Even if you are not interested in coding (or are not very technical), there are a variety of other ways we can use your help. (While historically most of our contributors have been coders, we've had a few non-coders who have certainly added value to the project.) For example:
- Testing and bug/issue management.
- Fostering community.
- Telling your friends about us / attracting coders.
- Documentation.
- Eventually, area/world building.
- Eventually, organizing UX (User eXperience testing) sessions.
- Design discussions. Note that participating in design does not necessarily mean "we will build your ideal MUD for you"; Our goal here is to build a MUD framework with a variety of base features that we generally agree will be useful or in demand for most MUD implementations. We are trying to start with those that are most necessary for a healthy, basic social MUD, and then moving on to augment that core with polish features and reference implementations of gameplay systems.
If you have a decent handle on a bug, feel free to see if it is tracked already in the Issues tracker on the core WheelMUD branch, or you can add the issue if it isn't present. Alternatively, you can open a new discussion thread. Please report bugs; I'd rather have unresearched bugs sloppily reported to the forums than no bug report at all! Bug fixes make great candidates for a developer to get their feet wet and test out the pull request process.
Design suggestions and feature requests are best posted first to the Discussions area on GitHub. We value fresh discussion and opinions even on old threads, so don't be afraid of searching for and posting feedback onto a "stale" thread.
If you are, or have the drive to become, a developer: Visit the Development section.
We strive to build a fun and friendly community here. Please remain civil in all communications here.