_room( ROOM_INDEX_DATA *room, TRIGGER_DATA *trigger, char *argument )
{
char *cmd;
cmd = translate_variables_room( argument, room );
FORCE_LEVEL = MAX_LEVEL; /* change as desired */
room_interpret( room, cmd );
return;
}
void eval_interp_obj( OBJ_DATA *obj, TRIGGER_DATA *trigger, char *argument )
{
char *cmd;
cmd = translate_variables_obj( argument, obj );
FORCE_LEVEL = MAX_LEVEL; /* change as desired */
obj_interpret( obj, cmd );
return;
}
/*
* the 'int' command -> does an interpret at the script level
*/
void eval_oed( CHAR_DATA *ch, TRIGGER_DATA *trigger, char *argument )
{
char cmd[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
argument = one_argument( argument, buf );
strcpy( cmd, translate_variables( argument, ch ) );
FORCE_LEVEL = LEVEL_BUILDER; /* change as desired */
switch ( UPPER(buf[0]) )
{
default: break;
case 'a': aedit( ch, cmd ); break;
case 'r': redit( ch, cmd ); break;
case 'o': oedit( ch, cmd ); break;
case 'm': medit( ch, cmd ); break;
}
FORCE_LEVEL = MAX_LEVEL; /* change as desired */
return;
}
/*
* This procedure does a few different 'halt' functions:
*
* 1) triggers -> will halt the single trigger until mob dies
* 2) all -> halts the whole mob
* 3) statement -> aborts a single 'Sc' statement from continuing
* 4) once -> abort it this time
*/
bool eval_halt( CHAR_DATA *ch, TRIGGER_DATA *trigger, char* argument )
{
char arg[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( !str_cmp( arg, "once" ) )
{
trigger->current = NULL;
return FALSE;
}
else if ( !str_cmp( arg, "trigger" ) )
{
trigger->current = NULL;
SET_BIT( trigger->bits, SCRIPT_HALT );
return FALSE;
}
else if ( !str_cmp( arg, "reset" ) )
{
trigger->current = NULL;
SET_BIT( trigger->flags, SCRIPT_HALT_RESET );
return FALSE;
}
else if ( !str_cmp( arg, "all" ) )
{
TRIGGER_DATA *Trig;
if ( ch != NULL )
{
SET_BIT( ch->act2, ACT2_HALT );
for ( Trig = ch->triggers; Trig != NULL; Trig = Trig->next )
Trig->current = NULL;
return FALSE;
}
else
{
trigger->current = NULL;
SET_BIT( trigger->bits, SCRIPT_HALT );
return FALSE;
}
}
else if ( !str_cmp( arg, "statement" ) ) return FALSE;
return TRUE;
}
/*
* This procedure sets the pulse-wait state on mobs ( num = 2*arg1 )
*/
void eval_wait( CHAR_DATA *ch, ROOM_INDEX_DATA * room, OBJ_DATA *obj, TRIGGER_DATA *trigger, char* argument )
{
char arg[MAX_STRING_LENGTH];
int waittime;
int world =0;
one_argument( argument, arg );
if ( ch )
world = ch->in_room->area->world;
if ( room )
world = room->area->world;
if ( obj )
{
if ( obj->carried_by )
world = obj->carried_by->in_room->area->world;
if ( obj->in_obj )
world = obj->in_obj->in_room->area->world;
if ( obj->in_room )
world = obj->in_room->area->world;
}
if ( arg[0] == '\0' )
return;
if ( is_number( arg ) )
{
trigger->waiting = atoi( arg );
return;
}
else
if ( !str_cmp( arg, "time" ) )
{
argument = one_argument( argument, arg );
if ( !is_number( arg ) )
return;
waittime = atoi( arg );
if ( waittime != time_info[ world ].hour ) trigger->tracer--;
}
return;
}
/*
* This goto evaluates things one of two ways:
* 1) Will go to a specific script entry (counting 0 as first)
* 2) Go to a label ( define labels as the first part of a script ': label')
*/
void eval_goto( CHAR_DATA *ch, TRIGGER_DATA *trigger, char* argument )
{
char arg[MAX_STRING_LENGTH];
SCRIPT_DATA *scr = trigger->script;
one_argument( argument, arg );
if ( is_number( arg ) )
{
int count = 1;
int jump_loc;
jump_loc = atoi( arg );
while ( count < jump_loc && scr != NULL )
{
count++;
scr = scr->next;
}
}
else
{
char arg2[MAX_STRING_LENGTH];
char *cmd;
while( scr != NULL )
{
cmd = one_argument( scr->command, arg2 );
if ( !str_cmp( arg2, ":" ) )
{
cmd = one_argument( cmd, arg2 );
if ( !str_cmp( arg2, arg ) )
break;
}
scr = scr->next;
}
}
if ( scr == NULL )
{
trigger->current = NULL;
return;
}
trigger->current = scr;
script_interpret( ch, trigger );
return;
}
/*
* Assigns a single value on a mobile:
* usage:
* mfunc <mobile/variable of mobile's name> <value/variable w/ value> <what>
*/
void eval_msign( CHAR_DATA *ch, ROOM_INDEX_DATA *room, TRIGGER_DATA *trigger, char *argument )
{
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
char arg3[MAX_STRING_LENGTH];
char arg4[MAX_STRING_LENGTH];
CHAR_DATA *victim;