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when you get a food item the durability (freshness) will be at max
Each minute all food items will decrease their freshness (durability will go down)
I can configure which food items have how much durability (freshness) in a config
I can specify if an item has custom model data x, it will have a different food spoilage
once the durability is at 0, the item will change into something like rot. Make it configurable for each item.
if you combine steak a with 30 durability and steak b with 40 durability, it will give you a combined stack of 2 steak with 35 durability.
for each item, have three stages. Green, yellow, red. Green being fresh, yellow is stale, and red is spoiled. I can configure for each item when each stage is which.
Depending on which stage an item is at, that will change the effects when you eat the item.
The text was updated successfully, but these errors were encountered:
The text was updated successfully, but these errors were encountered: