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Participants choose action: 5pts #237
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I've implemented this in PR #253. Right now consume and transition use the same key ( |
I guess we could have another action key (e.g. |
I think that might get a little complicated. In OHOL, you can’t eat something directly off the ground without picking it up. For example, the steps to consume a gooseberry are:
1. While occupying a square with a gooseberry bush, press the “action" button ([empty hand] + gooseberry bush -> gooseberry + gooseberry bush)
2. Press the “consume” button to eat the gooseberry
The disadvantage of this scheme is that you can’t “multitask” (e.g., pick up a snack while you’re holding a tool to do something else)—you have to put down what you’re holding to eat. But I think that’s actually a virtue, since players have to trade off between crafting things and actually consuming things that will give them points.
On Aug 2, 2023, at 3:22 AM, Alec Mitchell ***@***.******@***.***>> wrote:
I guess we could have another action key (e.g. c) for consuming the item on the current map square without picking it up. Perhaps it would consume that item even when you are holding another item? Would it also consume the item you're holding if you're on a square without a consumable item (similar to space)? @nataliavelez<https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_nataliavelez&d=DwMCaQ&c=WO-RGvefibhHBZq3fL85hQ&r=_zN8alf97et5f_9XM5lsRU7TjKsaT7Be6eICcRX7YMU&m=kWC0xdvVH5nAyBAgScOkISGVhAIbu7HKJkak9Bm61y7_7nWHdNAQ6MYf5E99_2e3&s=8BSX-6e96lQ9LuV-5JOZ039ugvIPZ0xu-Qq9mt1QSxY&e=> is that what you were thinking?
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@nataliavelez In that case, is there a need for a separate consume key? Right now the rules for the action key (spacebar) are, in order:
There's a second key ( |
User story:
As a participant, I can choose the action button or the consume button or neither. If a transition is initiated, the outcome state will be reflected in the UI. If the object is consumed, the appropriate number of points is credited to the player.
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