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Feature Requests #212

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DuneSciFye opened this issue Dec 2, 2023 · 0 comments
Open

Feature Requests #212

DuneSciFye opened this issue Dec 2, 2023 · 0 comments

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@DuneSciFye
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  • Makes food go bad.
  • when you get a food item the durability (freshness) will be at max
  • Each minute all food items will decrease their freshness (durability will go down)
  • I can configure which food items have how much durability (freshness) in a config
  • I can specify if an item has custom model data x, it will have a different food spoilage
  • once the durability is at 0, the item will change into something like rot. Make it configurable for each item.
  • if you combine steak a with 30 durability and steak b with 40 durability, it will give you a combined stack of 2 steak with 35 durability.
  • for each item, have three stages. Green, yellow, red. Green being fresh, yellow is stale, and red is spoiled. I can configure for each item when each stage is which.
  • Depending on which stage an item is at, that will change the effects when you eat the item.
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